NeoGAF member GC|Simon recently received an update e-mail from the Nibris team, in which they delivered the inevitable news -- their Wii title, Sadness, will not be coming out until 2009. From the e-mail:
Nibris is alive and well. From August Nibris is exclusively represented by FOG Studios, Inc.(www.fogstudios.com), the leading agency for interactive representation since 1979. We are still actively working at our projects (Sadness - Wii - 2009, Double Bloob Q2 2008 and ROTR - DS Q 3 2008) and it will be announced in the gaming press in certain time.
So now that we've gotten that out of the way, let me make one thing clear -- I am not convinced that this game has (or ever will) exist. Besides some concept art and fancy talk, Nibris has yet to deliver a single screenshot, video, or demo of playable code. Despite how grand it sounds, as far as I'm concerned, there is no game called Sadness.
So until we see evidence that contradicts that, Nibris, put up or shut up. Even the (by all accounts) reasonably well-connected "Surfer Girl" mentions that she heard you guys "rebuked publisher interest" when they had asked to actually see a game. If you actually have a videogame, we'd be more than happy to take a look at it.
Contact us, and prove me wrong. I love being wrong.
Few people can execute a workable idea into a functional, playable piece of interactive art, this discipline is called game design, and Nibris don't have it.
Use your imagination. There can be plenty of reasons if you just think of a few. For one, Nibris is apparently such a small developer, that they need to keep scraping together the funds to make a game of the scale they claim.*
I'm not claiming that is the reason, just that it could be one.
*Of course Dementium was made by a small developer, but DS games cost about a tenth as much to make as a Wii game.
According to Nibris, Sadness is an AAA game with a big budget. The dev team was said to be made up of 50 people. I appriciate that Nibris wants to take its time to make a high quality innovative title, but they really made a big mistake by announcing the game so early on when all we are left with are rare announcements of the title being pushed back again and still no trailer or screen shots. Hell, even the new Final Fantasy and RE 5 games have shown some trailers and screen shots.
It's really sad when you discover a new title through an announcement of it's delay.
Isn't that actually like the opposite of how that works?
Apologies if you're joking, I really can't tell.
Because they are a small developer. Get real guy and girls. We have established well known developers like Rare who take forever to produce product, yet little is said about that because 'they are established and well known'. And after the brilliance of Dementium, I have faith in small teams, creating something larger developers only dream of.
On top of all that, how many games from established developers and publishers have been canned over the years, dashing our hopes? Do we give upn on them with disdain and never buy their games angrily? No, we suck it up angrily and deal with it.
Nibris are still making the game for Wii and that's good enough, as there are plenty of other games coming to Wii in 2008, let alone other formats games.
Hey, do you remember Too Human? That was first announced on N64 many years ago, (count them) and is only now nearing completion. Yep, it took years but you'll be able to play it soon, but everyone forgot about that huge delay.
Either way, I'll still look forward to Sadness, no matter how long it takes. I have a feeling Nibris could well be to Wii, what Silicon Knights were to GC, as Silicon Knights were unknown before Eternal Darkness, and look at them now.
Cut Nibris some slack, Dtoid.
And you can't compare this to Duke Nukem Forever. What it been one two years? How long has DNF and Too Human been in the making?
I'm sorry Dtoid, come back when Sadness is out, because I see very little criticism of Too Human's developers for not getting their game out sooner.
Also, Surfer Girl? *masturbates furiously*
I wonder if Nintendo will consider buying Nibris and making it into a first-party developer if it can prove itself worthy with Sadness. Nibris may be a second-party developer, but it is devoted to supporting Nintendo platforms.
Brian Wilson (of the Beach Boys) did in fact put out "Smile" in 2004. Still, it took him 38 years to finish the album. So, still a good example.
ROTR MAN! Formerly known as Raid Over The River, otherwise known as the River Raid inspired DS V-SHMUP!!
Anyone here who does not know the glory of River Raid should stufa.jpg and let these people finish their thing.
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