I can't say that I'm actively playing the Xbox LIVE Arcade release of Perfect Dark, but if that was the case, today's news of a title update would surely put a smile on my face. It's packed full of stuff the community has undoubtedly been asking for, and best of all, it goes live tomorrow.
Southpaw (left-handed) controls
Swap Triggers control option
Lock Sight control option
Precision Aim sensitivity tuning
Hardcore (No Radar, No Auto-Aim, No Highlights, Combat only) matchmaking playlist
Gamma (brightness) option
Secondary Fire Reset option in Combat Simulator
Quick Menu select using either Left or Right stick
Player Handicap reinstated in local multiplayer
Client player progress recorded in Live Co-Op game
Progress recorded for all primary players (main player on each console) in Live Challenges
Counter-Op progress recorded for both players if Jo player successfully completes the level
Achievement fixes including 'Tools of the Trade' (anyone who's earned but not received it will now do so), ‘Who Needs Enemies’ (awarded to Counter-Op player after a full mission's progress), ‘How's
That For Starters?’ (awarded to Counter-Op player if Jo player completes first level)
Increased duration of explosions to better match the N64 experience
Laptop Gun sentry mode performance adjusted to match the N64 experience
What's the verdict, Perfect Dark players? Will the issues you've potentially been having be addressed by this latest patch?
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