id Software has been in New Orleans for SIGGRAPH 2009, discussing graphics and all the technical stuff that you and I like to ignore because we prefer to assume that videogames just magically happen inside our television sets. id's senior programmer J.M.P. van Waveren was talking about "Virtual Texturing," and included some hot RAGE screens to punctuate his point.
The pictures are mostly environmental shots, meant to demonstrate how id Tech 5 technology can create "unique, very large textures." As you can see from the screenshots, there are some very large textures indeed.
If you're technically minded and fascinated by these things, you can access id's Tech 5 demonstration materials in this handy PDF. The rest of you can go back to believing in the magic graphic faeries that make videogames appear out of pixie dust.
LAUNCH GALLERY (6 IMAGES)
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Plus it's a shame everything is brown'n'bloom.
Is this the power of Blast Processing that I've been hearing so much about?
Uses a tiling system for the textures, where the map is divided into a grid, and the further away you go, the bigger the grid. ...yeah, don't ask.
If you are really interested in the power of this engine with their development tools and what will be capable with all of it combined look at this stuff - http://www.youtube.com/watch?v=V0H75Aq8ncc&feature=PlayList&p=B0685DCFAAC92E9D&index=0 - its cam footage unfortunately but you can get a good idea of how their tools will work and what the technology is capable of.
Cheers for the link. I'm pretty damn interested in the Rage development things, since it looks a blast to work with.
By the looks of things a lot of the coding is similar to the D³ tech too, so that's a plus.
yea, I'm pretty sure the PDF would only make sense if you were at the Siggraph presentation. I'm sure they were talking over the slides to make a bit more sense of everything. Looks like a beautiful engine though!
I was thinking the same thing. Absolutely stunning!
Developing games looks difficult.
Texturing has always been a weak point of Valve's. To be honest I'd expect them to put a lot more focus on the gameplay and upgrade the engine a little with Episode 3.
That is, if Episode 3 actually exists.
Vidyagaems don't magically appear in my TV?
Thanks for ruining everything Jim!
PS: That look's a lot with Borderlands, only better.