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Nintendo ditches challenge in their games -- if you want photo

This one is directly from SephirothX's Cblog and I say that early on instead of at the end because I mostly disagree with him about this. See the new New Super Mario Bros. has a feature that was recently revealed, and that feature is that the game will beat itself or play itself or do something to help novice gamers get through the harder parts.

Basically if a player who has no motor skills and is slightly challenged and can't get past a part in a level all they have to do is press a button and the game will take over for them. This feature is set to debut in New Super Mario Bros. Nintendo says meaning that it is possibly something that is going to be showing up in a lot of their games as Miyamoto has also noted. It's entirely optional so you can beat the entire game yourself if you're feeling old school.

Many of you probably agree with SephirothX's opinion on this; he is none too happy. I can understand the opinion, but as a person who has lost the chance to convert friends to the wonderful world of gaming because "the game is too hard" I can only see the upside to an entirely optional "make it easier" mechanic. Now, maybe people such as this shouldn't be my friends since they clearly aren't gamers, but I'm going to be a rebel and base friendship on other attributes like money, looks and the ability to connect me with important people in the world.

If you're interested in reading Miyamoto's quote on this it's after the jump.

"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" confirmed Miyamoto, through his translator. "And yes, we're looking into this for future games, too" Miyamoto says.

Continue: More Shigeru Miyamoto stories





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104 comments | showing # 51 to 100

Daxelman's Avatar - Comment posted on 06/13/2009 10:42
Daxelman
Fuck Challenge, I want something fun.
Smuckers's Avatar - Comment posted on 06/13/2009 10:54
Smuckers
Thats cool i guess. I doubt i'd ever use a feature like this, but i'm sure that for people who get frustrated while playing some games it could help ease the experience along. Besides it's an optional feature. If anyone has a problem with it nobody's forcing you to use it. Oh and to people claiming that this somehow will retard the gaming skills of someone who chooses to use this feature, well...WHO CARES! It's mario bros. people! It does not teach a person any real world skills in any way. It does not affect you so get over it.
Mxyzptlk's Avatar - Comment posted on 06/13/2009 10:57
Mxyzptlk
The fact that the inclusion of this optional feature is an issue for anyone at all disturbs me greatly. What we have here is a prime example of geek elitism. Variations of this has been implemented in games for years now. Get over yourselves and stop acting like snobs. The idea that Nintendo is going to let your kid sister skip a tricky jump or two in Mario Bros. isn't something to get upset over.
protomark's Avatar - Comment posted on 06/13/2009 11:00
protomark
If you don't want challenge, can't you just turn the difficulty down? Isn't that why difficulty options exist in the first place?

I thought the reason i spend over fifty dollars on a game is to, y'know, play the game, experience worlds and experiment with rules and goals and mechanics and all that. I'm not ever, ever, EVER going to drop that kind of money on a game that i don't actually have to play. Because - i repeat - if i don't have to play it, then it's not a game. A game that will play itself is almost an insult to the form.
Swizzler121's Avatar - Comment posted on 06/13/2009 11:02
Swizzler121
this is going to make n00bs able to say "yo I beat like 30 games this weekend yo! I'm so 1337! i'm unstoppable, ME AND MY WIN BUTTON!"
kinneas123's Avatar - Comment posted on 06/13/2009 11:21
kinneas123
I'm sorry, but this is crazy. People are getting so upset about something that will not affect them at all if they don't choose to use it. Jon B complained that it takes away from the value of being able to finish the game genuinely if someone else can do it using this new method. Why? How does it do that? If you complete the game without using the new method, you can still claim that you've beaten it the "true" way. If I beat a game by glitching it or cheating to get through, does that ruin it for you? What if I'd just like to see the story and I don't particularly care for the gameplay? For example, let's say I'm not an RPG nut (actually, I am one, so this is purely hypothetical) and I hate random battles. If I didn't like random battles but I loved a game's story I'd be happy to have the kind of "skip button" that is being described here.

And to everyone complaining about it taking the "game" aspect out of games, I would say that I could care less what your definition of "game" is anyway. If I have fun skipping through all the actual gameplay, then who are you to care? It's not like if somebody beats a hard game the "easy" way, it invalidates all your work on doing it the "hard" way. If you really feel that way, you need to grow up. Frankly, considering the cost of games these days, this should be a mandatory feature in any game for people who want it. If I pay 60 bucks for a game and can't beat the first level because I suck, I'd like to be able to have the option to see all that content that I paid for. It's not like games are some kind of sporting event or competitive challenge (at least not single-player games), they are a piece of entertainment that us consumers pay good money for. Therefore, if I want my game to beat itself and I pay for it, it had damned well better beat itself.
Wedge's Avatar - Comment posted on 06/13/2009 11:25
Wedge
It's a much better idea than Ubisoft's strategy. Make the game play itself for you whether you like it or not.
kinneas123's Avatar - Comment posted on 06/13/2009 11:27
kinneas123
Ha, good one Wedge.
Firestorm2117's Avatar - Comment posted on 06/13/2009 11:28
Firestorm2117
Here's an idea, Nintendo: Why not just put a difficulty slider like every other game in existance.

Seriously, I'm all for giving an "easy" option to novice players, but a game that plays itself is just moronic.
Harris Hatsworth's Avatar - Comment posted on 06/13/2009 11:38
Harris Hatsworth
Was it Podtoid that this came up on? Like most people my reaction is "meh" but I share the concern of it leading to more sloppiness in game design. Upon writing it I do think that it's a bit of a nothing concern but if Nintendo continues to treat the hardcore market like the annoying older child trying to steal attention from the new baby then I can really see them making a game with the expectation that people will be using this feature. If it goes the other way round and allows a few hard games to come out it'd make me happy.
SWE3tMadness's Avatar - Comment posted on 06/13/2009 11:50
SWE3tMadness
The fuck? I sucked horribly at games when I first started playing, but that's the whole point! You're supposed to keep trying until you improve your skills, and then feel completely awesome after you finally beat "That One Boss" or "That One Level". Letting the game do it for you takes all the fun out of playing games and just cheapens the experience for newcomers.

Nintendo, I love your games, but my respect for you is slowly slipping. >:[
Daxelman's Avatar - Comment posted on 06/13/2009 11:56
Daxelman
"You're supposed to keep trying until you improve your skills, and then feel completely awesome after you finally beat "That One Boss" or "That One Level"."

I tried that with Mega Man 9, the demo, at least.

I nearly through my controller at my TV, and then after that, I'm sure I would have sued Sony for not making wrist straps for the Dualshock 3.
seaniccus's Avatar - Comment posted on 06/13/2009 11:58
seaniccus
This could easily be a good thing - it could mean more challenging games for those of us not interested in using that button.

Also, I can't wait to try and put the computer AI into jams it just can't get itself out of.
generaldane's Avatar - Comment posted on 06/13/2009 12:04
generaldane
Ah this reminds me of why i stopped posting on here, people who are having a problem with an optional feature are batshit fucking insane.
GoldenGamerXero's Avatar - Comment posted on 06/13/2009 12:18
GoldenGamerXero
Every game should have this especially games where there's as much genre switching in mario games save (ironically) the platformers but yeah it's been said earlier that this is no different from easy modes or cheat codes in games and that's true. We have to wait and see because if it probably has some sort of penalty for use such as 1 life or you have to be a certain score to use it like let's say 100000pts then your score is reduced to 0 or the score is quickly reduced while the game is auto-playing and once you hit 0 you're screwed. Any thing that makes it impossible to get all the rewards you would if you just played the damn game is cool with me.
smackifilia's Avatar - Comment posted on 06/13/2009 12:23
smackifilia
I don't really know whats going on, but I hate it.

I remember as a little kid playing NES I would spin into a tumultuous controller throwing rage every time a game was too hard. And I loved it. It is a huge part of what made me the person/gamer I am today. With an auto-beat button or whatever that, lets face it, little kids will use, a lot of the satisfaction of gaming will be lost on them. At the very least it will be altered. So, will it have an affect on us? No. Will it have an affect on the future, that's a whole-hearted yes. And it sucks.
WarZombie's Avatar - Comment posted on 06/13/2009 12:45
WarZombie
I'm not mad, but it really makes you wonder if said person playing the game should be playing them at all if a part presents even the remote possibility of challenge, and then they just skip it because they can't deal with it. What I'm saying is that this is potentially ruining the experience of beating a game for someone, because what glory comes from using this, or even cheat codes? None.

I just got around to unlocking Raiden with cheat codes in Unreal Championship 2, and anyone who knows how difficult he is to unlock wouldn't blame me. However, I don't have the satisfaction of unlocking him without help, therefore I still plan to beat the challenges that I cheated on.

This is what I don't want new gamers to get used to: When the going gets tough, just skip it. When things get tough, you don't give up, you keep trying and you'll get it. I've been stuck in games more than I can remember, but I kept going until I beat said part. Games like MGS3 and BioShock would'nt have been as satisfying to finish if they didn't provide a solid challenge along the way. They can use it if they want, but it's really detracting from the overall experience in my opinion.
Rifter01's Avatar - Comment posted on 06/13/2009 13:08
Rifter01
Batshit or not.. Isn't that what a save file is for? Or hidden Easter Eggs, or Cheat Codes? Have these EE or CC somehow failed us, and we can't have these hidden anymore? Is a save file too hard to use?

I'm not personally angry they will begin putting in a HELP button, (the WIN button comment, BTW, is pure WIN). It don't make a diff to me IF it is truly optional. Everyone deserves a pause or break when stuck sometimes.

If N. bucks the trend they've been on lately, and it actually allows for MORE difficulty, I will be happy happy joy joy. We won't have too long to wait and see how it is actually implemented.

But, my gut tells me this may be the final nail in the modern games coffin for me. If I have to see things like pop-ups/messages saying, "Oh, you died twice on that part now. Here, baby, just press B to warp to the end of this level"..coddle coddle coddle. Ugh.

If implemented badly, this sets bad precedence. The message would then be, "games without patented in-game help are too high maintenance".

Honestly, I don't want my g/f or more competitive friends thinking all big of themselves that they beat my time/score & defeated an already really "easy" game by cutting corners.. and they point their finger to me saying U SUCK. A game that rewards all the cheats, and effectively shortchanging those that play it on regular is the thing I think sucks the most. "High-maintenance" or challenge is why I play video games instead of sitting around painting by numbers/connect the dots.
buzski's Avatar - Comment posted on 06/13/2009 13:09
buzski
Nintendo should put more of the Wii's processing power towards graphics and not stupid gimmicks like this.
Harris Hatsworth's Avatar - Comment posted on 06/13/2009 13:23
Harris Hatsworth
About half these comments boil down to "I get so much satisfaction from beating games that even people that aren't me should be forced to play exactly as I do." I'm a bit of a braggart but I'm not an elitist that gets upset about how other people might possibly be using an optional feature that doesn't yet even exist.
-PL-'s Avatar - Comment posted on 06/13/2009 13:26
-PL-
I really doubt that this takes much "processing power" for the Wii to do - they probably have a scripted "perfect" playthrough of the game, and when you hit the button, Mario gets in position and starts executing that part of the script. I guess other things have to be taken into account too, like dodging enemies or environmental obstacles, but I really doubt that this feature is taking anything away from the graphical processing power of the Wii.
hpv's Avatar - Comment posted on 06/13/2009 13:27
hpv
Having the option to have the game play itself for you seems like a much better solution than they came up with for Super Mario Galaxy. In that game they just made sure there wasn't any challenge at all. I'd rather have had the game play itself there because I was bored out of my mind after the first 2 hours or so.
EternalDeathSlayer's Avatar - Comment posted on 06/13/2009 13:28
EternalDeathSlayer
You guys understand the point behind this right? They're attracting new customers. If those customers can't beat a game, even a game us dtoiders would call "easy", then they may not want to buy anymore games from Nintendo or anyone for that matter.

What they're trying to do is avoid scaring new customers away. I understand their concern and am fine with this. So long as they allow me to beat the game the way it was meant to be beat, I'm cool with this stuff. It's not gonna ruin anything for me.

So you can sit here and whine all fucking day and see nothing change because Nintendo frankly doesn't give a fuck, or you could go play games the normal way and get on with your life.

I'll be too busy taking care of kids and doing other stuff more important than worrying about this in case anybody wants to call me an asshole for not "caring" enough about stuff like this.
KoKoO Psy's Avatar - Comment posted on 06/13/2009 13:30
KoKoO Psy
WOW it just occurred to me, that this is so the 'Maybe Catagory' they spoke of at e3 are more inclined to play. Because usually that same branch of people cry about games being complicated or hard. So if you tailor games, so they can skip it when it gets too hard. They can stretch the learning curve, and in turn take on more challenging things at their own pace. But still enjoy the "experience" of the game, and the events and worlds that unfold.

And it is only now that i think of it like this, that it seems like a good idea. Not that it phased me before.
generaldane's Avatar - Comment posted on 06/13/2009 13:35
generaldane
@buzski

Graphics is a form of gimmick too.
SetoChaos's Avatar - Comment posted on 06/13/2009 13:37
SetoChaos
It might be optional but if it's there then it's too tempting not to do. Nintendo doesn't have an achievement system so there it won't be like you're going to get anything for not using it. If Nintendo does this and it is anything other than like a difficulty level then I probably won't be buying that game.
Grimspoon's Avatar - Comment posted on 06/13/2009 14:06
Grimspoon
I think this is typical of Nintendo and is indicative of their general abandonment of the core gamer.

Although I think the idea of a self playing game is retarded and a complete waste of resources (go watch a play-through on Youtube and save yourself 60 bucks if you're a spaz who can't manipulate a controller!) I do however like this idea better than the other trend Nintendo has been guilty of over the past several generations...

That trend being Nintendo likes to take perfectly manageable Japanese games (especially RPGs) and "dumb them down" or gimp their difficulty for their eventual North American release. The classic Final Fantasy re-releases on GBA are a perfect example of this.

I'd rather see a completely retarded yet optional "demo mode" coded into the game for me to completely ignore instead of being forced to play the mandatory easy mode. Yes Nintendo, we get it. Your games are targeted towards 10 year olds and you have convinced yourself the difficulty levels of all your games should reflect that. This is why Nintendo and my money are complete strangers.
generaldane's Avatar - Comment posted on 06/13/2009 14:15
generaldane
lol there's no reasoning with you guys is there?

I see this as an opportunity make the games more difficult without having to sacrifice the audience who may not have the skills but still want to experience the game.

So only reason i can see why any one would be against this is if they have control problem and are going to select it despite not wanting to in which case this is hardly the biggest of your concerns.
atastysammich's Avatar - Comment posted on 06/13/2009 14:23
atastysammich
That's what she sai--oh wait.

Also, a feature like this finally serves as a solid answer why the sequel is on the Wii and not on the DS. I didn't even like the first one, though, so the Wii can have it for all I care. That's just my opinion (literally, I've noticed).
Kyousuke Nanbu's Avatar - Comment posted on 06/13/2009 14:54
Kyousuke Nanbu
I think people are overreacting WAY to much over this.

Its optional.
Nintendo games haven't been hard in ages.

And this last one is crucial, bear with me cause I'm breaking out the caps lock...

NINTENDO IS NOT MAKING GAMES WITH THE TRADITIONAL GAMER IN MIND SO STOP ACTING LIKE THEY DO.

By traditional gamer I mean the person who grew with consoles, the guy that still remembers every enemy pattern in Contra, every boss weakness in megaman games, the guy who took down Mike Tyson in Punch-Out, in other words, about 90% of the people who grew up with a Nintendo.

Nintendo is making games for the casual crowd, at this point its their biggest market share, they are number 1 because of it, this feature is for them, not for you, so calm down, take a chill pill and stop whining so much over something that doesn't affect you in any way, shape or form.

And please lets leave the knee jerk reactions and assumptions over future games at the door? Seriously this has got to be the most pointless argument I have ever seen on this site, talk about mammoth overreactions.

Oh and as a person who isn't getting younger, I have 0 issues with this, I've been playing games for 21 years, my reflexes and patience are not what they used to be, if I'm frustrated and want to get past an area I've been stuck at for hours, you bet your ass I'm gonna use this feature and I could care less what the elitist gaming crowd thinks.

I guess you must be the kind of people who snub people who use guides huh.

Kudos to Nintendo for realizing that frustration, anger and getting stuck somewhere is not fun, not entertaining and I don't feel a sense of satisfaction when I'm done, just a "thank god that shit is finally over", I then turn off the console and put the game away and don't touch it for weeks.

Exhibit A for me: Devil Summoner 2, those stupid spell dungeons, took me 2 hours to get past one 3 weeks ago, haven't played the game since, with a feature like this one hour in I would have said fuck it and used it.

Its a shame you've all lose sight of what gaming is supposed to be.

Its supposed to be fun.
kinneas123's Avatar - Comment posted on 06/13/2009 15:25
kinneas123
@Kyousuke Nanbu

Everyone should read this and calm down.
protomark's Avatar - Comment posted on 06/13/2009 15:55
protomark
Kyosuke Nanbu says "Kudos to Nintendo for realizing that frustration, anger and getting stuck somewhere is not fun, not entertaining and I don't feel a sense of satisfaction when I'm done, just a "thank god that shit is finally over", I then turn off the console and put the game away and don't touch it for weeks. "


You know, you're right, but if you are feeling that way when you playing a game, that's probably one of two things: a) you personally don't like the game, or b) the game is badly designed. there is no excuse for bad game design.

Features like this one are an excuse for bad game design.

I am not being a "gamer elitist" when i say that this a monumentally silly thing to do. See, this is how it works:

Nintendo is a major publisher. Nintendo releases system with motion controls, markets it to 'non-gamers' eg. people who watch lots of TV. Nintendo makes piles of money, even though all the games suck balls. Shigeru Miyamoto makes games you barely have to pay attention to to play, and the result is piles and piles of money. Microsoft/Sony, interested in making piles of money, announces an attempt on casual crowd - this involves more motion controls and releasing similarly lifeless and uninvolving games. Even the commercials look the same. The result - there are large amounts of money and time being poured into games designed to be played by the living dead. There is less money and time being devoted to developing involving and interesting games that continue to refine and experiment with concepts introduced years ago.

So then, Miyamoto, being the genius game designer that he is (ahem,) announces that now, you don't actually have to play his games if you don't want to. You can still give his employer a bunch of money, though. 'non-gamers' ie. tv-watching people around the world rejoice, because Miyamoto made Mario, so he must know what he's talking about.

Miyamoto, international supergenius, eventually makes a Zelda game that is a trainwreck of game design - soulless, cliched, rehashed, both boring and frustrating in varying amounts, but it doesn't actually matter because you don't have to play the game if you don't want to. The game is real purdy to look at. The game sells millions and recieves glowing reviews on account of its zeldaness and accessibility. Major publishers take notice. You can pretty much guess the rest. The game industry is more prone to imitation than perhaps any other entertainment industry. (I still can't believe you people love Dead Space so much.)

As all this happens, the ratio of 'actual games with a point' to 'game salad' falls and falls. Unfun games made by idiots with contrived mechanics and horrible balance and pacing issues make piles of money because apparently this shit will pass for actual game design.

Excuse me for thinking this would be a horrible trend. It affects me because it's really nice to to go an EBgames and find something that's actually worth the money and time i would spend on it. I'd like for that to keep happening, yeah.
gatorsax2010's Avatar - Comment posted on 06/13/2009 16:04
gatorsax2010
OH NO AN OPTIONAL FEATURE RUN FOR THE HILLS
kinneas123's Avatar - Comment posted on 06/13/2009 16:12
kinneas123
This is almost as bad as when developers arbitrarily inflate the challenge of a game with optional achievements/trophies! I know that it's not in any way required that I get them, but they make the game too hard and I don't like them! Frankly, they are too masochistic--it's like I'm not even playing a game anymore, since it's so hard. So, therefore, because I personally dislike these optional achievments even though they do nothing to affect the core game, I demand that they not be included in future games in order to meet with my particular sensibilities. I don't care what makes other people happy, I want it MY WAY!

Honestly, guys.
BigKev's Avatar - Comment posted on 06/13/2009 16:42
BigKev
You fucking idiots. It's OPTIONAL!! So you don't like it? Don't use it!

God the idiocy on this place sometimes, now I remember why i stopped reading the comments here.
Im OK's Avatar - Comment posted on 06/13/2009 16:51
Im OK
To start off, let me just say flat out that I would personally never use something like this.

However, with that said, I'm not 100% against this. If someone is simply not enjoying a game at all because they keep dying over and over at the same spot hundreds of times, then a means for them to get past this part and move on is probably a good thing (though if they can't get past that part, why should they expect to be able to get past the later, presumably even harder parts, or are they planning to simply let the game play itself the rest of the way?). Otherwise, they'll probably just say fuck it and stop playing altogether.

On the other hand, if they were masochistic like me, they would keep trying that part a thousand, a million times, until they got it themselves, because there are few experiences quite like that billionth+one try where you can finally finally say, "...wait, did I actually just make it through that time? Really? You mean it was possible to make it past that point? You mean the game designers really weren't sadistic assholes who made an impossible game just to fuck with me?! Holy shit! This is fucking awesome! I AM FUCKING AWESOME (IGNORING THE FACT THAT I SUCKED ASS FOR THE PAST BILLION ATTEMPTS)!!!" And then you die immediately afterward and have to redo it a billion more times anyway.

But, eh, I guess for the people who don't have the inclination for that sort of thing, more power to them and I hope they enjoy and make good use of this new feature. *shrug*
protomark's Avatar - Comment posted on 06/13/2009 16:55
protomark
@kinneas123 - Technically, achievements are not optional. you can't actually turn them off. besides, your comparison doesn't make any sense.

SERIOUSLY GUYS WHERE'S YOUR PASSION AT

in any case, so it's optional and not that big a deal, yeah, but it's still really, really, really funny.
Im OK's Avatar - Comment posted on 06/13/2009 17:13
Im OK
And now, having gone back and read some of the comments here (which I skipped before), I just have a question. I ask this question out of idle curiosity, mostly.

Why are gamers, very generally speaking, one of the most jaded and cynical group of people that I have ever interacted with? It's like we're manic/depressive, but with the pendulum usually in the depressive state. When word of a new awesome game or whatever comes along, like it does every once in a while, we're suitably giddy and all that, but most of the time we're usually just a bunch of colossal dicks and assholes about most other things, especially if they're things they we don't care about or don't like, even if just a little bit. Really, why is this the case? Destructoid should totally make an article out of this question.
shinryu108's Avatar - Comment posted on 06/13/2009 17:35
shinryu108
i wonder if this means you'll also be able to auto-pilot through all the inane heart piece hunts and retarded minigames they're gonna put in the next zelda. seriously though, *facepalm*
TJF588's Avatar - Comment posted on 06/13/2009 18:22
TJF588
Haxan: And you really have to overthink it (which is kind of my specialty) to find any detriment.

RESPONSE: GAME OVERTHINKER v19 "A Third Way?"
parrothead's Avatar - Comment posted on 06/13/2009 18:56
parrothead
The next evolution of cheat codes.
wfolse1's Avatar - Comment posted on 06/13/2009 19:19
wfolse1
I've realized in the past couple of days that with the exception of my close friends that I play with, I hate people who play video games.
Covertpoet's Avatar - Comment posted on 06/13/2009 19:23
Covertpoet
I am with the optimist on this one, although i don't particularly care for such a feature, and would discourage anyone I knew from using it, I hope it brings back the era of more challenging gaming.

Dang Quackshot was a tough game to beat back in the day, and so was sonic 2,, good times good times
shinryu108's Avatar - Comment posted on 06/13/2009 19:45
shinryu108
You know, this is nothing new. Monkey Island did it. You pressed Shift+W and got the question: "Do you want to win the game?" You hit Y, and you were teleported to a black screen saying "Congratulations, you just won the game!" followed by the credits.

...and now after all these years they're really doing this. Also, Ron Gilbert = forerunner of /b/ memes?
Coldbrand's Avatar - Comment posted on 06/13/2009 20:36
Coldbrand
What kind of shitty teenaged unoriginal name is "Sephirothx"?
Magnalon's Avatar - Comment posted on 06/13/2009 21:31
Magnalon
@TJF588
That's a really great video, by the way.

My solution to this "problem" is "Easy Automatic". A super easy mode, easier than "easy" with different, easier level designs, and a 1-button press combo system. Both "Kind Code", and "Easy Automatic" are optional, but Easy Automatic eases you into the game, and still has you ACTUALLY PLAYING IT.
shinigamiDude's Avatar - Comment posted on 06/13/2009 21:55
shinigamiDude
The days when we boast abt how we beat the crap out of megaman's final bosses
will finally be over T_T
Haxan's Avatar - Comment posted on 06/14/2009 07:36
Haxan
@JTF588.
THANKS FOR YOUR RESPONSE. That was actually a decently thought out video on the concept. He does make a lot of interesting and valid points.
Dexter345's Avatar - Comment posted on 06/14/2009 19:06
Dexter345
Yeah, I'm not outraged by this at all. It's totally optional, so who cares?
Jon B's Avatar - Comment posted on 06/14/2009 19:58
Jon B
@Im OK
I am manic depressive. Does explain a lot, hah.
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