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Niko Bellic voice actor eating ramen noodles for breakfast, lunch, dinner photo

You know what they say about comedy -- it's funny because it's true. Maybe such is the case with Jason Zumwalt, the voice actor behind Grand Theft Auto IV's Roman Bellic, who put together a short sketch where we whined that he wasn't making a cent off of the game's popularity. He later told us that Rockstar was "more than generous," but maybe he was just being nice.

In an interview with the New York Times, Michael Hollick -- the voice behind GTA IV's main character, Niko Bellic -- voices some concern over his compensation. According to the New York Times, Hollick was "paid only about $100,000 over roughly 15 months" for his voice acting and motion-capture work. For many, this sum would seem more than reasonable, and Hollick is thankful to Rockstar for the opportunity. But as successful as the game is, the actor is a bit disappointed that he'll be receiving zero royalties or residuals off of the work. 

"I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games," he says. "Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies."

So what do you guys think? Hollywood actors are paid handsomely upfront for their work, and in many cases continue to receive checks for years after their work is complete. It's not unlikely that Jennifer Aniston receives a check for $3.48 every time an episode of Friends runs in syndication. Should the talent behind the videogame industry be afforded the same benefits?

[Thanks, Scary Womanizing Pig Mask]


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88 comments | showing # 51 to 88

Boolean's Avatar - Comment posted on 05/21/2008 11:58
Boolean
"Modeler, Designer, Artist, Programmer, Developer > Voice Actor.

lol all he did was voice Nikko. Fuck the guy, I hope I never hear his stupid voice again in a video game."

What are you talking about? Over the period of the game development, all those positions would have earned MUCH more money than him (around $60,000-$200,000 a year over 4 years). Heck at the rate he got paid, he would have earned only a little more than secretary over two years (In fact by the end of development the cleaners would have earned more at even just $30k a year!). Not what you expect when you are the lead actor in the biggest video game of the decade that overshadows most Hollywood movies.

That being said, he knew what he was getting into when he signed that dotted line, so to only complain about it now is pretty stupid of him. I’m amazed at how catty people are being about this. I'm sure you would all love for video games to go back to being voiced by the programmers.
Jetsetlemming's Avatar - Comment posted on 05/21/2008 12:02
Jetsetlemming
@Boolean:
At $100,000 for 15 months he earned $80k a year for being a videogame voice actor. I wouldn't be surprised if that was a fucking record payoff for this industry.
JACK of No Trades's Avatar - Comment posted on 05/21/2008 12:07
JACK of No Trades
@Boolean

Dude, Rockstar could have found someone off the street that would have worked just as good as this punk motha fucker for a fraction of the cost. Actors are over rated. Look at some of the lesser paid actors. Some are way way better than the ones in the spot light.
Boolean's Avatar - Comment posted on 05/21/2008 12:12
Boolean
@ Jetsetlemming:

This industry, yes, which is exactly the problem. Video games are earning mountains of cash, but they still treat voice actors/mocappers like crap. As we get closer and closer to movie like quality games, we still find the idea of actually paying someone to fill the actors role as a joke. I agree he signed the contract so he only has himself to blame, but all the cries of "oh that's lots of money!" is not what is going to make people choose video games instead of animated movies. Wonder why every animated movie has great voice acting while so rarely does a game have anything higher than soul crushingly bad acting? Because developers don’t want to pay for it. I think that’s a shame because its just going to turn high quality voice actors away even more (which is why I’m saddened by the “FUCK EM” comments in this article)
Corak's Avatar - Comment posted on 05/21/2008 12:13
Corak
If the industry is required to pay these voice actors more who do you think is going to pay for that change? That would be us. Yup pay this guy a lot more and all of a sudden the games price jumps $10.

I think he got paid well enough. There is nothing wrong with thinking you should have gotten paid more, but its partly your fault too. Most people in the industry knew that this game was going to sell like hotcakes and if you and your union didn't secure a better deal well now you have to deal with it. If he tried to get more who's to say Rockstar wouldn't say, "F this kid lets get someone else who will work cheaper." What would you rather do, get paid well and be the voice of the main character in the biggest video game release this year. Or whine for more money and don't get to do shit. I'd choose the former.
akathatoneguy's Avatar - Comment posted on 05/21/2008 12:14
akathatoneguy
Give me a break. First of all, people didn't buy the game because they thought Niko Bellic's voice was tremendously well done. They didn't buy the game because they thought Roman's voice was tremendously well done. Now, if there's a sequel, and they wanted the same person, or if the voice actor was famous before-hand, then you're in the position to negotiate. But if this guy had said "no residuals? I'm not doing it!" R* would have just said, "alright, there's the door", gotten another voice actor, and the game wouldn't have sold any differently.

Voice actors don't drive sales of games, so they shouldn't be paid as if they do. I would have voiced Niko Bellic for half what this guy did! Or even just for room and board, and a free game or a hooker or something. It's just that Niko would have sounded like a white dude from Iowa. Whatever.
Boolean's Avatar - Comment posted on 05/21/2008 12:23
Boolean
Ugh, I'm done.

I just think it's going to be funny as shit when half you people jump up and down in anger when something like Gears of War 2, Ghostbusters or RE5 has terrible voice acting and you complain about how developers are lazy.

Enjoy.
Leathersoup's Avatar - Comment posted on 05/21/2008 12:31
Leathersoup
Boolean, you're forgetting something. The people who work on these games put a huge amount of effort into it. Not just voice acting but all the rest.
You think that terrible voice acting is going to ruin a video game? What about character models that look like cubes? What if there were no physics involved whatsoever. Oh.. hey how about if there were no game at all. You payed 60-70 bucks just to hear the voice of Niko Bellic whining about wanting more money? I'm sure that game would sell tons of copies.
Boolean's Avatar - Comment posted on 05/21/2008 12:37
Boolean
@ Leathersoup

yes and guess what, they get paid for it! Over 4 years this chap got paid about $25K a year, spare change compared to what lead programmers or managers are earning. Heck, lets not even start on what the marketing department earns! The point is if this is as much as the lazy unions are going to get voice actors, they just are not going to bother with video games. Next thing you know we will be back in the wonderful days of Resident Evil 1.

Ok I gotta stop posting, I need to get work done.
Sharpless's Avatar - Comment posted on 05/21/2008 12:41
Sharpless
I'm sure his comments will only inspire the same retarded "waaaaahhhhh" comments from the internet that the writers strike did. Still, I think he's right. I think game actors should recieve residuals. Why not? If gaming really is on-par with TV or the movies as an industry, why not treat its actors the same way?

$100,000 is a lot of money, but GTAIV is going to make far more than that. The man who helped provide much of the game's highly-praised personality should probably see more of a cut of that.
JACK of No Trades's Avatar - Comment posted on 05/21/2008 12:50
JACK of No Trades
Boolean

Read the article. He got paid for working 15 months not four years jackass. Maybe you should be commenting on a yahoo movies blog?
brainderailment's Avatar - Comment posted on 05/21/2008 13:04
brainderailment
Not sure what I think, I'm don't know how the process normally works, so I won't condemn one side or the other.
Jetsetlemming's Avatar - Comment posted on 05/21/2008 13:05
Jetsetlemming
The average programmer makes something like $60k a year, so he got paid BETTER than they did. He only devoted 15 months of time to GTA4, not four years: After that he almost certainly went on to do something else.
savagesaladin's Avatar - Comment posted on 05/21/2008 13:32
savagesaladin
He should have been paid a little more, but to be honest he didn't have THAT much to say. Its not like he was doing something like David Hater.
Lukich's Avatar - Comment posted on 05/21/2008 13:42
Lukich
I'm just curious what his actual hours worked are compared to the rest of the staff. I want to know if he was in the office as much as everyone else for that 15 month period. My gut says no, but obviously I can't say for sure.

I will tell you up front though that personally, I could give a rats ass about voice acting. You can spew off all the games you want that had awesome voice acting, which in turn helped them sell, but not one of those is all that high on MY list of great games.

So to sum up, I think the pay is fine. I think he is low on the priority list of people that need to get paid better. And I think he needs to stop bitching.
mix's Avatar - Comment posted on 05/21/2008 13:51
mix
I would have done it for $40,000 as that's still a bit more than I would make in an entire year....:(

Then I would have complained to the internets about it in an epic blog of sorts.
Eschatos's Avatar - Comment posted on 05/21/2008 14:06
Eschatos
I'm sure they could have paid him more, but 100K is a lot of money.
Vitamin Awesome's Avatar - Comment posted on 05/21/2008 14:12
Vitamin Awesome
100k over 15 months?

Shit, I'll start voice acting. That's my my current salary sixfold.
Syn's Avatar - Comment posted on 05/21/2008 14:29
Syn
Fuck money, 100k in 15 months is more than adequate. You get fuckers like that and they're going to make games cost more for us. I say BACK TO TEXT BOXES!
DamnYouKrycek's Avatar - Comment posted on 05/21/2008 14:33
DamnYouKrycek
100 000 dollars for a (probably) out of work, completely unknown actor to spend 15 months doing voice acting and mo-cap?

Sounds like he's doin' alright. At least by my standards.
MechaMonkey's Avatar - Comment posted on 05/21/2008 15:00
MechaMonkey
While I'd like to sympathize, $100,000 is more than suitable. Though 15 months is the stated timeframe, I sincerely doubt he was in the studio recording every day of those 15 months. In fact, he probably had ample time to work on other projects and further supplement his income.

If he wanted more, it should have been in his contract.
ghets's Avatar - Comment posted on 05/21/2008 15:07
ghets
Voice actors and their royalties can SUCK IT. What about the modelers and texture artists and animators that work 60-80 hour work weeks sacrificing social life to make the games, getting paid avg. 50K a year and maybe a 15K bonus after the game is released. This douche probably worked what amounts to a couple months in a sound studio reading a script he didnt write in an obviosly fake accent. I think 100K is more than enough.
PetiePal's Avatar - Comment posted on 05/21/2008 15:23
PetiePal
I don't think they should get royalties or residuals, but Rockstar could have coughed up more for this guy. Hell I would have paid the guy 500k for the extensive work he did that was VITAL to the games success.

One time deal though, no residuals.
Samit Sarkar's Avatar - Comment posted on 05/21/2008 15:24
Samit Sarkar
Yeah, a hundred grand over fifteen months is a good amount of money, and while I get the whole “struggling actor” thing, all the other people who worked on the game (animators, programmers, etc.) get nothing in residuals and royalties. And I don’t want to insinuate that Hollick was expendable, because he did a fantastic job as Niko, but he’s no Brad Pitt. That is, voice-acting in videogames (unless it’s a licensed game that features the movie actor) isn’t a make-or-break thing.
Sharpless's Avatar - Comment posted on 05/21/2008 15:34
Sharpless
Okay, seriously, guys: Does no one here see any parallels between this and what goes down in the TV industry? I'm blown away that this isn't obvious to anyone else. TV actors and writers (at least) get residuals on each one of their episodes that sells or airs. What Niko's actor is proposing is no different.

Now, if gaming is supposedly on-par with the movie and TV industries as we claim it is, then why not equal treatment? Please answer me this.
Leathersoup's Avatar - Comment posted on 05/21/2008 16:45
Leathersoup
@Sharpless. The problem is that the amount of time and work that goes into producing one game is incredible. If an actor should receive residuals, why wouldn't anyone else get them? Why not the programmer? The artist? The QA?
People wouldn't be able to afford a game if everyone got what they wanted.

As it sits these voice actors could have walked. They didn't NEED to take the job and they will get quite a bit of publicity from it.
cryocide's Avatar - Comment posted on 05/21/2008 16:53
cryocide
@Leathersoup. Do the programmers, artists, QA people continue to be employed by the developer after release? Do they get kick-backs from the company, like stock and benefits?

Maybe it's time for the voice actors to strike and send the gaming industry back into the Resident Evil 1 era. You were almost a Jill sandwich! I hope this is not Chris's blood!
Leathersoup's Avatar - Comment posted on 05/21/2008 16:55
Leathersoup
@Sharpless. The problem is that the amount of time and work that goes into producing one game is incredible. If an actor should receive residuals, why wouldn't anyone else get them? Why not the programmer? The artist? The QA?
People wouldn't be able to afford a game if everyone got what they wanted.

As it sits these voice actors could have walked. They didn't NEED to take the job and they will get quite a bit of publicity from it.
The Amazing Shenazin's Avatar - Comment posted on 05/21/2008 17:03
The Amazing Shenazin
yeah I think they should actually

and Michael Hollick did an outstanding job as Niko btw
Sharpless's Avatar - Comment posted on 05/21/2008 17:17
Sharpless
@Leathersoup
I'll echo Cryocide's comment. He raises a great point. Do the cameramen for TV shows get residuals? As far as I know, no. The editors? No. Are they valuable, crucial elements to the success of the show? Yeah. Should they get residuals? In a perfect world, sure. But that's not going to happen, for practical financial reasons.

As important as gameplay and the story is, voice acting has become much more significant in this era of gaming. If Niko had a much shittier voice actor, the game would still be fun, but you know damn well it would've annoyed the hell out of you.
Tromboned's Avatar - Comment posted on 05/21/2008 21:23
Tromboned
doxa: Gaming is not about actors. It has always been about the experience of gaming for me - this may include a dependence on humans doing voice overs, but games can be JUST as effective without. Big budget movies are sometimes WRITTEN for particular actors. If Gta4 was conceived and coded just for this one guy, then he deserves royalties. (note the implication, that most tv/film actors don't deserve residuals any more than the screenwriters or cameramen) If not, he can fuck off with his plum job, quit, work a low-hourly-wage job, and try to get by.
Lukich's Avatar - Comment posted on 05/21/2008 23:51
Lukich
@Sharpless

So because the most of the entertainment world already does means its the best way?

And the argument you made about a shitty voice actor messing with the experience can be used for just about any aspect of any game. A shitty battle menu system in an RPG isn't going to ruin the experience, but it sure as hell is going to be annoying, considering I have to use it every time I get in a fight.

Fuck that guy. If you want more money, make sure its there before you sign the dotted line.
Timmeh's Avatar - Comment posted on 05/22/2008 04:26
Timmeh
You people saying voice actors deserve to be paid considerably higher fees than development team members, then receive royalties afterwards can fuck off and die. If they want to have the disgusting treatment that movie celebs get with obscene wage packets they can fuck off to Hollywood.

I don't want to be paying £100 for GTA V because all the douche hole voice actors are demanding hundreds of thousands in salaries then expecting royalties to follow.

Oh and Sharpless, if you think gameplay and story are less important than voice work... well... I can't think of anything to say at the moment. Seriously, you think in a GAME that voices are more important than GAMEplay? So it can have a hackneyed story, clunky unrefined controls/gameplay but if the voiceovers are good it's a success? Really? Think about that.
Furius's Avatar - Comment posted on 05/22/2008 09:13
Furius
What a fucking susprise, a voice over "aritst" complaining about getting paid an obsene amount of money for doing very little in terms of the actual game. He wasn't even the only mocap guy used for Nico. He was probably only in two days a week at the most. How much does he think the mocap guys, sound recordist, dialogue writers, character artists and animators, directors got paid for their contributions to bringing Nico to life? It is something I will never ever understand; why the voice-providers are considered the most important part of a game. The amount the get paid is rediculous. You know they are often called "The Talent"?!? I need to lie down.
Sharpless's Avatar - Comment posted on 05/22/2008 16:54
Sharpless
@Lukich
Yes, I agree with the way the entertainment industry handles things, for the most part. I think it would be best if gaming followed suit. I side with the actors. Personally, voice acting is significant to me and my gaming experience. We'll just have to disagree.
Mxyzptlk's Avatar - Comment posted on 05/22/2008 22:59
Mxyzptlk
Don't like the terms, negotiate a better deal or pass on the job.
TheHYPO's Avatar - Comment posted on 05/22/2008 23:38
TheHYPO
In response to some of these comments: The difference between this dude and Jennifer Anniston is that they said "Jennifer Anniston is in this", people might want to see it more. If this dude wanted more money, they could have just hired someone else. He was not a draw and has no bargaining power. He was given a great part, and in the NYT article, he says that he was informed he would get no resids during his negotiations. He knew that, and accepted the deal, and now he's complaining. This is GTA - he had to know it would be huge before he signed on, and for most actors, the benefit would be landing a huge part that is positively critiqued, to help him get more work.

I have no evidence, but I would assume that his work over 15 months was not constant 8-hours a day work, so he was paid fairly well. Would I buy this game if he weren't in it? Yes. That's why he shouldn't get residuals (that and because it's the deal he agreed to). HOWEVER: I do agree somewhat with his argument that the use of his voice in radio and internet ads might deserve compensation, and he says it's unclear in the deal whether that was dealt with the contract or not.

But look at it this way: The lead actors of the Simpsons were allegedly being payed $30,000 per episode in the "Late 90s" - about 10 years INTO the series, when it was well established, and the actors had the clout that leaving could have realistically resulted in the demise of the series. I would guess that each episode of the Simpsons at that point (between syndication and VHS - later DVD sales) was earning a large fortune for the producers of the series, perhaps comprable to the profit GTA 4 will make. I do accept that one episode of the Simpsons is far less work for the actors than this guy probably had to do, but the profit is probably in similar realms - Simpsons actors would have made about 6-7 hundred thousand per year, and that's with clout - though as mentioned, they would receive residuals - I believe even back then - for the reruns.

The key to residuals, though, in my mind, is that it's a bonus for doing a good job. If the series is successful, due to performance presumably, only then is it rerun and residuals earned. A good portion of the sales of video games like this is on release, before anyone has any idea if the performers are any good (and really, the performance quality is not typically the primary cause of increased sales).

If this guy deserved residuals, I believe it would follow that he should have the clout to get a much better deal if he agreed to be in a sequel game. If they don't want him for one, that is evidence that his performance was not a particularly important draw for people to buy the game.

I agree with what someone in the the NYT article said: This is not like a TV star. This is like session musicians, who also don't get royalties. The actors merely backup the game. It is not their name or appearance that sells the game - like session musicians.
RawwrBag's Avatar - Comment posted on 05/26/2008 22:09
RawwrBag
In my own unimportant opinion that most likely will not be read (I didn't read all of yours!), Hollywood actors are ridiculously overpaid and overpublicized for the marginal amount of work they do for the industry. While I have nothing but respect for the abilities of actors and actresses, their work is nowhere near as complicated and crucial as the work of the techs behind the scenes.

I think Jason Zumwalt was paid fairly.
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