I'm all for artists getting paid adequately, but in the context of videogames I can't see why they need to get paid 10x as much as far more important members of the team.
Some actors don't like to do advertisements in the U.S. because they think they're cheesy. But there are plenty of actors that will only do voiceover work for a commercial. I can't tell you how many time I've heard Gene Hackman's voice in a commercial he is nowhere to be seen in. And Queen Latifa does some.
Voice recognition works too, it's convincing and actually can ruin a lot of the experience actually Final Fantasy X, God Titus is such a whiny bitch.
Seriously though, the guy got payed well, and may or may not get a bonus for participating on this well-received game. What he's saying, though, is that he aught to be payed monumental amounts like Hollywood actors do. There's nothing wrong with what he's payed, unfortunately. In this case, Hollywood's the problem, not the game industry.
I think that there are a lot more people who worked on Grand Theft Auto than some guy who came in did mo-cap and said something over the span of ll months.
Hell if I could do that and make 100,000 I'd love it! If he's not making enough money at it, he's obviously not in demand, perhaps he should try getting a real job.
but voice acting? come on, be greatful you have money to even obtain.
Again I'll say, you think Andy Sircus got paid $100,000 for his work in LotR? Heck no, he's probably still pulling in millions from royalties. I think it's a very bad incentive to say to voice actors "Go to Hollywood, become a billionaire, come to the games industry, make about as much as Barry in IT whose on medium wage." His union shafted him by not securing a good deal beforehand and he’s paying for it now. Of course he’s not blame free, he should have fought for a better deal, but the response of “oh he got paid lots what’s his problem” is pretty childish. Guess what, some people make more, and are entitled to more, than you!
Oh come on, are you serious? I think Ima head out of this topic, this is just getting silly. Yes, no game ever gets rated down for terrible voice acting....ever. No, GTAIV was not improved in the slightest by great voice acting (probably the best we have had in a video game). I'm sure having Microsoft Sam would make the game just as good.
Wow.
I'm off to grab a sandwich.
Of course if he did he would have simply been replaced with someone who was more willing, and the fans wouldn't have known anything about it or cared.
By definition he was paid what he was worth, if he was worth more he would have been paid more.
Especially because there are definitely people who would've done the job, and probably just as well, for a looooooot less.
Being Niko could've been a prize that they awarded fans of GTA:SA. They could've even had try outs to ensure that it was a really good actor that won. And not paid them anything!
Actors and singers have such a grossly bloated sense of self importance it makes me sick.
I'm sorry if you hold people who make money playing "make believe" in so high a regard. It shows little hope for the future of our world.
400 million dollars and Rockstar can't spare one of those millions for the star of the game.
EA and TakeTwo/Rockstar seem like a good fit to me.
I hope that voice actors start getting more money and more specific contracts, so we can see more quality voice acting. In a world with so much phoned in dialog, hearing the characters in GTA wax about anything is a prime joy. GTA's high quality voice acting needs to be the standard, not the exception. If games can attract better voice actors with more money, lets see it happen.
"Who touched my gun!"
"...Metal Gear!?!?"
"Jesus Loves Me. This I know. For the Bible. Tells me so."
Imagine Bioshock without voice-acting. Metal Gear without David Hayter, Team Fortress 2 videos and taunts?
Voice acting is the "human" touch that all games need, except for Nintendo ones. Imagine Mario talking like he does for a long while.
Ugh.
That's what happens when you get some Hollywood celebrities pulling in the money that they do. Skews the whole thing up.
Besides, he was getting on to work on GTA IV. GTA IV! Even back then he would have been stupid to not realize it would be one of the biggest entertainment releases ever and tried to negotiate a better contract. This will likely give him more opportunities where he THEN can ask for more money.
"Who touched my gun!"
"...Metal Gear!?!?"
"Jesus Loves Me. This I know. For the Bible. Tells me so."
Imagine Bioshock without voice-acting. Metal Gear without David Hayter, Team Fortress 2 videos and taunts?
Voice acting is the "human" touch that all games need, except for Nintendo ones. Imagine Mario talking like he does for a long while.
Ugh. <<<
Now think of all of those games without...gameplay, music, animation, etc.
They don't get royalties either, you know.
Quit your goddamn bitching. If I write a novel, yes, I should get royalties. It's my writing selling the damn book, but the publisher gets a cut too, since they fronted the money to produce and distribute the book.
An actor's performance in a video game is entirely appreciated, really, it is. But unlike a movie, it is not the sole purpose. GAMEPLAY is the point. You are the fancy man who reads the words in between. You don't deserve royalties for that any more than the lead programmer deserves royalties for writing the code that publishes your pretty digital face.
Additionally, video games sell less units than DVDs do, so residuals just wouldn't work, and would just make video games more expensive. Did someone point out to this guy that James Woods and Samuel Jackson were on the previous game, and that there's no way they got ten times more than what he got for this game? You don't see James Woods whining about his residuals.
lol all he did was voice Nikko. Fuck the guy, I hope I never hear his stupid voice again in a video game.
Also if they get paid more than simply nothing will change apart from the price of our games rising to pay it.
There are plenty of people who would step in and do the job for the same price, so why increase it?
Movie actors, singers and footballers get ridiculous amounts of cash well above what they actualy deserve.
BTW though, simply to contradict myself; I do believe in a perfect world where everyone would get paid via royalties rather than a fixed wage. This includes EVERYONE who works on a project (kinda like in-house/project mini-communisim).
You all work hard and you all get your equaly deserved share.
I believe this would be good in ALL industries people work in wether it is retail, manufacturing or production.
Scrap fixed wages and instead do profit sharing. then people would actualy care about the quality of there work if they know it will effect there quality of life/income.
I think he should quit bitching about it really. I can see why he'd want royalties, and I would too, but it's probably better to just take your giant sum of money and shut up for now.
granted voice acting is nice and helps moves story in a game, it doesn't generally make me buy a game. Seriously, who even know the voice of Niko before this? If there isn't a big name actor, people don't care.
That being said, when everyone wants (and deserves, imo) their cut, games get expensive. You know who pays for that? US.
Fucking actors, if they had it their way they'd get paid every time someone used the name of whatever shows/movies/games they were in.
As with any industry, the benefits for salary employees vary but generally if the company is doing very well you can expect to see a good bonus at the end of the year.
lol all he did was voice Nikko. Fuck the guy, I hope I never hear his stupid voice again in a video game."
What are you talking about? Over the period of the game development, all those positions would have earned MUCH more money than him (around $60,000-$200,000 a year over 4 years). Heck at the rate he got paid, he would have earned only a little more than secretary over two years (In fact by the end of development the cleaners would have earned more at even just $30k a year!). Not what you expect when you are the lead actor in the biggest video game of the decade that overshadows most Hollywood movies.
That being said, he knew what he was getting into when he signed that dotted line, so to only complain about it now is pretty stupid of him. I’m amazed at how catty people are being about this. I'm sure you would all love for video games to go back to being voiced by the programmers.

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