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Nintendo: Cloud gaming is not the future
Those no-good kids, with their hula hoops and their clouds. Back in my day, there was only one Cloud in gaming, and he carried a sword twice his height like a real man does. New technology confuses and angers me, and you better believe Nintendo feels the same way. Cloud gaming is the future? Not according to Satoru Iwata, it isn't. Those damn kids! "A cloud is an attempt to process information online on a server, as opposed to doing so on individual machines in the hands of the users," explained the boss man. "What this implies is, since the time to transmit data over an Internet connection is never negligible, there is always some latency before you receive the result of your input." Iwata stated that, while some games may not be affected by such latency, titles relying on quick responses, such as action games, simply won't work. It's a similar argument used by fighting game fans, who won't take their battles online due to the way lag affects intricate, frame-reliant interactions. "By the laws of physics," he explained, "it always takes some time to transmit data, and given the current level of Internet technology, there is bound to be some latency during the processes of a server receiving data, producing images instantly and sending them back. "There are many things that cloud gaming cannot do by design, but this fact has not been communicated well to the public, and I find it strange that many people claim that cloud gaming is the future." For the Nintendo executive, a far more pressing issue concerns the future of dedicated gaming consoles and handhelds. He believes the industry should be dealing with that and get its head out of the cloud. "In this sense, what we should be discussing is not cloud gaming but whether dedicated gaming platforms will eventually die out and whether handheld gaming devices and home consoles will one day be unified. Naturally, our stance is that dedicated gaming platforms will not die out and we are determined to create a future where they will not." Iwata's vision of the future includes creating software that works on more than one system, as opposed to remaining tied to a home console or portable machine. "At the moment, we only have our current handheld devices and home consoles because if we tried to make more platforms, our development resources would be spread too thinly. The more we can share software across different platforms, the more development resources will be left for something else. Platform integration does not mean creating one type of platform, but the point is that the united method of software development will enable us to share our most precious software assets across different hardware. "It is natural that there will be more things that battery-run devices can do thanks to technological advances and game consoles will become more powerful. However, if we try to linearly pursue this direction, software development will become so complicated that we will eventually face a situation where cost recovery becomes a serious issue. Therefore we feel that we are nearing a saturation point in terms of simply improving performance or enhancing graphics. What is far more important for the future of video games is whether we can make new propositions in other aspects and create games out of something that people never expected to see in the form of a game." Nintendo's history with online connectivity hasn't exactly been glorious, the company notoriously slow on the uptake when it comes to anything Internet-related. With that in mind, I don't know if it's the right company to start telling us what cloud gaming will and won't be able to do in the future. That said, Iwata's not being insensible on the topic of futureproofing the industry. It's becoming clear that consoles are increasingly harder to justify, and game development is struggling more and more with the mounting costs and competing entertainment sources. Whether Nintendo is on the right track, especially with the Wii U not setting the world on fire, remains to be seen. Nintendo rubbishes cloud gaming future [Videogamer] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
1:45 PM on 04.03.2013 Start playing TERA: Rising sooner with data streamingOn-demand cloud gaming provider Happy Cloud and En Masse Entertainment have teamed up to offer faster access to TERA: Rising. Players can now check out the free-to-play MMORPG without going through the typical installation pr...
9:30 PM on 03.21.2013 Sony partners with Unity for PS4, Vita, cloud, and moreA new strategic partnership between Sony Computer Entertainment and Unity means we're going to be seeing a lot more of the popular game engine on PlayStation hardware. Beyond the current support for PlayStation 3, this arrang...
5:53 PM on 02.20.2013 PS4 has cloud-based backwards compatibilityBackwards compatibility of some kind has always been a feature of PlayStation platforms since the PS2. The PS2 could play PS1 games and for a solid chunk of time the PS3 could play both PS2 and PS1 games. The PS4 is set to ha...
5:33 PM on 02.20.2013 Gaikai CEO announces instant streaming through the PS4David Perry, CEO of Gaikai, and winner of the "sharpest suit of the night" award, took the stage tonight to give us some more news on the PlayStation 4. Perry boasts that through the power of Gaikai, the PlayStation Network w...
7:09 PM on 02.15.2013 WSJ says that next PlayStation will stream PS3 gamesWhatever this next PlayStation system is will stream PS3 games via Gaikai technology, says a WSJ source (subscription required). Remember when Sony bought Gaikai? This is what they were planning, it seems. Backwards...
12:48 PM on 02.07.2013 Gabe Newell is a skeptic of cloud gamingValve's Gabe Newell gave us his thoughts on cloud gaming this morning at his D.I.C.E. Summit keynote, saying that he's a skeptic of the technology. While he backs in-home streaming as a solution for getting PC games on living...
12:30 PM on 01.07.2013 CES: Nvidia shows off its cloud gaming hardware, GRIDCan you tell it's CES week? In addition to Nvidia's Project SHIELD handheld, the company has shared further details on its cloud gaming initiative. While they aren't releasing a product that consumers will be able to directly...
12:30 PM on 12.05.2012 Dragon Quest X on Wii U will use cloud savesWorried about storage space? Don't be. The latest Nintendo Direct tells us that Dragon Quest X will use the cloud to hold saves for this MMO, according to Inside Games. So, no messing with silly external USB storage, especially for those that have the 8GB standard Wii U system. A new Japanese trailer also surfaced from this morning's event. It looks beautiful! Enjoy.
7:00 PM on 11.15.2012 OnLive cloud gaming service built into LG television setsLG and OnLive announced this morning that the LG Smart TV with Google TV built in will now see integration from OnLive's streaming gaming service. This means instant cloud gaming, straight from the television, ...
| Cloud
Backwards compatibility of some kind has always been a feature of PlayStation platforms since the PS2. The PS2 could play PS1 games and for a solid chunk of time the PS3 could play both PS2 and PS1 games. The PS4 is set to ha...more
David Perry, CEO of Gaikai, and winner of the "sharpest suit of the night" award, took the stage tonight to give us some more news on the PlayStation 4. Perry boasts that through the power of Gaikai, the PlayStation Network w...more
Whatever this next PlayStation system is will stream PS3 games via Gaikai technology, says a WSJ source (subscription required). Remember when Sony bought Gaikai? This is what they were planning, it seems. Backwards...more View all Cloud |


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