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New Super Mario Bros. Wii stomps on Mario Galaxy's sales photo

Super Mario Galaxy is one of the most beloved Mario games of all time -- it came in at number 9 on our Top 50 Videogames of the Decade list -- but don’t tell that to New Super Mario Bros. Wii. According to NPD sales numbers, Galaxy has sold 4.1 million units in the two-plus years since its launch in November 2007. But by the end of 2009, NSMB Wii -- which had been out for all of 45 days at that point -- had already sold 4.2 million copies. Astounding, isn’t it? In fact, NSMB Wii topped the December 2009 sales charts by moving 2.82 million units, which even beat out the juggernaut that is Modern Warfare 2 by approximately 70,000 copies.

So why is NSMB Wii selling like hotcakes when Galaxy has been a (comparatively) slow burn? Well, the install base is certainly a factor: at the end of 2007, there were just under 9 million Wiis in North American homes, and that number has gone up to 26 million since then (including 3.81 million in December 2009 alone). And I’m sure the retina-burning red box for the game helped it stick out from all the other white cases on store shelves. Plus, Nintendo marketed the hell out of NSMB Wii (and focused on its multiplayer lunacy, a big draw and a first for Mario games).

Yes, all that stuff contributed to the game’s quick sales. But here’s what I think mattered the most. I think that as much as gamers clamor for originality and innovation in games, they’re actually way more comfortable with the familiar. Galaxy was lauded for breaking the mold with its spherical worlds and gravity-based gameplay, and 4.1 million sales is nothing to sneeze at, to be sure. But when Nintendo basically allowed you to play Super Mario World with three of your friends and gave the final product a ridiculous name, the game sold more copies in a fraction of the time.

Nintendo has been selling you your childhood for the past two decades, and you’ve been eating it up. Maybe when Super Mario Galaxy 2 comes out later this year, it’ll feel familiar enough for you to buy it.

2D Mario Leaps Over 3D One in Sales [IGN via Joystiq]








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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56 comments | showing # 1 to 50
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next 50 comments

The Fundoshis's Avatar - Comment posted on 01/21/2010 16:36
The Fundoshis
I love Galaxy to death.
Astalano's Avatar - Comment posted on 01/21/2010 16:37
Astalano
Didn't it sell more because there are more Wii's since Super Mario Galaxy was released?
Pudge Controls the Weather's Avatar - Comment posted on 01/21/2010 16:38
Pudge Controls the Weather
I'm just glad lots of kids got to play this instead of Family Baby Sammich Fun Filled Waggle Party this Christmas.

Although Galaxy deserved more sales than it got.
CapnCrunk's Avatar - Comment posted on 01/21/2010 16:47
CapnCrunk
Well, Galaxy was, you know, good. Good games don't do well on Wii. All of the people I've talked to in the Wii's target demo all couldn't play Galaxy because the controls were too hard...
ProperlyParanoid's Avatar - Comment posted on 01/21/2010 16:48
ProperlyParanoid
Didn't see that coming. Cool!
lewness's Avatar - Comment posted on 01/21/2010 16:49
lewness
I guess that's because, not minding the actual gameplay, NSMB Wii "looks" easier (and is therefore more accessible) than Galaxy?
hswbaz's Avatar - Comment posted on 01/21/2010 16:53
hswbaz
NSMB sold more purely because it's a better game, don't get me wrong Galaxy was good, but NSMB was miles better. The only 3d Mario worth mentioning is Mario 64, until they make a Galaxy good enough to compare.
PappaDukes's Avatar - Comment posted on 01/21/2010 16:59
PappaDukes
I must be clinically retarded, because I loved the fuck out of Galaxy. I actually prefer Galaxy to NSMB. There, I said it. I had no idea Galaxy was such a terrible, terrible game.
LB Jeffries's Avatar - Comment posted on 01/21/2010 17:00
LB Jeffries
Still got nothing on Super Mario World.
dip's Avatar - Comment posted on 01/21/2010 17:00
dip
@hswbaz: Your opinion is wrong.

Have a nice day.
Oncomouse's Avatar - Comment posted on 01/21/2010 17:11
Oncomouse
My guess is core players who own a Wii got more out of Galaxy. But the vast majority of Wii owners are casuals who maybe haven't played a Mario games since the SNES or maybe even NES. NSMB sold more because it's more accessible to a casual crowd.
TheStripe's Avatar - Comment posted on 01/21/2010 17:12
TheStripe
This ---^
Starrynight's Avatar - Comment posted on 01/21/2010 17:12
Starrynight
Nice. I loved Galaxy though. I hope 2 sells well.
TheStripe's Avatar - Comment posted on 01/21/2010 17:13
TheStripe
I mean, @dip this-----^
Django Reinhardt's Avatar - Comment posted on 01/21/2010 17:19
Django Reinhardt
@hswbaz

History has shown that quality only minimally influences sales.
EnigmaticHarle's Avatar - Comment posted on 01/21/2010 17:21
EnigmaticHarle
I have to admit, I`ve purchased NSMB Wii twice, alas I`ve only purchased SMG once. I`ve only played one of them so I`m not one to judge.

This is good to see, no less, as it may make Nintendo lean towards more 2D adventures. Or just more Mario games in general.
JFF's Avatar - Comment posted on 01/21/2010 17:26
JFF
Galaxy it's a step foward, "New" it's a step back.
Shame on you Wii owner's.
nekobun's Avatar - Comment posted on 01/21/2010 17:27
nekobun
The retina-burning red was no surprise, coming from Nintendo. I still have a Virtual Boy sitting around here somewhere.
Lord The Night Knight's Avatar - Comment posted on 01/21/2010 17:31
Lord The Night Knight
It's not about what games is "better". It's about what more people prefer. Galaxy just didn't appeal to as many people as this game or Mario Kart did.
LsTr Of SmG's Avatar - Comment posted on 01/21/2010 17:39
LsTr Of SmG
Welcome to the internet, where if someone's opinion is different to your own it's wrong!

But in all seriousness I much preferred Galaxy to NSMBW purely because it's much meatier and as good as NSMBW is it's still a case of been there done that (although the multiplayer is a nice diversion).
StMcDuck's Avatar - Comment posted on 01/21/2010 18:00
StMcDuck
The "spherical worlds and gravity-based gameplay" is exactly why I hated Galaxy so much. I loved NSMBW, however.
Keep Mario in the Mushroom Kingdom, Miyamoto.
Mr Andy Dixon's Avatar - Comment posted on 01/21/2010 18:02
Mr Andy Dixon
Approachability > Quality, apparently.
Django Reinhardt's Avatar - Comment posted on 01/21/2010 18:08
Django Reinhardt
Also, I think Super Mario Sunshine's abstract bonus levels did more for 3D platforming than Galaxy did in its entire presentation.
hpv's Avatar - Comment posted on 01/21/2010 18:09
hpv
Mario Galaxy is one of the most over-rated Mario games of all time. Not only is it too easy for a brain damaged infant but they screwed up the feel by decreasing Mario's jump height.
NateT's Avatar - Comment posted on 01/21/2010 18:10
NateT
Part of it has to be the multiplayer. I almost never play my Wii by myself, so playing Super Mario with my son really appeals to me.
Secret Cow's Avatar - Comment posted on 01/21/2010 18:19
Secret Cow
Non-gamers / casual gamers have an extremely difficult time navigating 3D space with a controller. Even the Wii controller, which is, in some respects, better suited to it than the Xbox 360 or PS3. Because of this they perceive 3D games as complicated, having a learning curve. And therefore they avoid them.

To test this out take a non-gamer friend, parent, relative, whatever, and pop in a first person shooter on the 360 or PS3, and give them a controller. I give you better than even odds that they'll be able to move forward and back and strafe, but they'll struggle to turn. Once they realize they need to use both sticks to navigate you'll see a lot of looking up and down, getting looking at the ceiling and floor, and spinning. Lots of spinning. As they start to understand it you'll see jerky movement broken with occasional bouts of spinning, getting stuck on walls, or just feeling lost. Once you throw in crouching (why am i moving so slow?), weapons switch, etc. they're done.

I know mario galaxy is a more streamlined experience. But a lot of casual / non-gamers are already predisposed to dislike 3D games due to bad experiences.

NSMB Wii gives the impression of immediate accessibility, which appeals to the demographic. Galaxy does not. It doesn't even matter if you know anything about the two games. The screenshots say communicate "this one is complicated" whereas "this one is fun".

Most consumers aren't basing their purchase decisions on more than that. They're not going to read the reviews or consider which is the more innovative or higher quality experience. They're just going to say, "that one looks hard. This one looks fun."

If you look across the best selling games on the Wii (not the best rated) you'll find that a lot of them don't require real 3D navigation. They're either fixed camera minigames, 2D/2.5D brawlers or scrollers, puzzles, or on rails experiences. There are few best sellers on the platform that require navigating a 3D world.
pedrovay2003's Avatar - Comment posted on 01/21/2010 18:35
pedrovay2003
I love Galaxy, but honestly, this game was so awesome, and appealed to people who grew up with them and newcomers alike. I guess I can't say this wasn't coming from the beginning.
CocoJambo's Avatar - Comment posted on 01/21/2010 18:38
CocoJambo
Are you shitting me Mr.Samit? Is this guy shitting me? Haven't you been playing lots of MW2 and don't you usually play Sports games and Guitar Hero? Seriously, I'm not even gonna judge the subjective quality of any of these games but any of those sequels sold more than Mario Galaxy, so how can you say that shit with a straight face when you haven't even played Mario Galaxy your self.
bobyoko's Avatar - Comment posted on 01/21/2010 18:39
bobyoko
so, nintendo has sold 8 mil worth in mario games (original series) this gen. i bet they continue to sell a lot more.
Jonathan Holmes's Avatar - Comment posted on 01/21/2010 18:54
Jonathan Holmes
Multi-player makes all the difference me thinks.
SephirothX's Avatar - Comment posted on 01/21/2010 19:07
SephirothX
Cuz Galaxy isnt that good... and people prefer the older 2D mario style?
PlayHangman's Avatar - Comment posted on 01/21/2010 19:22
PlayHangman
Because, uh...

Because people don't like anything new?
Electrium's Avatar - Comment posted on 01/21/2010 19:34
Electrium
Wow, I'm glad NSMB sold so well. It was truly an awesome game, I don't think many would deny that. I bet it's because there's just so many more Wiis in houses now. Could be wrong though, maybe we'll see when SMG2 comes out.

I loved both, so I could really care less which one sells better.
Ball Buster's Avatar - Comment posted on 01/21/2010 19:52
Ball Buster
@mrandydixon

I agree on the approachability aspect. Not that Galaxy is exactly intimidating, but 2D Mario is about as easy to explain as it gets. Combine that accessability with multiplayer, and you have yourself a no-brainer.

As for quality, it's debatable. The production values were higher for Galaxy, but some of the levels for NSMB were as well-crafted as their predecessors. Bowser's castle was especially epic.
Kyle MacGregor's Avatar - Comment posted on 01/21/2010 19:56
Kyle MacGregor
Playing it with my friends is why I bought it. If it was a single player game I might have waited a long time to pick it up, if at all.

I'll stay away from Galaxy and its sequel because I really dislike 3D Mario titles.
Ball Buster's Avatar - Comment posted on 01/21/2010 19:57
Ball Buster
@PappaDukes

The point wasn't that Galaxy was a commercial flop and that everybody hated it. Not at all. In fact, it placed awfully high in dtoid's top 50 games of the decade.

It's just that NSMB has been spilling money out of every orifice.
ParaParaKing's Avatar - Comment posted on 01/21/2010 20:12
ParaParaKing
AMERICA! Fuck yeah!

This story would be so much more interesting, if you compared Japanese numbers, where NSMBW already sold three times as many copies as Galaxy.
Gee-Man's Avatar - Comment posted on 01/21/2010 20:26
Gee-Man
Shame that Galaxy wasn't very popular because it was definitely my favorite 3D Mario game of all time. Hell, depending on my proximity to the Gusty Gardens tune, I may even call it one of my favorites Mario games period. Still, NSMB Wii selling more makes tons of sense. It's a simple, fun, and well-crafted 2D platformer that you can play with others. Of course people would be more attracted to that than Galaxy.
gatorsax2010's Avatar - Comment posted on 01/21/2010 21:01
gatorsax2010
I think New Super Mario Bros. Wii has a slightly wider appeal. Super Mario Galaxy appeals to two main groups: kids who love Mario games, and the more avid (or hardcore, if you will) gamers. New Super Mario Bros. Wii, with its old-school Mario charm, appeals to kids who love Mario games, avid/core gamers, and people who grew up on Mario's classic platformers but aren't necessarily into 3D platformers.
GohanGVO's Avatar - Comment posted on 01/21/2010 21:14
GohanGVO
To piggyback on what everyone else has said, a level in a 2D Mario game can be completed in around a minute and half* (more or less). Comparatively, a level in a 3D Mario may take 3 or 4 times that amount, if not more. That immediacy is not there in the 3D games, and thus it is not necessarily a game in which your average player is going to make headway with a short amount of playtime.

* Unless the game is Yoshi's Island.
Ballistic's Avatar - Comment posted on 01/21/2010 21:19
Ballistic
if you ask me, and nobody ever does, I'd say you could simply blame the bigger numbers on the fact that classic 2d Mario gameplay is just plain stronger and still in demand compared to the beautiful yet unchallenging gameplay of Galaxy.
Camiwaits's Avatar - Comment posted on 01/21/2010 21:25
Camiwaits
Well that is sad.

Galaxy is as innovative as a mainstream platformer can get. It should've outsold this nice, but samey game.
EggmaniMN's Avatar - Comment posted on 01/21/2010 21:36
EggmaniMN
Galaxy is pretty clearly the better game.

No one should feel bad for losing to NSMB Wii in sales though. Even Modern Warfare 2 is losing to it (that is, NSMB has outsold any singular version of MW2). 10 million copies sold worldwide? Yeah, that is monstrous.
Operative20's Avatar - Comment posted on 01/21/2010 21:38
Operative20
Just because NSMB sold a bit more of a shitload than Mario Galaxy doesn't mean that Galaxy automatically becomes a bad game. Some of these comments make it seem like Mario Galaxy sold poorly...
Ninja In Distress's Avatar - Comment posted on 01/21/2010 22:11
Ninja In Distress
WTF @ Galaxy "not being popular". The damn thing sold 4+ million copies
Toadofsky's Avatar - Comment posted on 01/21/2010 22:18
Toadofsky
@ Operative20:

I don't think Galaxy was bad, not in the slightest. But the fact remains that 2-D Mario is more accessible to these new gamers that Nintendo has brought in with the Wii. Heck, I'm starting to think that maybe Mario is better tailored to the 2-D environment. But that doesn't mean I won't play Galaxy 2, or quit playing 3-D games.

This may be a wakeup call for Nintendo to re-analyze their franchises, and what makes them so good to the customer today, as well as ones that quit gaming in the past. I think the arcade style game-play is what makes this game so appealing, as do other games that have that sort of structure.

A great deal of games should follow that structure, it makes them much more re-playable. Mario Galaxy took me a while to want to come back to, especially after I got every Star in the game. Mario Bros. Wii? I'm currently replaying the game again, and this time, without touching the checkpoint flag on any stage whatsoever (and it really is challenging!).

But does that mean every game has to be that way? Absolutely not, but there definitely needs to be a balance. Especially since a bunch of games are trying to be epic, and be a movie, and be some high class pedestal "art".
shizknightOLD's Avatar - Comment posted on 01/22/2010 00:08
shizknightOLD
2 problems here.

1. You make your last statement sound like people didn't buy Super Mario Galaxy when obviously it sold very well.
2. You say people should buy Super Mario Galaxy 2 as if it will be innovative and original, despite it being the sequel to the game you are lauding and therefore being neither. Why don't you just say "Go buy Super Mario Galaxy you heathens!"

My problem with these arguments for originality in gaming generally come from my belief that you shouldn't throw out the good things in a strive for new and original. For instance, Nintendo's last side scrolling Mario game was when they released Super Mario World in 1991. Consumers had to wait a full 18 years to get an experience like that again on a console. I think after 18 years of experimenting with Mario we the consumers deserved another old school console Mario game, despite whatever successes they may have found with the character otherwise.

Dammit.
StriderS's Avatar - Comment posted on 01/22/2010 00:11
StriderS
I loved both games to hell and back.
Artemus's Avatar - Comment posted on 01/22/2010 00:25
Artemus
Expected news. Sure, SMG is nothing short of amazing, but not everyone bought into it. It was a "harder sell" to the general public, I believe. NSMB Wii, on the other hand, is simply a pure, familiar Mario platforming game. And a very good one at that!
I love them both. <3 And can't wait for SMG 2!
neoREgen's Avatar - Comment posted on 01/22/2010 01:00
neoREgen
There's also the fact you have one less dimension to deal with, making it much easier for light gamers.
And that with the less realistic dimensions comes shorter levels, less complex tasks, and easier short-burst gameplay experiences. It just feels less demanding.
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