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New SSX Blur (Wii) info

9:45 PM on 01.04.2007   |   Nick Chester

New SSX Blur (Wii) info photo

IGN's Matt Casamassina recently had a chance to sit down with Eric Chartrand, lead designer on Electronic Art's upcoming Wii offering, SSX Blur. In the interview, Chartrand reveals some information on how the game plays, and repeatedly mentions how excited they are that they've maxed out the Wii hardware and controls.

Surprisingly, Chartrand reveals that carving (or the left and right movement of the board down the mountain) will be done by tilting the nunchuck left and right, with the analog stick being used for fine adjustments. While your left hand is busy controlling most of the on ground movements, the Wii remote will be used for in air functions like spins and flips. Move the controller left and right for spins, and up and down for flips. While you're at it, go ahead and use those buttons you have in your left hand to tweak moves. Oh yeah, you'll have to use A and B to finish your tricks and to make sure your snowboarder doesn't take a nasty dive as he/she lands. Wouldn't want to forget that.

To me this sounds like a confusing mess. There's way too much "patting your head and rubbing your stomach at the same time" going on for my tastes. Wasn't the point of the Wii to bring gaming back to the poor, confused masses who were fed up with complicated controls? Am I crazy in thinking that anything beyond Wii Sports style control is going to scare the pants off the non-gaming grandparents Nintendo so desperately is trying to get back into the living room?

Early builds of Legend of Zelda: Twilight Princess proved frustrating and a bit confusing in terms of controls, but when the game finally hit retail, everything was smoothed out rather nicely. I trust that with first-party titles Nintendo will be able to streamline controls in a way that makes sense. But will button and motion happy developers who are too eager to take advantage of every bit of the Wii's controls end up alienating people looking for a more accessible experience?







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18 comments | showing # 1 to 18
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Cheesyhoboe's Avatar - Comment posted on 01/04/2007 21:42
Cheesyhoboe
EGM already played the preview and said it was more intuitive than the last-gen versions, except for the jumping which could use work. EGM is usually very blatant about whether or not they think a game sucks so it should be pretty good.
Aaron Mxy Yost's Avatar - Comment posted on 01/04/2007 21:47
Aaron Mxy Yost
I think the descriptions for controls in Wii games are pretty much always going to sound more complicated than they actually end up being.
iRaf 's Avatar - Comment posted on 01/04/2007 21:52
iRaf
yea. looks too complicated.
Chris Taran's Avatar - Comment posted on 01/04/2007 22:04
Chris Taran
Also, let's not forget, not every game is meant to appeal to the casual/non-gamer crowd.
drdentz's Avatar - Comment posted on 01/04/2007 22:05
drdentz
Would the BLUR be referring to the wii graphics? ;)
Hipple's Avatar - Comment posted on 01/04/2007 22:13
Hipple
I gotta agree with Chris here. I don't really care if my grandfather (my grandfather is actually dead but don't let that detract from my point) wants to play this game. That's the point of games like Wii Sports. If anything, these people should be praised for actually having the moxie to fully integrate the Wiimote controls into their game. Time will tell if they did it well, but I say bravo!
Daniel Husky Lingen's Avatar - Comment posted on 01/04/2007 22:26
Daniel Husky Lingen
I can't imagine it being too complicated for the casual gamer

red steel

that shit.... too complicated
ME4Twaffle's Avatar - Comment posted on 01/04/2007 22:43
ME4Twaffle
LAWLS U R SO CLEVAR! :P
ME4Twaffle's Avatar - Comment posted on 01/04/2007 22:44
ME4Twaffle
My reply was to Dr.Dentz, but I sat here for too long looking at the "Add Comment" button...
Poopface Morty's Avatar - Comment posted on 01/04/2007 22:55
Poopface Morty
In this day and age, with many IQ defunct individuals, almsot anything is too complicated anymore. This really doesn't seem all that bad, especially compared to other SSX games.
ZealousD's Avatar - Comment posted on 01/04/2007 23:18
ZealousD
Not every game for the Wii has to be catered to the non-gamer, just like every DS game isn't catered to the non-gamer. You just need a few select titles for the non-gamer and they're satisfied.

Besides, these controls don't sound nearly as complicated as say, Madden Wii, which is the ULTIMATE casual gamer game. Casual gamers could still easily play this, just don't expect your grandpa to.
Cruds's Avatar - Comment posted on 01/04/2007 23:41
Cruds
Doesn't sound too complicated but would have guessed that a game like this could work without the use of a nunchuck.
TheBrain's Avatar - Comment posted on 01/04/2007 23:52
TheBrain
If the nunchuck is used for on-ground control, and the Wiimote is used for in-air control, and you will never be both on the ground and in the air at the same time, why couldn't they just use the Wiimote by itself to control on-ground when you are on the ground and in-air when you are in the air.

I don't know, it sounds like it'll work fine (play the Super Monkey Ball snowboard minigame and you'll realize that using tilt motions to control a snowboard is pretty freaking fun). I don't think it'll end up being too complicated, but think back to the first time you played a game like SSX3 and tell me it didn't take a little while to get used to. Any trick based game is going to have a learning curve much steeper than Wii Sports.
paranoid android's Avatar - Comment posted on 01/05/2007 00:14
paranoid android
I have friends who have a hard enough time playing SSX On Tour for the PS2. Constantly switching between the analog stick and the directional pad was challenging enough for them. I expect the Wii controls to be just as challenging - so I wouldn't consider the Wii controls to be exclusionary in difficulty.
Cruds's Avatar - Comment posted on 01/05/2007 03:25
Cruds
There is a video up that explain the controls. I like the look of the games one of the few times EA did that right.
waff1e's Avatar - Comment posted on 01/05/2007 05:45
waff1e
Agreed. The older/unfamiliar gamers can have Wii Sports. It's only natural that more complex control systems are introduced.

1. To keep more seasoned gamers happy.
2. Simple things won't suit every game
3. If the Wii stays with very basic controls, then dtoid writers will criticise the console for that very fact.

I think, provided it's not tooooo complicated, it could work really well. And also make you look like an insane genius while playing. Kinda like that scene in Minority Report where The Cruiser pieces together the crime.
Cheesyhoboe's Avatar - Comment posted on 01/05/2007 15:25
Cheesyhoboe
EGM already played the preview and said it was more intuitive than the last-gen versions, except for the jumping which could use work. EGM is usually very blatant about whether or not they think a game sucks so it should be pretty good.
JohnnyB's Avatar - Comment posted on 01/31/2007 08:27
JohnnyB
SSX Blur for Wii $44.99 w/FREE Shipping

http://www.daddyodeals.com/phpBB/viewtopic.php?t=11224
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