New Patch for DmC and Bloody Palace mode dated

Coming later this month



1:00 PM on 02.13.2013

Initially, we just had a nebulous "after launch" release date for DmC: Devil May Cry's free Bloody Palace arena mode, but now it seems as if one is set in stone -- February 19 for the PlayStation 3, and February 20 for the Xbox 360.

For those who aren't familiar with the franchise, Bloody Palace is basically an arena-like mode that offers up a lengthy post-game challenge, as well as a training ground to hone your skills, combos, cancels, and timing.

Expect my impressions of both the Bloody Palace mode and the Vergil DLC close to their release. Although I wasn't very impressed by Ninja Theory's latest take on one of my favorite franchises of all time, I have a feeling some extra content may placate my disappointment, if only a little.

Bloody Palace [Capcom Unity]

For those who are interested, here are the patch notes for the Bloody Palace content update:

  • Poison AI issue addressed (she no longer enters non-interactive state)
  • Lessened damage and style boost from Demon Evade
  • Arbiter "Drop" now causes damage and style gain even if jump-canceled
  • Non-damaging moves no longer provide style points
  • Damage done by weakest enemies increased
  • Damage done by all enemies increased on Nephilim and Son of Sparda modes
  • Adjusted attack (parry) windows for Rage spin move
  • SS and SSS will now decay back down to S if you stop gaining style
  • No more eternal angel glide (where Dante flies around)


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