With
Skate, Electronic Arts has quite a long legacy to contend with.
On the surface, the game has visuals that trump its competitor, even if they are looking a bit plastic and lifeless. It does share a similar look to EAs other recent games,
NBA Street: Homecourt and
Def Jam: Icons -- it's a photo-realistic, gritty world where sweat drips from the skin at the slightest hint of action. The end result has been nothing short of breathtaking in action.
But looks aren't everything, and it's the controls that the team at EA Black Box intend to reinvent. Prepare yourself for analog stick movements that are suppose to "recreate the feel of real motion," like that found in pretty much every other EA game these days (starting with
Fight Night). Still,
Neversoft set the template for skating games with their
Tony Hawk series. Everything from the skating in
Bully to
Aggressive Inline have liberally ripped off the game's core mechanics because they work so well and have become the accepted vocabulary of skating video games.
Are you prepared to learn
Skate's new language?
Plus EA sucks
I remember when EA called out Epic for doing an un-innovative game and it seemed EA was king of un-innovation but look at this and the Icon game and SSX Blur. Unique controls and...I'll stop talking.
def jam icon, nba street, now skate...
Actually, EA had a skating game before the frist THPS came out in 1999. It was called Street Sk8er, and it sucked hard along with the sequel, Street Sk8er 2.
Anyways, I have high hopes for SKATE. I hope it's a step up from THPS, and I hope it's the best skating game since Thrasher Skate And Destroy on PS1.