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New ECA Institute works for gamers' needs - Destructoid




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New ECA Institute works for gamers' needs


1:20 PM on 02.20.2009
New ECA Institute works for gamers' needs  photo



There's a new non-profit organization that you might be interested in hearing about. It was started by the Entertainment Consumers Agency and represents you, the gamers. This ECA Institute will work on the gaming side of research, programming and policy development. 

“We’re very excited about the launch of the Institute, as it provides a whole host of new services and support toward very important issue areas to us,” said ECA founder, Hal Halpin.

“The Institute enables us to work with existing and new supporters in different ways than the Entertainment Consumers Association can and, as a result, will make advancing the wants and needs of gamers more effective. It is an interesting collaborative environment that will yield some truly impressive results and affect change in wholly new and compelling ways.”

Check out their new Web page for details on some of their initiatives, which includes Net Neutrality, game violence, universal broadband, and much more.

Research and Polling - Research on issues reflecting ECA Institute’s strategic priorities, including: First Amendment rights, universal broadband, Network Neutrality, and consumer protection.

Publications - All ECA Institute research reports will be peer reviewed by internal and external subject experts.

Technical Assistance/Expert Consultation -
Support the ECA’s advocacy efforts with expert consultation, rapid response analysis and technical assistance.

Scholarships and Other Educational Programs -
Develop and foster game education programs and assistance to students through scholarships and financial aid in accredited schools. The Institute will also support the efforts of new and existing games-related charities.

Public Representation - The ECA Institute will contributes to and help shape both public discussion of its priority issues and decision makers’ understanding of gamers’ needs and concerns.





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