Ninja Theory isn't in the spotlight as much as it used to be, and there's no denying that Enslaved: Odyssey to the West has less of a spotlight than Heavenly Sword did. According to the studio, however, this is a good thing. Without the pressure of being a PS3 launch developer, Ninja Theory is having a much better time.
"I personally feel much more comfortable now we're lower profile. It's better to be the underdog so you can surpass expectations," explains boss man Tameem Antoniades. "I think all the hype surrounding PlayStation 3 wasn't particularly enjoyable for us, and the other reason I like to underplay things is that - despite what anybody says - on a creative project, you just never know if it's gonna work until it all comes together right at the very end."
From what I played of Enslaved, it seems that the comfortable environment has paid off in spades. My ten minutes with Enslaved was several times more enjoyable than my several hours with Heavenly Sword, and I simply cannot wait to get my hands on the full game. If you know what's good for you, then pay close attention.
Though I realize I just gave Ninja Theory the hype that it doesn't want. Oh well ...
PS3 launch hype 'wasn't enjoyable' - Heavenly Sword dev [CVG]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I still think Hevenly Sword was badass.
Jim: Do you know if the PS3 was still the lead platform for this game?
Maybe they'll have a Dragon Ball mode where you can stare down your enemy for several minutes before you fight them.
Granted, GG wasn't exactly stellar out of the gate with the likes of Shellshock and Killzone - which while fun - wasn't entirely polished and pushed the PS2 a little too hard at times (not necessarily a bad thing).
I'm referring to the first series with Goku as a kid and with a tail. Not DBZ.
You sure like bitching about someone else bitching.
Shut the fuck up, please. And I think I speak for pretty much everyone that doesn't have their own head a foot up their rectum.
Once you produce something on par with Heavenly Sword, you can open your mouth again, k?
You don't speak for me.
"Heavenly Sword" was good, not great. And it took 4 hours to finish. It was definitely not worth $60. That's why it flopped. The fact that they keep going on about how the game didn't do well isn't exactly selling me on "Enslaved." And I'm not certain if a 3rd person action/fantasy game will sell all that well on the 360.
If "Heavenly Sword" did so poorly, I wonder why it cannot just be ported to the 360 for some much needed sales? There was nothing in that game that graphically wowed me enough to warrant more than 6GB
Ninja Theory has stated that they made no money off of "Heavenly Sword," so even if they did sell over a million copies they made no profit from the game.
actually i cant wait to hear the gaming community's excuses. "Where is originality? Too many shooters! Why sequals all the time!"
Hear you go little punks, Namco is willing to publish Enslaved and Majin & the Forsaken Kingdom. Two brand new ip's that are [u] adventure games [/u] and not ModernWarfare clones. Gamers cry a river about non-original games, constantly blaming the development studios and not themselves, for being convinced a meta-critic rating of 7 with a 4 hour rush thru is not good enough.
i am glad to hear that they enjoyed their latest project
And how the hell is HS a launch title game? US Launch PS3 Nov 2006...HS Sept 2007. Am I missing something here?
@Everyone else
Inside joke.
i went ahead and looked up the g4 review
"Short, this game is too short. We're talking 6, 7 hours!" Adam Sessler "Aside from this issue however, this game's gawdang... breathtaking. A 4 out of 5."
Interestingly most comments about Heavenly Sword lately have been saying 4 hours, while this review is saying 6 to 7 hours, and that is the ONLY NEGATIVE that they had to say of the game.
I think, the main issue was that there were not enough PS3 owners at the time. Remember, 600 dollars?
The more Ninja Theory talk the less I like them.