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Ninja Blade turns QTEs into a selling point photo

I've been poking fun at Ninja Blade's reliance on quick time events for quite a while now, but it seems the joke has come to a head with the game advertising QTEs as a unique selling point on the box. The game, which released this week, seems to think that people will buy it based on the fact that the much-maligned gameplay crutch is heavily featured. Really?

Something strikes me as oddly amusing that a game would have "Ninja Vision! Extreme Action! Quick Time Events!" plastered on the back of the case, which is why I decided to share this. As far as the game itself goes, it looks pretty and, QTEs aside, should be a neat little action title. We'll be having a full review of the title very soon, so stay tuned for that.








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28 comments | showing # 1 to 28
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Phantom Spaceman's Avatar - Comment posted on 04/15/2009 17:04
Phantom Spaceman
Wait, this game has extreme action? Sold!
foolishwolf's Avatar - Comment posted on 04/15/2009 17:06
foolishwolf
I'm sure this game may be somewhat fun, but the fact that it's so derivative makes me sick.
snotrocket's Avatar - Comment posted on 04/15/2009 17:10
snotrocket
I'm loving the game! Combat isn't boring and it's just a plain fun game. It's a rental for sure, but something to check out
AgentMOO's Avatar - Comment posted on 04/15/2009 17:22
AgentMOO
Innovation!

Chronic Logic's Avatar - Comment posted on 04/15/2009 17:22
Chronic Logic
Can you imagine a game where the whole entire game and story revolves around NOTHING BUT QTEs?

Example:Waking up is a QTE. Going to the bathroom is a QTE. Eating is a QTE. Going to work is a QTE. Having sex is a QTE (awesome!). Every action you make is a QTE. Even thinking about it is a QTE!!!
gamadaya's Avatar - Comment posted on 04/15/2009 17:25
gamadaya
Why do people hate QTEs? Is it because they confuse normal QTEs with QTEs that happen so unexpectedly that you always die the first time? The QTEs in RE4 weren't like that at all. In fact, they really blurred the line between QTE and context sensitive actions, especially during the Krauser fight. I died maybe once my first time through to a cut scene QTE, and it was my fault for not paying enough attention.
JynxShot's Avatar - Comment posted on 04/15/2009 17:30
JynxShot
The game is a competent, but completely derivitive, action title. Nothing new, but hilariously over-the-top and worth checking out.

Besides, Ken is not Ryu Hayabusa, and you can tell because Ken doesn't mind wearing stark-fucking-pink.
Josh Tolentino's Avatar - Comment posted on 04/15/2009 17:51
Josh Tolentino
Why From Software chose to sell and market this tripe in the states but not awesome already-in-full-English-before-Ninja-Blade-was-even-released games like Demon's Souls, I'll never know.
Soul00's Avatar - Comment posted on 04/15/2009 18:06
Soul00
dude, the least you could do is credit Totilo (or whoever you ripped the graphic off of)in your "story". Jesus man this is barely an editorial, you just ripped off a "story" (and every point that Totilo made)to boost your posts. Here give this a try, notice the first sentence.

http://www.giantbomb.com/news/pop-quiz-what-does-qte-mean/1128/

Fuck, Summa and Workman were right about you.

BTW where's the Summa podcast, I see you took it down, I guess you thought you came across like a douche hu??
gamadaya's Avatar - Comment posted on 04/15/2009 18:29
gamadaya
@ Soul00:
So what exactly are you mad about. I followed the link, and then the link there to the MTV Multiplayer post by Totilo, and I don't get what you are mad about.
The Prodigal Son's Avatar - Comment posted on 04/15/2009 18:31
The Prodigal Son
Dude...ninja vision pales in comparison to quick-time events. If only they put that on everything. Tampax! With Quick-Time Events. Seriously.
Soul00's Avatar - Comment posted on 04/15/2009 18:41
Soul00
@gamadaya

I'm mad because Serling bites the majority of his posts from other sites and never "mentions" the original material, I personally don't think a nondescript hotlink, that very few people are going to click is credit enough. I guess I'm the only person that thinks this way.
Superfluous Moniker's Avatar - Comment posted on 04/15/2009 18:43
Superfluous Moniker
QTEs are the devil, at least the cutscene ones. In my perfect world, missing a QTE would never kill you on the spot or make you 'fail' the action. You simply wouldn't dish out bonus damage on an attack, or take damage on an enemy attack, or whatever, but having to rewatch a cutscene multiple times to get a QTE right is my vision of hell.

Just thinking about it brings me back to the QTEs at the final boss fight in God of War 2. What a buzzkill; beat the massive final boss, then die four times trying to nail the damn QTE button mashing cutscene at the end, all for a fucking non-ending! Christ.
DF's Avatar - Comment posted on 04/15/2009 18:51
DF
@Chronic: I'd play it. XD It'd be funny(?) if failing one caused you to die somehow.

Fail QTE to wake up, you die in your sleep. Fail QTE in the bathroom, and your bowels explode (eww). Fail QTE eating, and you choke and die. Fail work QTE and you get fired, and jump out a 50 story window. Fail QTE during sex, and I don't wanna go there. ._.

Sounds fun.
de BLOO's Avatar - Comment posted on 04/15/2009 19:30
de BLOO
I'll play it.

It does one thing well with the QTE, it made them a major part of the game.

Honestly I think this will be the first game I will play that has QTE as a major part.

Sounds fun
otogi guy's Avatar - Comment posted on 04/15/2009 19:55
otogi guy
why is qte considerd a crutch? its not like you would be able to do that shit in regular gameplay anyway. It looks good.
Kyousuke Nanbu's Avatar - Comment posted on 04/15/2009 20:32
Kyousuke Nanbu
The game allows you to over the top things yourself as well as in QTE's, more importantly the game always gives the exact same warning whenever one is coming so you aren't caught off guard, you have ample time to both know when its coming and press the button.

Even cooler, depending on how you press the button, the scene plays out differently, if you do it last second, that's represented in the game, you do it perfectly, that's how it looks like in the game.

Hell if you fail it, time just rewinds and you do it again right from that QTE, its not like RE5 where you have to do all the other ones.

Honestly, people still whining about QTE's in this day and age are just a bunch of big babies with the reflexes of a 90 year old man.

@unanban

Because Ninja Blade is a lot more accesible and Demon Soul's is a ridiculously hard super hardcore game that would have sold like 3 copies if they brought it over and I assume you haven't played Ninja Blade.

And what's this about Summa and Workman and Sterling? I want to know.
fadecy's Avatar - Comment posted on 04/15/2009 20:44
fadecy
The 360's HAZE apparently.
Kyousuke Nanbu's Avatar - Comment posted on 04/15/2009 21:18
Kyousuke Nanbu
@fadecy

Haze was overhyped from the moment screens of it showed up, this came out with little fanfare so your analogy is incorrect.
TheBigFeel's Avatar - Comment posted on 04/15/2009 21:51
TheBigFeel
@Chronic: Isn't Dragon's Lair entirely QTE-based? A lot of people adore that game.
Chronic Logic's Avatar - Comment posted on 04/15/2009 22:05
Chronic Logic
@TheBigFeet

Well, yea. But back then during the early 80's every game was 8-bit graphics. QTE was something new back then, so it was unique. Also, by using only QTE, they were able to make hand drawn graphics for the game. Watching a hand drawn game now, might not be great today, But back then it made people shit themselves in fear and awe.

So would a game consisting nothing but QTE make a good game today? I don't know, but I betting no.
KaL YoshiKa's Avatar - Comment posted on 04/15/2009 22:47
KaL YoshiKa
@TheBigFeel: Dragon's Lair was released in the 1970's and had 15 minutes worth hand drawn animation. This compared to pong was pretty impressive.
Jim Sterling's Avatar - Comment posted on 04/15/2009 23:15
Jim Sterling
"Honestly, people still whining about QTE's in this day and age are just a bunch of big babies with the reflexes of a 90 year old man."

I think the "whining" has genuine merit. While I think QTEs have their place, to overuse them is to sacrifice interactive gameplay in order to do things the developer can't or won't do properly.

Take, for example, the new Wolverine game. There is some cool looking stuff in that game that is fully interactive, but which were originally intended to be QTEs. Given a year of extra development, they changed the QTEs to actual gameplay sequences, proving that it could be done, and that time constraints forced them to sacrifice real gameplay.

When QTEs come at the expense of gameplay, that's a problem. I am not saying whether or not Ninja Blade is a culprit, but I'm saying that there is a good reason why QTEs have earned themselves a bad reputation. Too many people have abused a once-decent idea.
otogi guy's Avatar - Comment posted on 04/15/2009 23:38
otogi guy
ninja blade could be an awesome drinking game btw. the non-gamer wouldnt touch a God of War or Ninja Gaiden, but the flashy scenarios that that this game brings and the simple idea as "push A!" could bring good times

"While I think QTEs have their place, to overuse them is to sacrifice interactive gameplay in order to do things the developer can't or won't do properly."
thing is, you cant do this stuff in gameplay. We cant play a game that looks like The Matrix final battle otherwise we all complain about camera angles and shit.
notdryad's Avatar - Comment posted on 04/16/2009 00:26
notdryad
"As far as the game itself goes, it looks pretty and, QTEs aside, should be a neat little action title."

Nah. I'll sum it up six words: Like Ninja Gaiden, but absolutely terrible.
Analitic's Avatar - Comment posted on 04/16/2009 00:43
Analitic
Sorry JIm, i beg to differ. What you are saying is that

'QTEs have their place, to overuse them is to sacrifice interactive gameplay in order to do things the developer can't or won't do properly. When QTEs come at the expense of gameplay, that's a problem.'

But does the same argument hold for the overuse of cutscenes in the Metal Gear Solid Series? Was Kojima too lazy to change them to actual interactive gameplay? i personally, dont think so... i find both QTEs and Cut scenes as engaging as gameplay. Actually I prefer to have QTEs, hence prefer GoW2 to MGS 2-3, MGS 1 is one of my top 5 games ever played, but thats besides the point.

But, I also must agree with Superflous Monikir, QTEs should not be subtle and based on trial and error, at least the first one should be given more room for error as a warning and prepare me to start thinking in circles, triangles and squares, instead of having to fight Zeus all over again, bring pillars down, avoid bolts, etc... (@Nanbu - might not be 90 yet, but sure as hell have their reflexes, nothing to be ashamed of)
TheCleaningGuy's Avatar - Comment posted on 04/16/2009 01:05
TheCleaningGuy
@Chronic: Farenheit/Indigo Prophecy. That's essentially all QTEs.
greks224's Avatar - Comment posted on 04/16/2009 04:09
greks224
Hahhahahaha!

That is all.
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