It's kind of sad how much publishers have been able to screw over their consumers without having to release boxed versions of games and go through a retail outlet with this generation of gaming with things like price control and DLC being ways publishers can get more money out of a consumer without passing on any of the savings to them.
At least for PC there's a lot of competition from other digital retailers now, but I do fear for the console "full game" digital experience. Even if they were the same price, I'd still go for the physical copy I can keep or resell.
I am really looking forward to the utter disaster that the Nintendo Network is gonna be.
I'm a huge fan of Steam so I'm already used to the pros and cons of digital distribution, and to me the pros of having it ready to go at any time and without having to carry anything extra outweighs getting a plastic case that i will put on a shelf and never touch again until i move.(i store my game cards all together in one(well two) of those penguin cases)
Steam takes a flat percentage of each sale. which according to people I've talked to who have worked with steam is significantly lower than the amount a retail outlet takes as a discounted price when ordering a shipment of games (E.G. a retailer may ask for 30-35% discount off of the wholesale price for a large bulk shipment while Steam may only take 15-20% off each sale) Plus retailers can sometimes return large portions of their product and get some money back if the game doesn't sell (which is why you can't count "X Game has shipped 1 million copies!" as being "X game has SOLD 1 million copies") . This is a double whammy because then the publisher is out the cost of those printed and shipped games, but they didn't make any money on them. While digital distribution only takes money out when the sale occurs.
That you can only have by paying ridiculous rates on undersized cards.
Just sayin...
And then there was that one game sold in 2 pieces that added up cost the same as the full retail version.
Like others have said, this is something no one is truly innocent of.
Well I was merely pointing to the fact you get a discount, not really taking other things into account. I'm all digital on vita, and most of my purchases are day one. I've gotten a 10% or close discount on every full vita game I've bought, which has nearly paid for my 32gb card already. So... there you go. Also, if you don't care either way on format, shop wisely. Don't complain if you miss a good deal.
THIS...
speak with your wallets, not with your keyboards.
Any game with launch day DLC is a no buy from me until the 'goty' edition drops down to $40... sure I'm late to the party, but I don't have time to play that much anyways... Instead of bitching about how much it sucks, I just either don't buy it, or wait till it's 'worth it' to me.
I suppose Steam rips people off by charging retail games at the full $59.99 as well? And no, I don't want to hear the "sales" argument. The point is they're initially being sold at full price. How's that not a rip-off and this is?
Nintendo has already said it's to keep a healthy relationship with retailers rather than undercutting them, a problem threatening retailers already with services like Steam. This is also why Nintendo is creating the specific digital code cards per game for retailers to sell, and discount below MSRP, at their own discretion.
You can still get the digital version for $19.99 down the road, you just have to wait for the retailers to discount their NSMB2 digital cards just as you would have to wait until they discount their physical carts.
I understand the argument is "well we aren't getting a box so it should be cheaper," and while in practice that should be true, it's better for the industry in the long run to not cut out and kill off brick and mortar retailers, otherwise we will be stuck in a market with less flexible prices outside of Steam.
Have you seen how much Microsoft is trying to charge for 4-year-old full games on the XBOX LIVE Marketplace? It is disgusting.
Who gives a fuck . Gamers are shit in 2012.

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