Spike TV honcho Geoff Keighley has revealed yet another world premiere for the Spike Video Game Awards -- Ubisoft's Prince of Persia: The Forgotten Sands.
We had previously reported that Prince of Persia creator Jordan Mechner had trademarked the title, along with a Ubisoft character modeler directly referencing work on a new game in the series. Our own sources had confirmed this title has been in development at Ubisoft Montreal, and would continue "The Sands of Time" trillogy in some manner.
In a press release today, Ubisoft has stated the title will "many of the fan-favorite elements" and "new gameplay innovations that gamers have come to expect from the Prince of Persia brand." Whatever that means. The game is set to release in May of 2010, likely alongside with the film.
We'll know (and see) more when the game is officially unveiled when the Spike VGAs air on December 12.
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The story was meh, the characters lacked personalities, combat was sluggish, it was REALLY repetitive, to be able to complete platforming aspects you only needed to press 1 or 2 buttons, the ending was broken, they sold the ending separately ,etc
We sure as hell didn't get it in the last game....
Sands of Time was amazing, so I hope they reach for that high-point again.
Until I was going on the same path for the FIFTEENTH TIME.
Besides the two before it were WAY worse.
Also, how can they continue the original Trilogy? The series completely returned full circle, which actually worked out better then I had hoped after seeing the monster that was PoP:WW. What could they possibly add?
That being said, if this is a modern remake of Sands of Time, I'll buy 10 copies. Sands of Time is (in my humble opinion) the best game of last generation, and remaking it would be like a dream come true. Or just release on XBLA/PSN.
If there is a return to the heavy puzzle-based platforming, instead of linear QTE-styled worlds, then this game is bound to be at least pretty good.
Prince of Persia 3D was particularly terrible.
All the this had was graphics. The characters were cliche, the story wasn't as interesting as it could have been, the one on one battles were 'cool' at first but get repetitive. Also the abilities you got through the course of the game just seemed like altered abilities you previously got.
Exactly. I really, really enjoyed the art style of the newest game. The cel-shading kept it from being "uncanny" and the color palette was great. I also really liked the new Prince. He was more "Indiana Jones"-esque than the last Prince, who started to take himself a little too seriously for my taste. I wouldn't mind better gameplay, though.
I really hope not. So it seems they aren't making a sequel to the last game? Way to milk people for DLC for it either way Ubisoft. Damn I'm really starting to not like that company.
I hope the new game is crap and the movie is crap.
When did they say that? I was under the impression this was a sequel to the reboot, and that somehow it was going to tie into the Sands of Time storyline as well.
I wasn't a fan of the last game either (outside of the fantastic art), but i would feel less skeptical if they were doing a sequel to the reboot, rather than what will most likely amount to trampling Sands of Time's memory further into the mud.
Starts off with good graphics. Then you hear him talk and think, well, at least it's the Uncharted dude. He doesn't fit for Arabian, but at least it'll be decent voice work in an American sounding way.
Then you do some platforming and things are looking good. You face a boss at the end and...it's okay. Still fun enough, Prince always sucked in the boss battles. Can roll with that.
So you're settled in wondering where the plot is, which was as cookie cutter placement for a reason to jump around as it gets, but still optimistic.
All of a sudden that level you did where you jumped and swang towards the end where a boss was is repeated, over and over till the end. Swing, beat up boss. Repeat.
I know all games are kind of doing the same thing over and over, but not like that last Prince. That was the same level over and over with one or two hurdles thrown in.
It made Assassin's Creed (one) look like Uncharted (two) in comparison to variety of environments.
Prince was a cheap game preying off nostolgia for the previous trilogy. They pasted in gameplay from the past and then didn't bother with things like level design, AI or variety of enemies.
The only new thing they did was take from ICO, and twist it into giving you the illusion you didn't die (when actually you did and her flinging you up is the reloading screen). It was pure coasting on the developers part and deserved to be the bomb in sales that it was.
So it's the safest boast in the world for them to say the next Prince will be better. The only way it could be worse is if they had the people who made Superman 64 work on it.
Besides, we have Assasins Creed these days from the same development house. Without a unique story, there's no need for another Prince game from them. You know, other than to score quick cash off the hardcore who hold cherished memories of the Sands Of Time. And even that was a game that wowed when it was new but aged badly. It's really not that good a game in 2009.
New Prince doesn't appeal to me, I like time-manipulating prince. Looking forward to this.
Yes, I am using short hand. I know that where more Prince Of Persia games that came out before POP: SOT. But that was the "reboot" of the series (and a good reboot at that). I believe the original POP came out on the NES in all its side scrolling action. I recently downloaded the POP: Classic over PSN and I hated it! They made the prince so clunky and awkward to move around, I can't belive anyone played the game before it was released. Oh well thank god I only spent 5 bucks on it.
@jaycobo
Exactly how did "emoing the prince" do anything but ruin a great and endearing character?