Designer Mark Essen was commissioned by the NYU Game Center to create a game for the No Quarter Exhibition that took place last month. So Mark came up with Nidhogg, a territorial two-player dueling game for the PC that looks effing rad.
The game has a very Adventure feel to it, which is great as you won't expect to see the level of brutality shown when the player stabs a b*tch. We'll be sure to let you know when Nidhogg is released as I'm looking forward to trying this game out.
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Guys, that -is- the multiplayer/vs. mode at the end. It's all about fast-paced action where you disarm your opponent then stab him, or if you both get disarmed, fight in brutal hand to hand.
I'm sure the 8-bit (or whatever visual style this is) was an aesthetic choice. And I think it looks damn fine. Fast, smooth, and the animations are surprisingly complex.
Saying this looks like ass is like saying black and white photography looks like ass. Just because it uses (or resembles) old technology doesn't mean it looks like shit.
@Obama
No offense sir, but if you weren't so busy doing important things, you might develop an odd taste for games of this nature. It comes from being so drenched in the type of graphical quality only money can buy that you start reviling it and you decide you want the opposite. We are connoisseurs of this weird realm. I can only hope you will appreciate this stance, for I know you have far too much to do with your time right now to play as many games as would be required in order to begin to understand our perverse logic.
I had the pleasure of watching Nidhogg being played in a bar filled with sweaty gaming enthusiasts in Toronto during a gathering of The Hand Eye Society.
Messhof was in attendance, along with Brandon Boyer from Offworld.
The game is incredibly pure; its core a lean and muscular refinement of mechanics that make for epic two-player battles. The psychedelic 8bit aesthetics (swinging chandeliers and sky worms included!) are just the icing on the cake.
The crowd ate it up. I can't wait for its release!
Would you be interested in reviewing our XBLIG?
Here is some gameplay: http://www.youtube.com/watch?v=l2ZAMQlNIYU
I also sent you an email to the address you mentioned in the article.
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I'm sure the 8-bit (or whatever visual style this is) was an aesthetic choice. And I think it looks damn fine. Fast, smooth, and the animations are surprisingly complex.
Saying this looks like ass is like saying black and white photography looks like ass. Just because it uses (or resembles) old technology doesn't mean it looks like shit.
Game looks sweet.
No offense sir, but if you weren't so busy doing important things, you might develop an odd taste for games of this nature. It comes from being so drenched in the type of graphical quality only money can buy that you start reviling it and you decide you want the opposite. We are connoisseurs of this weird realm. I can only hope you will appreciate this stance, for I know you have far too much to do with your time right now to play as many games as would be required in order to begin to understand our perverse logic.
Mark was even in my city for a day, showing it off at some games thing, but I completely missed it :/
As a fencer I'm ecstatic that this exists,
Messhof was in attendance, along with Brandon Boyer from Offworld.
The game is incredibly pure; its core a lean and muscular refinement of mechanics that make for epic two-player battles. The psychedelic 8bit aesthetics (swinging chandeliers and sky worms included!) are just the icing on the cake.
The crowd ate it up. I can't wait for its release!
Here is some gameplay: http://www.youtube.com/watch?v=l2ZAMQlNIYU
I also sent you an email to the address you mentioned in the article.
I would accept your offer of the Vice Presidency, but I fear that if I did, everyone would forget my name.
you should watch this, it's on mark essen and I liked it. http://thecreatorsproject.com/en-uk/creators/mark-essen
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