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New York Times calls Halo 3 and Super Mario Galaxy 'unambitious' photo

In the New York Times' "High Scores for the Games of 2007," the usual suspects like BioShock and Mass Effect were named triumphs of 2007, and even Ratchet & Clank: Tools of Destruction was given some praise. But it seems they don't think as highly of blockbusters Halo 3 and Super Mario Galaxy.

Both games shared the 2007 award for "Best Unambitious Representations of State of the Art." NYT says that both are "fun" and "refined" versions of previous titles in their respective series', but calls them both out for being more of the same.

Galaxy is at some level mostly a reinvention of classic play modes. In Halo that means battling killer aliens. In Mario that means jumping and dodging and collecting stars to free the princess who, as she has been for more than 20 years, is locked away in a cartoon-style castle.

I'd say that not every game has to be an innovation. Sure, I did experience deja vu while playing both titles. But both games brought enough to the table to be entertaining and enjoyable, and neither left me longing for the next new Bungie or Miyamoto property.  


Continue reading: More Super Mario Galaxy stories





58 comments | showing # 1 to 50
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Holyetheline's Avatar - Comment posted on 12/26/2007 10:07
Holyetheline
SMG is amazing. How dare they say that. lol
Y0j1mb0's Avatar - Comment posted on 12/26/2007 10:09
Y0j1mb0
For a minute I was going to be upset about what they said then I realized it's the New York Times. They're barely above The Enquirer as far as credibility.
FuriousGeorge's Avatar - Comment posted on 12/26/2007 10:09
FuriousGeorge
well what was said about halo 3?

I think the only thing that glaxy had in common with sunshine or even mario 64 is the situation... setting, theme, execution, style, mechanics all differ.
aborto thefetus's Avatar - Comment posted on 12/26/2007 10:10
aborto thefetus
I understand Halo being unambitious, since it is, but not SMG. Christ, the level designs are the very definition of ambitious.
Butmac's Avatar - Comment posted on 12/26/2007 10:14
Butmac
This article has blinded me with rage...

Especially SMG...multiplayer though - Halo 3 tore down the walls
ShadowXOR's Avatar - Comment posted on 12/26/2007 10:14
ShadowXOR
I agree in regards to Halo 3 but not Mario Galaxy.
brobots's Avatar - Comment posted on 12/26/2007 10:15
brobots
The innovation in Super Mario Galaxy comes from the INSANE level design and new-gravity based gameplay. The levels are the most creative I've ever seen in a game, and it's uses of the Wii Mote are pretty damn good.

As for Halo 3, do they even know about the Theater feature? Or the Forge?! Those are both things never before done in an FPS, and certainly not executed as well. The online interface for Halo 3 is the best of all time, bungie.net keeps track of every stat you could possibly want, as well as allowing you to queue up downloads for the next time you boot up the game. And online 4 player co-op, which has yet to be done by other major titles.

Typical criticisms from a non-gamer publication. Perhaps these innovations aren't as loud as those in Mass Effect or Bioshock, but they're definitely there. True gamers can see and appreciate them.
galagabug 's Avatar - Comment posted on 12/26/2007 10:21
galagabug
neither game innovated. neither game was bad.
RJT's Avatar - Comment posted on 12/26/2007 10:25
RJT
I love reading the Times - their front section is second to none when it comes to domestic and international news.

There is, however, little chance that anyone who actually pays attention to games would read their reviews and say "Gee, these guys are on point - they know exactly what they're talking about. Fuck it - if the times doesn't like it, it isn't worth playing!"

Imagine a four year old trying hold a discussion on the effect of evolution on ocean mammal physiology over the past 10,000 years - that's exactly what it's like for the New York Times to review video games.

Exactly.
F Whipple's Avatar - Comment posted on 12/26/2007 10:26
F Whipple
This wouldn't have happened if tanooki mario was in galaxy
Rucksack's Avatar - Comment posted on 12/26/2007 10:26
Rucksack
Typical elitist crap.

Mind you the New York Times reviews literature in the same way. If a book contains a dragon (or anything fantastical) then it's instantly labeled "childish"- but stick a dying aids infected rape victim in its place then the novel becomes "Art".

By their logic not even "Mass Effect" should be innovative, because after all it's only a refinement of what Bioware has been doing since KOTR.

The 'Times equals fail.
itemforty's Avatar - Comment posted on 12/26/2007 10:31
itemforty
I agree.
Tubatic's Avatar - Comment posted on 12/26/2007 10:32
Tubatic
The Times has won any credibility with me.

Halo 3, easy call.

SMG? Sure the game isn't making me breakfast after I beat a level, but, compared to previous work with regards to at least sound direction, introducing and expanding on different play mechanics, and providing a very new setting to old gameplay, I think it did a phenominal job.

Furthermore, "to free the princess who . . . is locked away in a cartoon-style castle."

Frankly, I don't want to see the Mario game that does not put the Princess in a cartoon style castle. To fault a Mario game for doing what it does and maintaining the integrity of its gameplay an artstyle is hackery.

NYT, you're doing it wrong.
bipolar beers's Avatar - Comment posted on 12/26/2007 10:38
bipolar beers
havent played mario galaxy but id agree with halo 3. i thought it was bad.
king3vbo's Avatar - Comment posted on 12/26/2007 10:40
king3vbo
FUCK YOU NYT

I believe I have made my point
xagarath's Avatar - Comment posted on 12/26/2007 10:42
xagarath
Super Mario Galaxy is about as innovative as they come.
The NYT is clearly staffed by brainless, clueless, souless hacks.
ian_esq's Avatar - Comment posted on 12/26/2007 10:44
ian_esq
I just got SMG and it's amazing
NightDehumidifier's Avatar - Comment posted on 12/26/2007 10:53
NightDehumidifier
It's those goddamn liberals complaining again.
MisterMingo's Avatar - Comment posted on 12/26/2007 10:56
MisterMingo
I think Mozart's compositions were trite and unambitious. It's just a bunch of fancy-shmancy notes, the same ones we've heard in other songs. I give Mozart a 2/10.

See? I can make baseless remarks on a subject I know nothing about! Can I have a job, New York Times?
Corak's Avatar - Comment posted on 12/26/2007 11:08
Corak
I'll start out by saying that I definatly disagree with the NYT here. However, they, unlike us, look at these titles with no bias, at least I hope so. Granted I believe they are dead wrong, especially about SMG, but part of me went hmm maybe on some small level they have something here.

Was your opinion biased of SMG because after all it is a mario game? Would you have liked it as much if it was a different title? I say no, but at least it provoked me to think more on it. Also halo3, were you a fanboy that would have loved it even if someone from bungie came to your house and killed your pet? We all know how great the multiplayer is and how short the single player is, but did it really deserve as much praise as it got?

At the very least it provoked me to think about how I judge or pre-judge games that I've been looking forward to. Also, its interesting to see people get so miffed when someone says something that you don't agree with about video games. HOW DARE YOU SAY SOMETHING BAD ABOUT MY HALOS!!! /calmdowntherechief
JonDarkwood's Avatar - Comment posted on 12/26/2007 11:09
JonDarkwood
I like the way Galagabug put it, neither were innovative and neither were bad. Super Mario Galaxy pushed old standards to the extents of new limits, and that is what made it a great game to many people, particularly those who love Super Mario 64.

Even so, I can't give the media credit for knowing what they're talking about, because in my eyes they're just making BS claims to get attention. I hate the mainstream sensationalist media with a passion.
Silcar's Avatar - Comment posted on 12/26/2007 11:36
Silcar
Dosn't anyone else want to point out how many sequals the Ratchet & Clank franchise has had, yet that isn't considered Unambitious?
konchu's Avatar - Comment posted on 12/26/2007 11:58
konchu
I agree Silcar Rachet & Clank though a really great games is not radically different from it predicessors it is a logical sequel but not alot new(Still an awesome game for R&C fans).

Halo 3 partially deserves this as it is similar to the past games but most people wouldn't want it any other way. But they did innovate on the Videos and Forge and a Kick Ass web site and 4 player Coop.

Super Mario Galixy is a very polished and new unique Mario its really only seems like a repeat in appearance. There is tons of new level design types and it does not play exactly like any Mario's of the past.

Really I dont think that games like Bioshock and Mass Effect are not as much innovaters as great Story tellers.
rubadub's Avatar - Comment posted on 12/26/2007 12:03
rubadub
Dont people on this site say the same stuff all the time?
Cheeburga's Avatar - Comment posted on 12/26/2007 12:21
Cheeburga
GUYS.
COME ON.
THEY KNOW WHAT THEY ARE TALKING ABOUT.
..
lol
brosef's Avatar - Comment posted on 12/26/2007 12:22
brosef
"calls them both out for being more of the same"

Well, you could make the argument that they are the improved and updated versions of their predecessors, i.e. they are sequels. sequels. If they are a re-imagining of the games before them, then they have done a good job because, again, these are sequels.

not broken = don't fix.

Just report the news like I expect you to NYT. Judging, judging, always judging.
grrza's Avatar - Comment posted on 12/26/2007 12:39
grrza
Non-gaming publication for non-gamers, etc etc.
BS3 Owner's Avatar - Comment posted on 12/26/2007 12:58
BS3 Owner
There's only 2 reasons I want a Wii...

SuperMarioGalaxy & SuperSmashBrothersBrawl



I see the videos for these two and I salivate!
Sharpless's Avatar - Comment posted on 12/26/2007 13:29
Sharpless
I think everyone here is forgetting Halo 3's Forge. That IS innovation, whether you like Halo or not; easily the first great map editor for a console FPS.
bayushi's Avatar - Comment posted on 12/26/2007 13:32
bayushi
@Rucksack

I agree with your comments re: NY Times and their reviews of books and games, but their news is top notch :)
Jim Sterling's Avatar - Comment posted on 12/26/2007 13:37
Jim Sterling
I don't think they said anything to be attacked over. Perhaps they are wrong, but "fuck you NYT?" I think not. Be glad a famous mainstream publication is covering games without bias and with something of a degree of respect. It's not the first time I've found myself applauding the NYT for its approach to games editorials.

Wrong or not (you know what I think of Mass Effect -- a game that certainly innovated no more than Halo 3), the publication did good enough by doing such an article in the first place.
Socking1's Avatar - Comment posted on 12/26/2007 13:41
Socking1
Haha...Pwned by the New York Times.
Knives's Avatar - Comment posted on 12/26/2007 13:45
Knives
I disagree completely.

SMG's level design is ambitious and so is Halo's online functions.

Also, NYT is looking forward to WiiFit:

"But now that the Nintendo developer Shigeru Miyamoto hasgotten the Wii incarnations of his Mario and Zelda series outof the way, perhaps he will turn to creating something genuinely new. (Wii Fit, the fitness system coming to North America next year, could just be it.)"
Hiltz's Avatar - Comment posted on 12/26/2007 14:11
Hiltz
There's no denying that Super Mario Galaxy relies a lot on its traditional platforming roots. There's the return of collecting coins and stars, classic characters and enemies, Mario's familiar jumping moves, a hub world, 3 hits to beat a boss, and classic power-ups and other franchise signature items. I personally don't have much of a problem with this because these are basically what make Mario games so great and iconic.However, some of the best parts of SMG are new and ambitious.

Galaxy is the first Mario game to introduce the concept of mixed and separated traditional and spherical level design, gravity gameplay mechanics and the interactive launch star mechanic that doubles as a navigation device that cleverly connects each stage of a galaxy together. The game is more linear than the other 3D Mario games and there's also the epic, original orchestrated music. There's the new and intuitive starbit shooter mechanic that has not been done in a platformer game before as well as the unconventional co-op mode all thanks to the unique Wii controls.

The game's space theme makes for a refreshing change that feels like a proper Mario game due to the variety of familiar Mushroom Kingdom environments. Heck, Galaxy actually has 2 stories in it. There's the Princess Rosalina story which is optional and what the main story lacks in originality, it makes up for with it's epic and impressive presentation of the cut scenes.

As far as I'm concerned, Nintendo introduced enough new and significant stuff to step outside of their comfort zone. Galaxy still plays out like any other platformer game to get from point A to point B. However, what Nintendo did with Galaxy is it redefined the platformer genre in the process and so it did take a big risk in doing so. Of course, it's not a huge change when compared to the what Super Mario 64 managed to accomplish. Of course, Mario 64 had the advantage of being the first of the 3D games. My point is, while Mario 64 was a big struggle to make it into the success that it is, Galaxy is more of a challenge in that Nintendo has to find new ways to make the platformer genre feel refreshing which is a problem for any franchise that a developer continues to make games when the fundamental game design concepts have already been established in previous titles.
Pepillou2's Avatar - Comment posted on 12/26/2007 14:14
Pepillou2
I got pissed too, fuck them, etc.
brosef's Avatar - Comment posted on 12/26/2007 14:28
brosef
Dammit, Jim wins teh internets again. If only because the time of his post was 13:37.

Also, fortnight ;)
spacecadetjoe's Avatar - Comment posted on 12/26/2007 14:58
spacecadetjoe
that's awesome, that is the best award I've ever heard of. Every game award show/system/issue should have an award for best reflecting the unambitious state of the art.
Eschatos's Avatar - Comment posted on 12/26/2007 15:05
Eschatos
For once I'll have to agree completely with the New York Times.
HipHop Junkie's Avatar - Comment posted on 12/26/2007 15:40
HipHop Junkie
SMG was a great game that I thought pushed a lot of boundaries. I think the NYT was wrong on that account. Halo 3, however, they hit it right on the nose. It was Halo 2 that you could video tape. Lame. Played for a few weeks until COD4. Never put it back in my 360
meronkun's Avatar - Comment posted on 12/26/2007 16:15
meronkun
This was the perspective he was writing from:

http://www.slate.com/id/2179398/entry/2179592/

I guess from that perspective, mario and halo might seem like more of the same thing.

But of course, bioshock was fucking boring, and i love mario galaxy so far.
MasterMS's Avatar - Comment posted on 12/26/2007 16:34
MasterMS
I agree with SMG. The game was fun but it didn't do anything new or innovative, the Wii controller added nothing to the experience and overall it felt like a newer Mario 64. Now is that a bad thing? No. I loved the game but come on people stop being blinded by fanboyism. Oh and I can't speak on Halo since I haven't played it.
Velt's Avatar - Comment posted on 12/26/2007 16:57
Velt
Of course Halo 3 is unambitiuos. Is just Halo, good online experience, thats all (fueled by a gigantic expenditure in marketing)

Now I havent played SMG but for what I have read is a good game at it innovates in many levels.
Wedge's Avatar - Comment posted on 12/26/2007 17:01
Wedge
Ummm... most games aren't innovative. Every game they have on their list isn't anything new. Get over it. It's not the fucking end of the world.
GeneralWong's Avatar - Comment posted on 12/26/2007 17:10
GeneralWong
Innovation will come to a end soon and it will all be re-makes and copied ideas so get fucking used to it!
GeneralWong's Avatar - Comment posted on 12/26/2007 17:19
GeneralWong
Most the games i like are sequels anyway... PES/Winning Eleven, Hitman, GTA, CoD etc.. whats the point of being able to kill someone and learning it by nature just for it to be fucked with and having to relearn it.. screw that
EternalDeathSlayer's Avatar - Comment posted on 12/26/2007 17:26
EternalDeathSlayer
Ok, no reason to attack them. That's true. But then again, why the love for Ratchet and Clank? I personally believe the Times has no credibility left. They are completely left leaning, in every aspect of their works. They are total liberals. They never ever show a Republican in a "good" light, but they love that bitch Hillary Clinton so much they suck her cock right on the front page.

Anyway, back to Ratchet and Clank. I remember their article about that one, when it was released in October. It was raving, talking all this jive about the games "Pixar-quality graphics" and the "amazing gameplay". Bullshit. Game was fun and pretty, but not quite Pixar. Funny how no Sony games were mentioned as lacking innovation, only praised.

I sometimes seriously think that Sony has the NYT in their pockets or something. I certainly wouldn't put it past the Times. Fucking liberals.
Orionsaint's Avatar - Comment posted on 12/26/2007 17:26
Orionsaint
I'm a long time gamer and loved a lot of games this year. I really like SMG. I'm having fun with it. Halo3 I beat it, then never played it again. The multiplayer part bores me to tears, no kidding.

I agree with the New York Times! SMG, other than the no gravity and stick control. It's more mario rescue the princess. Why not a mario game where he's a plumber fixing leaky pipes or he has to discover treasure. Just try different premises with the character. Each new Mario game is, repeat the process only sleaker looking.

Don't get me started on HALO3. It's more Halo, end of story. Nothing else you can really say. I guess there's nothing wrong with that if you like those games, but doesn't it say something about the current state of gaming? We seem to be content with so little. I find it refreshing when a game comes along and changes the rules. It makes things exciting again. IMO.
Orionsaint's Avatar - Comment posted on 12/26/2007 17:29
Orionsaint
I'll say this about Nintendo and Mario. They're good at making something old seem new again. Even though its the samething disguised as something new and innovative.
Wedge's Avatar - Comment posted on 12/26/2007 20:22
Wedge
@EDT

Hillary is a liberal? Wrong forum though ;o.
Necros's Avatar - Comment posted on 12/26/2007 21:23
Necros
I agree with king3vbo's (large fonted) point. I'm enjoying it too much.
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