Hell yeah, couldn't agree more.
I was going to write something about this at some point. Ever since playing Guadia Quest, I've realized that this is probably one of the truest facts of ever. I don't enjoy sitting at a console and grinding, but on the toilet, in my bed, in the car, really anywhere else it doesn't bother me. It's how I can't finish P3: FES (well... that, and the irritatingly high difficulty) but can put 200 hours into any version of Pokemon without being aware of it.
Bah, stealing my ideas!
I would LOVE to see Xenogears on a handheld.
That's fair. You play what you can play and JRPGs take time that could be used getting points in KZ2 or trying again and again to get past Seth on Easiest in SFIV, but that shouldn't necessarily be blamed on the genre.
Being a PS3 owner I haven't played many of the newest JRPGs, so I haven't been around to see this screaming death-spiral everyone seems to think JRPGs are plunging headlong into. And as a Persona fan, my favorite JRPG doesn't actually stick to a lot of the usual design tropes, but I still don't think this can be laid on the genre itself.
Yes, portables make the commitment easier to make and the tropes easier to ignore, but that also doesn't mean something's wrong with the game, but more that something's changed in the player. That's fair too. JRPGs have reached a point of stagnation, but in some respects the same can be argued for FPS games. After all, in the 15-odd years they've held dominance they've barely changed from using a mouse or analog stick to aim a gun and shoot people. So what's the difference?
I think the difference (other than changing tastes), is that there are a lot more ways you can screw the pooch making a high-budget JRPG than a high-budget FPS. KZ2 barely innovates on any of the genre's tropes. About the biggest things I can think of is that cover button (not present in MP), and the rolling-mode multiplayer. However, it's got big set-piece battles, screaming graphics, and space nazis. JRPGs have less to fall back on when they fail at one thing or the other.
So yes, there's stagnation. To me the best JRPGs are the ones that stuck LEAST to the genre tropes - FFXII, P3 and P4, and others, but the formula itself is not intrinsically flawed.
JRPGs aren't bad, but there are a lot of bad JRPGS.
There's a supposedly awesome Atlus JRPG coming out for the PSP on May 26 called "Crimson Gem Saga."
Seems pretty awesome from what I've read so keep an eye out.
Right now I'm really digging Suikoden Tierkreis. It starts off lame but the story gets pretty damn interesting. The Final Fantasy, Dragon Quest and Chrono Trigger remakes are all obvious recommendations too.
I play my portable systems in 10-15 minutes burst either on the train or on the toilet, so I don't have a lot of time sitting there and leveling my characters.
Also good RPGs don't feel like work.
Someone inform Square, and let them know we want FF13 on DS and PSP.
Mistwalker seems to entirely capable of keeping the genre alive on consoles, but the absolute stagnation of JRPG's and their refusal to evolve in any way really shows that a good deal of Japanese developers are turning out to be no better than the shovelware pushers over here in America.
Same shit, new name.
A good case in point for you, among other titles, is Jeanne D'Arc on the PSP. Best JRPG's I've played since the PS1 have been Lost Odyssey, and Jeanne D'Arc. Talk about great on every level.
1. It's a strategy rpg. The best RPG genre to have on a portable.
2. The graphics and effects look gorgeous and appropriate. Everything feels like it connects and it's all very nice to look at.
3. The gameplay is complex, yet streamlined. They took a genre I'm normally bored with and made it more of a Final Fantasy on a grid, than an actual S-JRPG.
Streamlining seems to be what makes the best games the best these days. Making things simpler without detracting the details, streamlining, causes less confusion, helps cement better understand of game rules, and makes very satisfying actions less complicated and more satisfying to do.
Jeanne D'Arc is a perfect example of what JRPG's on handhelds can achieve.
What's sad is that most of my recent game purchases have been console jRPGs. *cough* But it's easier to digest 40-hour-plus games in bite sizes. I'm playing Phantasy Star Portable and I've gotten almost 30 hours in playing it on and off with other games. I've been neglecting my poor PS2 lately, but my portables are getting more use these days.
Which ties into the graphics. Yes, yes I do want some gorgeous graphics in my RPGs. I remember cresting a cliffside in Grandia III and just being in awe of the bright ocean and golden sand below, and literally just stood there to watch for a moment. And the way games like Valkyrie Profile 2 and FFXII pushed even the aging PS2 to the limit was nothing short of astounding. I've got nothing against old-school graphics per se, and I love some good sprite art (I actually think Tierkreis' battles should have been old-school sprites like the original Sui games e_e), but when a system is capable of flash...You're damn right I want to see it!
I really don't mind the length either, even though it takes me forever to finish games. If I'm paying $60 for a game in this day and age, I sure want a nice long epic rather than some crap action game I'll be done with before lunch (Hi there, Heavenly Sword.)
No, give me my RPGs over all consoles, all the time, please. DS and PSP have loads of great titles in their own right, but I sorely miss the flash and detail put into console titles. It's just too bad the majority of this generation has been total shite.
It might have been possible on the Wii, I'm thinking. Pointer controls Neku, Nunchuck controls Shiki, both characters on the same screen, but only Neku mobile.
I realized that after I said it...
But I don't think it would've had nearly as much success on the Wii as it did on DS.
Besides, the Wii's controls aren't as precise as the DS's (gonna change when WiiMotionPlus comes out of course) so it would've been a lot more fiddly than is strictly necessary... I think. I haven't played Trauma Center on Wii yet, so maybe I'm wrong (TC requires extremely precise movements and I've read that the Wii version was a success).
Oh and where's my Valkyria Chronicles DS?
Golden Sun was the game that got me into RPGs. I never really had any interest up until that point, but Golden Sun was just really well made and was really accessible for people who never played RPGs. I wish Camelot would stop wasting their time and talent on Mario sports games and finally make Golden Sun 3.
Also, Golden Sun. Those two games are amongst my favourite RPGs of all time. Have been waiting for that announcement of the third game for a long time. Would highly recommend grabbing the first two to any RPG fan.
I am definately a fan of jrpgs on handhelds. The slow pick up and play nature of the handheld works well with the grinding that is required. I have been level grinding DQIV for the longest time now, but it doesn't seem like the amount of work it would have been if I was in front of the tv. Also, playing some of these shitty missions on Phantasy Star Portable is much more tolerable because its on the small screen.
With that said, I still think that JRPGs can thrive on the console. All it has to do is be good. If a game is good, and I know its subjective, people will play it. I know people are shitting on it, I cannot wait to play Blue Dragon (as soon as I finish Lost Odyssey).
The last JRPG I've played was Final Fantasy VIII and I got stuck at the first boss battle...50 bucks wasted and neve played a JRPG anymore.
Japan developers,take a look at the latest Bethesda RPGs
Too often I find myself getting quickly distracted when I don't get to sit there and run through the game for several hours at a time. The handheld nature just doesn't work too well for me. Basically, playing on handhelds promotes an ADD-like attitude. I'm not saying this is true for everyone, but I'm no longer sitting in the backseat of the car while on a five-hour roadtrip to somewhere or other. I'm driving. So, I have a lot less time to get into this, and the chipping away at a game is only fun for so long. I can't do a second run in Disgaea's Etna mode, even if it's somewhat new. It'd just take too long, and I'd never really feel like I'm making progress.
@MisterGreives Hear hear!
I'm with you on this one. I like to be able to just sit down and give my RPGs my undivided attention. I'm not even halfway through Persona 4, and yet I've clocked 75 hours already.
I can't stand just playing an RPG on a portable because even if I hit the power button on my PSP or close the lid on my DS, I know I'm a homebound gamer, which means once I get home I'm plopping down in front of my PC or on my couch to log an hour or two on whatever I have in the drive. I won't be turning on my handhelds unless I'm on a bus or a plane, and in those cases I end up with motion sickness. It's really retarding my progress on all the great RPGs on those platforms.
I think the genre ( at least on the home consoles anyway) is just going through a rut at the moment,quality RPG's are somthing that take time and dedication ( and lot's of money ) to create and with this economy no dev really has that at their disposal at the moment. This is the reason so many console rpg's seem average these days ( but PS3 owners would'nt know were still waiting for someone to throw us a bone and I would like to see what all sides think).
Any way once this screwed up economy lets up and the quality flows like water again I'm sure we will forget all about these days. Until then RPG fans are gonna have to weather a bit of a quality RPG dryspell.
Dude, I think you need to find a new genre. Like was said, FFVIII is one of the easiest RPGs, nay, one of the easiest -GAMES- you will ever come across. You've got issues, man.
I also think that a huge wakness of RPG developers is that they do not think of trying new concepts of stories outside medieval times and/or anime. Breaking that conceptual mold while keeping the fresh feeling of an RPG would be outstanding and loved. Just like Bioware and Interplay games.

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