Quantcast


New RAGE screens are full of 'virtual texturing' photo

id Software has been in New Orleans for SIGGRAPH 2009, discussing graphics and all the technical stuff that you and I like to ignore because we prefer to assume that videogames just magically happen inside our television sets. id's senior programmer J.M.P. van Waveren was talking about "Virtual Texturing," and included some hot RAGE screens to punctuate his point.

The pictures are mostly environmental shots, meant to demonstrate how id Tech 5 technology can create "unique, very large textures." As you can see from the screenshots, there are some very large textures indeed.  

If you're technically minded and fascinated by these things, you can access id's Tech 5 demonstration materials in this handy PDF. The rest of you can go back to believing in the magic graphic faeries that make videogames appear out of pixie dust.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

21 comments | showing # 1 to 21
prev next

Dead Movie Star's Avatar - Comment posted on 08/07/2009 09:02
Dead Movie Star
Those are the largest textures I have ever seen.
Jon B's Avatar - Comment posted on 08/07/2009 09:07
Jon B
That texture fidelity is insane, especially over such a huge area. However looking at the reletively low-poly/shader counts, perhaps MegaTexture is a bit more power-hungry than I originally thought.

Plus it's a shame everything is brown'n'bloom.
Sexualchocolate's Avatar - Comment posted on 08/07/2009 09:12
Sexualchocolate
mmmmmmmmmmmmmmmmmmmmm textures.
Chronic Logic's Avatar - Comment posted on 08/07/2009 09:14
Chronic Logic
For a second there, I thought that header image was Borderlands.

Is this the power of Blast Processing that I've been hearing so much about?
dj-anon's Avatar - Comment posted on 08/07/2009 09:22
dj-anon
I want to see this in motion. Plus I agree with Jon B, what's the point of awesome graphics if everything looks depressing and stale?
WastelandTraveler's Avatar - Comment posted on 08/07/2009 09:24
WastelandTraveler
god I cant wait to get my hands on the development tools for this engine
GDHamell's Avatar - Comment posted on 08/07/2009 09:46
GDHamell
not going to lie. but the guy in the main picture looks like he is going to burst into a Bee Gees walk or a Rick Roll Dance.
Jon B's Avatar - Comment posted on 08/07/2009 09:47
Jon B
PDF file confirmed for confusing. What I could take out of it is that the way the textures are processed is pretty damn clever and unique, but I can't figure out the really complicated stuff after it that explains optimizing it and that.
Uses a tiling system for the textures, where the map is divided into a grid, and the further away you go, the bigger the grid. ...yeah, don't ask.
WastelandTraveler's Avatar - Comment posted on 08/07/2009 09:52
WastelandTraveler
@Djinx - this is just the style for the game they are making, try to think beyond the box and what other developers can do with this technology :D. Hell you'll probably see just that within the next year, once the silence embargo is lifted on the engine technology and Rage gets closer to release.. those developers who have actually acquired this engine will be able to show the stuff they have done with it.

If you are really interested in the power of this engine with their development tools and what will be capable with all of it combined look at this stuff - http://www.youtube.com/watch?v=V0H75Aq8ncc&feature=PlayList&p=B0685DCFAAC92E9D&index=0 - its cam footage unfortunately but you can get a good idea of how their tools will work and what the technology is capable of.
WastelandTraveler's Avatar - Comment posted on 08/07/2009 09:57
WastelandTraveler
@Jon B - If you want to understand more about the technology, this video explains in somewhat 'simple' terms on how it works. http://www.youtube.com/watch?v=YB0JzR81SPE
craigbezzle's Avatar - Comment posted on 08/07/2009 10:38
craigbezzle
This game has the best-looking in-game sky I've ever seen. The clouds, the sun, the blueness--gorgeous.
Drack48's Avatar - Comment posted on 08/07/2009 10:54
Drack48
this engine owns all..confirmed..seriously
Jon B's Avatar - Comment posted on 08/07/2009 11:20
Jon B
@WastelandTraveler
Cheers for the link. I'm pretty damn interested in the Rage development things, since it looks a blast to work with.
By the looks of things a lot of the coding is similar to the D³ tech too, so that's a plus.
DJDuffy 's Avatar - Comment posted on 08/07/2009 11:26
DJDuffy
@ Jon B

yea, I'm pretty sure the PDF would only make sense if you were at the Siggraph presentation. I'm sure they were talking over the slides to make a bit more sense of everything. Looks like a beautiful engine though!
foolishwolf's Avatar - Comment posted on 08/07/2009 11:28
foolishwolf
@craigbezzle

I was thinking the same thing. Absolutely stunning!
Dan CiTi's Avatar - Comment posted on 08/07/2009 11:49
Dan CiTi
Reminds me of the Source engine/Half-Life 2. Maybe Valve will try something like this if id can really pull off something here.
Doos's Avatar - Comment posted on 08/07/2009 12:04
Doos
This just in:

Developing games looks difficult.
Jon B's Avatar - Comment posted on 08/07/2009 12:08
Jon B
@Dan CiTi
Texturing has always been a weak point of Valve's. To be honest I'd expect them to put a lot more focus on the gameplay and upgrade the engine a little with Episode 3.

That is, if Episode 3 actually exists.
Emrah's Avatar - Comment posted on 08/07/2009 13:15
Emrah
Get it working at 60 fps on ps3, please!!
HiddenAHB's Avatar - Comment posted on 08/07/2009 13:57
HiddenAHB
WHAT!?
Vidyagaems don't magically appear in my TV?
Thanks for ruining everything Jim!

PS: That look's a lot with Borderlands, only better.
ceark's Avatar - Comment posted on 08/08/2009 03:47
ceark
this is actually pretty fascinating stuff.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!