I got seriously dissed by Dtoider Nothankyou in the last post I did about Xenoblade. He scooped me on these two videos, which are admittedly more interesting than the series of commercials for the game that I had just posted. You win this round, Nothankyou. I stand in awe of your videogame news scooping prowess.
If you want to see the two soon-to-be-dead Gods that Colette freaked out over in this week's Bit Transmission, check out the video above. Past the jump, you'll find a vid that shows just how dead those God's are, and how the game's characters run around on their bodies like homeless fleas.
Despite the fact that playing an 80 hour RPG on a home console is a near-impossibility in my current household, I'll still be picking this game up if-and-when it hits the States. How about you? Sold on Xenoblade yet?
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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Also, that music is amazing, the environment is extremely expansive, it has quick travel if you want it, you can save anywhere and it has a day/night cycle. Then we have a story written by two of the best in all of RPGs and a battle system that looks to be very fun and this thing's an instant purchase.
This is the sort of RPG I want to see more of.
Its way too awesome to NOT leave japan
Oh lawd, do want.
Also looking forward to The Last Story and Dragon Quest X! Perhaps Tales of Graces.
...holy crap, when did Wii become the RPG king?
Normally I'd worry about localization, but this is Nintendo, they're great with localizations. Tis a shame that shitty localization is gonna kill Arc Rise Fantasia though. :(
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Disaster's lack of a release in the States is still pretty unacceptable, as far as I'm concerned. It's gotten to the point that people want to play it just because of the fact that it never came here.
The problem with Fatal Frame was not with Nintendo, but with Tecmo america, who didn't want to fix the bugs from the original version for an american release, since the game never was that big outside Japan.
http://www.nintendo.co.jp/wii/sx4j/
And related translations from andriasang. It seems there are a lot of systems under the exploration and fighting and story. It's almost as if it's influenced by Western RPG games, what with getting XP just for exploring, being able to jump (and having falling damage), having side quests that are more like strings, with completing one quest for an NPC opening up quests from other NPCs they have some relations to, party member relations (nothing new for JRPG, but still not too common) having an ongoing quest of slowly rebuilding a city that was destroyed, fast travel, day/night cycles and the ability to warp to the time of day you want (no word on if that's gonna be needed for certain quests) instead of wait, having your new armor loot affecting your character's looks, which is very rare for a JRPG, etc.
http://www.andriasang.com/e/blog/2010/05/27/xenoblade_yarikomi_and_kizuna/
http://www.andriasang.com/e/blog/2010/05/26/xenoblade_videos/
http://www.andriasang.com/e/blog/2010/05/21/iwata_asks_xenoblade_music/
http://www.andriasang.com/e/blog/2010/05/19/xenoblade_battle_system/
But, I'm wary.
As much as I always hate on wii, they got some great games comin this year and I'm happy once again to own one.
I wouldn't mind pushing a good many webmonkeys across the globe into a fire, just for things like that.
P.S. Good on ya for the Nothankyou link, so I could just go to youtube to resume my scheduled programming.
Anyway ...
Apart from the "I kinda look like a lot of other jRPGs" vibe, the game's setting and focus on exploration have me hoping to hear (and see) more of this at E3.
Oh wait, that's how Hollywood actually works. I knew there was a reason why I never go to the movies.
Now I hope the game dev does like Capybara games and make a HD version for XBox/PS3... That would be heavenly golden sweet jesus juice stuff if that ever happened...
Shame really.