So Singularity should have come out last year. Not because it Raven Software had completed the game, or because it would have made financial sense for Activision to release it among a holiday of huge releases. No, Singularity should have been out last year because I want it, damn it.
The game's crazy time-shifting mechanics has my attention, as does the ability to be able to turn someone into a skeleton with said mechanic. While many people have written the game off as another generic shooter, from what I've seen, Singularity is anything but. But that's only what I've seen... I still haven't played it yet.
But I will soon -- it's supposedly out this June for Xbox 360, PlayStation 3, and PC. No more delays, Bobby Kotick, or I'll turn you into steaming pile of flesh and bones. You've been warned.
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From the preview I read a while back you have full control of your time shifting abilities, but I think it's got a bit of recharge time. There are certain environmental key instances of course, but I think you're free to enjoy aging people to dust or de-aging them into primordial goo at your whim.
Yes. Yes it was. And indeed, it is a great thing.
Activision, make this happen quick.
No, but I'm suffering from sleep deprivation, no doubt.
The remake of RTCW had the "Veil" concept that allowed you to pass through hidden walls that weren't there normally, but after using it for the 30th time in one level, it just became plain boring. The reason the gravity gun wasn't boring in HL2 was because you didn't have it from the start.
Dammit. What a conundrum.
dead space? bioshock? really? i see neither of those.
if anything i see RTCW and half life/timesplitters and a little f.e.a.r and doom.
Best regards, Katya, CEO of free dvd burner, iscsi mscs