Are you awake yet? I know it's early, but you're gonna want to rub the crust out of your eyes for this one. Artist Michel Gagne has teamed up with Joe Olsen of FuelCell Games to produce what might be the heaviest weapon in the "games as art" debate I've seen in quite some time: the forthcoming PC title called Insanely Twisted Shadow Planet.
In 2005, Gagne created a little something for Nickelodeon called Insanely Twisted Shadow Puppets, and teamed up with Olsen in 2007 to begin work on a game set in that same world. The end result is arcade-style gameplay with animation and visuals that rival some feature films in quality and imagination. Put Invader Zim and H.P. Lovecraft in a blender with a few of those Superman cartoons from the 1940s, and the trailer you'll find after the jump is pretty close to what would come out.
The team has met with Microsoft, and seems quite confident that Insanely Twisted Shadow Planet will be making its way to XBLA at some point as well. Here's hoping it does, because the bigger the screen we get to play this on, the better. You can keep an eye on the game's blog for the latest info on the project; that is if they haven't both popped out of your head after you watch this trailer.
[Via Offworld, with thanks to Brandon for two awesome videos in as many days]
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
53 comments | showing # 1 to 50
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Two things:
1: Make a Mac version for Pete's sake. We'd play stuff like this.
2: The play control would be infinitely easier on a Dualshock, hint hint.
As for the video, it certainly look beautiful, but I'm not sure that qualifies it as a "games as art" specimen. It has gorgeous artwork, yes, but I don't think we can judge from the trailer whether we will call the game as a whole a work of art.
Please please please please please.
If this plays even half as well as it looks like it does, its a must buy :)
Agreed. Beautiful looking game doesn't automatically qualify as art on the whole. However, this was one beautiful looking game and the visuals alone pull this off.
That music was absolute shit, though.
Amazing looking stuff, looks hard though 0_o
I wonder if that song is only for the Trailer, or if Dimmu Borgir is actually going to do the full game's soundtrack.
I hope it does come to XLBA, because my computer would definitely not be able to display it as smoothly as the trailer. It just looks so beautiful.
WANT.
Michel admitted he isn't a gamer and hasn't played a lot of games in his lifetime. The dev team saw this as an advantage and won't let Michel play any games because it would "ruin his vision."
"Michel admitted he isn't a gamer and hasn't played a lot of games in his lifetime. The dev team saw this as an advantage and won't let Michel play any games because it would "ruin his vision."
Wow, that's a very interesting approach to making the game.
Did I just witness something...original?!