This sounds annoying.
Anyway, I still haven't played Silent Hill 2 because I'm stupid, so I don't think I'll be playing 8 any time soon. Hope it's good tough.
FUCK THIS SHIT.
I was just about to say that. Since i'm a pretty big silent hill fan i'll probably play it anyway but it sounding pretty good right now. Hope they come out with a solid game.
And it sounded so good, up until this. Well, ill still remain optimistic.
Dude, for one, Team Silent no longer exists. For two, the only game Team Silent worked on in its entirety was the first game. Only smaller elements of the team worked on the next two games.
Yep, I see eimmilarities =P
In all seriousness though, an Open world mixed with old school style Silent Hill gameplay sounds promising. Hopefully they can do the QTE's in a way that doesn't suck. I ono, I'm not to worried about that since, as Shattered Memories taught me, you kinda don't need to many bosses in this kinda game.
anyway, it's funny that you liked it, Jim. Judging from screenshots it's even more Twin Peaks and "a lot of characters" based than Shattered Memories you didn't like.
Wat? Varta is a Czech-based studio. Amirite?
The only Hungarian (famous) studios i know of are CryTek Budapest (Crysis Warhead) and NeoCore Games (King Arthur + expansions)
Also, i am Hungarian. Tee-hee.
I'm not gonna lie, I wasn't sold before at all on it. But I'm interested in giving it a try.
Right, sorry. Czech. Strange, i somehow thought of them as hungarian. Maybe i thought that Czech's have enough good developers:)
Of course this is all speculation at this point. I am going to play it, no matter what, but I'm sure there's going to be a lot of debate raging on this one...
so they hate QTE more than they do?
i really don't get the thing about "omg it's QTE! it's instantly bad". I rend to say "well, QTE sucks here" when i at least see it. Right now we don't even know how it will work out.
For example, it could work out good if they make boss battles like a mix of QTE and puzzles. You know, like Soul Reaver or SHadow of Colossus (figure out how to kill him) and then with your wits and quick fingers you kill the boss
i always got frustrated during GOW3 when fighting the centaurs. and that half circle QTE always got me, i wouldnt see it till i was hit. come on, i can do everything else fine, why do i keep screwing that one up?
some QTE i would miss during the boss fights because i was so into watching it happen. same went for castlevania LOS, a few of those i missed the first time cause i was to busy watching the scene unfold. but they need to make it very random, and if you fail you need to be punished somehow.
Shattered Memories was mostly excellent, though, especially the story.
No but really, I'm more than excited for this. Played Shattered Memories (on the PSP...) and it was satisfying, even if it was easy (like a trip in which the main objective is to explore). This one sounds more like what scares me, being defenseless (cough Amnesia). Let's just hope that the next Resident Evil is more like the 4th (in which you are afraid to die, no to encounter enemies, and in which you look at the horizon in-game and think "damn, this is going to be a long long night")
Uh...no thanks.
And with that, Silent Hill is officially over. Adios. It's been fun.
QTE's are okay, but a whole boss fight played out in one big QTE sounds crappy.
I'm also a bit worried about this open world bit.
I like the motif of water though. I think it'll be interesting to see how it shapes up.
All in all, it sounds like they're trying to be original and the last experiment (SH:SM) was pretty good.
People haven't even seen how the boss fights work yet. They could be really cool for all we know, so relax.
Boss fights aside, every single other thing Jim said makes me want to freeze myself until this game comes out, because it sounds fantastic.
Silent Hill is one of my absolute favorite series, and even though I liked the newer Silent Hills, Vatra sounds like they're really trying to capture the essence of SH1-3, and that is fantastic news.
I mean... Puzzle difficulty. That alone made me cry with joy. Silent Hills have really been lacking in puzzles lately, so that news provides me with hope that we'll be getting SH1-3 puzzles again.
As a fan of what the series has tried to do, I really like what I'm seeing so far. I'm just hoping that the sidequests enhance the overall product, rather than water it down, but I'm going to blindly trust them, just for the sake of Silent Hill not being that great after Team Silent stopped making them. Oh, and for the love of god, please design original enemies, and don't bring Pyramid Head into it. Silent Hill boasted the fact that many of the enemies were based upon traumatic events in a particular character's mind, and (for the most part) weren't recycled.
So to me right now it sounds more like SH: Homecoming. You know, when you did a lot of damage to a boss you'd run up and hit X a lot or something and Alex would wail on the boss for a couple of seconds before it gets up.
@dantemustdie - So it's like the worst of the series? Boy that's a selling point.

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