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New details on PS3's motion control make it sound less sucky photo

Sony has finally given a bit more backbone to their new motion controllers that will be working with the Playstation Eye. Enough in fact that it is starting to sound much more like a viable gaming platform than a half-assed attempt to keep up with the Joneses. The company caught its developing partners up to speed on the new gizmo and in so doing dropped a few details that had been missing from their E3 press conference.

The biggest bit of news that came out of it was that using the motion tracking tech is going to take a bit of processing power off the top as the "motion-tracking library has some SPU overhead and has an impact on memory as well, although these will be minimized." Sony also says that the controllers will include rumble and that the "face-tracking and head-tracking capability already in the PS3 SDK" will give developers "powerful tools for new types of user interaction."

Finally, in what can only be attempt to mimic the Wii more, Sony is looking into using the motion sensor and the SixAxis controller in tandem. They give the example of using the wand as a sword and the controller as a shield, I give the example of using the wand as a Wii Remote and the controller as a Nunchuck. Sony didn't drop a price or a launch date other then to reiterate the Spring 2010 window they had already stated. 


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49 comments | showing # 1 to 49

linuxguy's Avatar - Comment posted on 06/20/2009 20:03
linuxguy
how does it sound sucky? IMHO it's the most promising one and the most hardcore ready motion controller
garison's Avatar - Comment posted on 06/20/2009 20:04
garison
Oh, ANton.
EternalDeathSlayer's Avatar - Comment posted on 06/20/2009 20:04
EternalDeathSlayer
I have no idea why people seem to dislike Sony's motion control solution so much. I don't get it. It's taking what the Wii does, but doing it better, and it at least has a controller, unlike MS' offering.

Seriously, do you really want to play a racing game with Project Natal? Or a gun game?

Who shoots people with their fingers? Who drives a car with no steering wheel of any kind?

Does anybody get what I'm saying?
Qraze's Avatar - Comment posted on 06/20/2009 20:09
Qraze
what linuxguy said. what will natal do when the lights get turned off at nighttime to immerse myself even more. imo natal is great on paper but not practical enough to use at all times. the ps3 wand has a light so the camera will always track it. i also want to know what kind of batteries will be involved, chargeable i hope.
Stoph's Avatar - Comment posted on 06/20/2009 20:11
Stoph
I'm with you Eternal...100%
pedrovay2003's Avatar - Comment posted on 06/20/2009 20:14
pedrovay2003
New details on PS3's motion control make it sound less sucky

It sounded sucky at one point? News to me.
AKK's Avatar - Comment posted on 06/20/2009 20:14
AKK
Holding the Dualshock 3 in one hand is a terrible idea. It's made for two. The nunchuck is made for 1.

Also, Sony has yet to prove that this beats Wii Motion+, since they both use 1:1. Wiimotion+ needs calibration, but this needs to be in the sightline of the camera.

It'll be more expensive than a Wiimote with Motion+ though, that's for sure.
Josh Tolentino's Avatar - Comment posted on 06/20/2009 20:21
Josh Tolentino
To echo people on this, but at no point the motion control sound sucky, at least technologically speaking. The marketing may have been, but I find a frank speech by two engineers more convincing than a giant spectacle with smiling families and Steven Spielberg rambling on and on.
brainderailment's Avatar - Comment posted on 06/20/2009 20:30
brainderailment
@AKK when you point the wii remote away from the sensor, you lose 1:1 this is why sony put a sphere on theirs.
EternalDeathSlayer's Avatar - Comment posted on 06/20/2009 20:31
EternalDeathSlayer
Actually, I found the E3 presentation of Sony's motion controller to be very charming. My wife giggled and smiled a lot while watching it.

We'll be getting the hardware for it day one.
DinnertimeNinja's Avatar - Comment posted on 06/20/2009 20:36
DinnertimeNinja
Now, we all think that the MS Natal, Sony Wand, and even Nintendo's Wiimote have their individual qualities and advantages, but overall, I think Sony's has the least DISADVANTAGES.

It's precise, able to be played in low lighting situations, has tactile feedback, fast response time (faster than MS or Nintendo's from the looks of it).

Anybody that thinks it sucks over the other two options must have some bias issues.
DemonEyes23's Avatar - Comment posted on 06/20/2009 20:41
DemonEyes23
@AKK
WHAT? wiimote+nuncuck+motion plus = 40 + 20 + 25 = 85
don't act like the wii is inexpensive. 25$ for functionality that was promised from teh start sounds like a rip off to me buddy
shinryu108's Avatar - Comment posted on 06/20/2009 20:44
shinryu108
what's this about face- and head-tracking?
Matthew Razak's Avatar - Comment posted on 06/20/2009 20:50
Matthew Razak
I think their tech sounds sound and I would much rather play it than Natal for most games, but the way it was presented at E3 was terrible. Being in the audience I was less than enthused. This news gives me hope though as it does indeed make it sound promising and not like something they threw together (not literally, obviously, I know they've been working on it for a while).
Dexter345's Avatar - Comment posted on 06/20/2009 20:51
Dexter345
Oh, here we go again with what companies "promised" us.

Also, how is it that taking some of the processing power away "less sucky"?
BlackwtrMerc's Avatar - Comment posted on 06/20/2009 21:00
BlackwtrMerc
Is it just me, or can Sony's tech potentially do EVERYTHING Natal can, plus the extra functionality of the controller?

Really not sure on the title anyway, why does the fact that it uses spu power mean it's less sucky?
linuxguy's Avatar - Comment posted on 06/20/2009 21:06
linuxguy
@Dexter345: having a computer do things takes processing power? It can't be
megaStryke's Avatar - Comment posted on 06/20/2009 21:09
megaStryke
@DemonEyes23

Like I've mentioned at another time, Nintendo didn't promise this from day one. Ubisoft boasted that the first Red Steel would be 1:1. Blame them. Nintendo never made any such claim.
Cynical Gamer's Avatar - Comment posted on 06/20/2009 21:16
Cynical Gamer
virbrating dildo controller confirmed!
Cynical Gamer's Avatar - Comment posted on 06/20/2009 21:17
Cynical Gamer
Vibrating dildo controller confirmed!
Windmill's Avatar - Comment posted on 06/20/2009 21:25
Windmill
I also don't understand how this is sucky.

It sounds like it has way more accuracy than Natal and the Wii, and it lets you actually hold something in your hand and use buttons, which are pretty much necessary for almost all games for, well, people that like deep, "hardcore" games. The Natal thing is far more of a casual experience.

So this to me seems like motion control for the hardcore, rather than those that want to be a creeper and speak to little Milo children.
Cynical Gamer's Avatar - Comment posted on 06/20/2009 21:32
Cynical Gamer
Sony should just scrap this idea and focus on their game library.
Mini-Boss's Avatar - Comment posted on 06/20/2009 21:35
Mini-Boss
It's still sony playing catch up. If they had just waited a year before pushing out the ps3 it might not still be the console you don't invite to parties.
brownpig's Avatar - Comment posted on 06/20/2009 22:29
brownpig
Its not that far behind Nintendo, since Motion Plus isn't out yet. If it comes out a year after motion plus, then I'd say it came out pretty timely. But it has been demoed, while actual motion control gaming hasn't reached consumers yet...
AgentMOO's Avatar - Comment posted on 06/20/2009 23:09
AgentMOO
So what they are saying is they came up with a tennis ball on a stick that works with sixaxis? Because everybody knows how much we love using those motion controls when they are crammed into our games. So is this other device going to go on our forehead while we hold the controller?
SephirothX's Avatar - Comment posted on 06/20/2009 23:14
SephirothX
I'd like to know how the Sony motion stuff looked sucky? It was the best motion-device at E3
Dan CiTi's Avatar - Comment posted on 06/20/2009 23:22
Dan CiTi
PS3 sucks, has no games, has no hope, and has failed. Also Sony sucks etc.
Mini-Boss's Avatar - Comment posted on 06/20/2009 23:42
Mini-Boss
Sony's main problem is they're like your grandparents, they see something popular on tv completely miss the point of why its popular and buy it for you 3 years later after the worlds moved on.
VisMortua's Avatar - Comment posted on 06/20/2009 23:53
VisMortua
I will buy this. Kind of tired of the "I have to be cool articles so I must degrade Sony in some way" shit though that seems to be emanating from this site recently.
Mini-Boss's Avatar - Comment posted on 06/21/2009 00:11
Mini-Boss
dude, seriously, the wii gets shit on as much as the PS3 so dont play the insulted fan boy card so pre maturely
Hiltz's Avatar - Comment posted on 06/21/2009 00:37
Hiltz
How ironic that a couple of years ago, both Microsoft and Sony looked down upon the idea of motion controls and yet here we are in 2009 with both companies making motion controller-related announcements at the same gaming media event.
AgentMOO's Avatar - Comment posted on 06/21/2009 00:55
AgentMOO
I do not want motion controls from Sony, Microsoft, or Nintendo in equal proportions. I mention Sony because they are the ones mentioned in this post ;)
Qraze's Avatar - Comment posted on 06/21/2009 01:22
Qraze
but boy i fucking loved how flow and flower played using the motion control of the sixasis. so how is it ironic Hiltz that sony looked down on them 3 years ago but shipped a sixasis with the ps3 day one?
Mini-Boss's Avatar - Comment posted on 06/21/2009 01:40
Mini-Boss
the ps3 added it during a last minute panic mode in hopes of stealing wii thunder. It didnt work.
gamadaya's Avatar - Comment posted on 06/21/2009 02:26
gamadaya
How does this make it sound more or less sucky? It just describes it a little more. And it makes it sound like this thing has a chance of turning into a clusterfuck of epic proportions.
BattyAdroit's Avatar - Comment posted on 06/21/2009 03:56
BattyAdroit
Wait, how was it 'sucky' to begin with? As I recall from the initial D-Toid coverage, the mood seems to be pretty positive about the way Sony is doing motion control.

Try again, gaming blogger.
Jaffacakelover's Avatar - Comment posted on 06/21/2009 06:09
Jaffacakelover
@Cynical Gamer: Looks like they'll need to release a Sonii Jacket...
ration's Avatar - Comment posted on 06/21/2009 06:39
ration
I actually liked Sony's thing: it was responsive, probably more hardcore

than other motion controls, easy to use, and most of all, at least they had

SOMETHING. Microsoft's cocky little two minute video pissed me off

because they didn't have any tangible object yet and they stil tried to

show it to the world . That was weak.
Ronsauce's Avatar - Comment posted on 06/21/2009 07:16
Ronsauce
I don't understand how people think Sony's motion control was the best. It basically looked like Natal except that you HAVE to use a wand.

Regardless, motion control is still fucking weak all around. The casuals can keep it.

"probably more hardcore" I fucking lol'd at how ridiculous this was.
Doomsday Forte's Avatar - Comment posted on 06/21/2009 09:27
Doomsday Forte
Confirmed shovelware and minigame compilations for the PS3? ;P
Elsa's Avatar - Comment posted on 06/21/2009 11:16
Elsa
My concern is that Sony had an excellent opportunity with both the Eyetoy and the PS3Eye to produce games that could easily compete with both the Wii and the newest MS iteration of the entire concept. The early Eyetoy games were very much like current Wii games and the "kick the balls" demo of the Natal system. I have both Play and Groove - old PS2 games and love using both games for a little exercise... but there are zero, zilch, nada active games for the PS3Eye. Even if they had updated some of these PS2 games and brought them out for the Eye, they would have provided "active, casual, family friendly" games for the PS3 - but instead they did nothing (aside from EyePet are there even ANY upcoming games using the PSEye technology???).

Sure the wand is a good idea for non-core games... just as the PSEye is - but the question is, will they support it with games, or will it just sit there as a useless peripheral to only one game? At least with the PSEye it can be used for video chat or as a mic... but the wand? It seems to me it may well gather dust in a drawer somewhere.

I just wish they'd put the money elsewhere. My primary gaming will still be done on a couch on my butt.
BlackFreefall's Avatar - Comment posted on 06/21/2009 11:47
BlackFreefall
@Mini-Boss - Yes cause we all know that it is extremely easy to implement a motion control system.
Batthink's Avatar - Comment posted on 06/21/2009 13:18
Batthink
The header image made me think 'Ravi Mk II'. O_o
jjwet35's Avatar - Comment posted on 06/21/2009 13:20
jjwet35
love how so many people on here are like 'oh so and so's motion controls are more hardcore'. very laughable. people just make shi* up along the way to suit make their opinion seem more favorable. motion controls are motion controls. and for people saying natal is not as good as sony's implementation. what the hell is the difference? plastic peripherals sell by the boatloads as proven by wii. has it occurred to anyone that natal's first and third party plastic periphals are going to sell even more than even wii. natal also has voice control, which may do away for the need of some button presses. in the end, there's probably going to be little difference in the 3. the only difference is motion controls will eventually be in the industry standard, with the classic controller becoming obsolete. but for those thinking that sony's and MS' road to the level of acceptability is going to be a smooth ride, think again. its apparent very early on, that it is going to be harder to convince this 'hardcore' consumer that this is the next step in evoltion for video game controls. how about these 'harcore' game devs? do they believe this is the future? if they do decide to support the device, and if their game doesn't sell, will they continue to support it? good questions that will be answered in the next 2-3 years to come.
adultswim810's Avatar - Comment posted on 06/21/2009 14:54
adultswim810
I regret reading these comments
iPwn's Avatar - Comment posted on 06/22/2009 08:03
iPwn
"They give the example of using the wand as a sword and the controller as a shield, I give the example of using the wand as a Wii Remote and the controller as a Nunchuck."

Loved that comment.

I also enjoy the fact that PS3 and 360 owners have ripped the big N for motion control, yet as soon as their company creats a controller/glowing box thing that does something similar its suddenly ZOMGZ THIS LOOKS AWESOMEZ!! Face it, Nintendo had a great idea, caught a huge market, and now the other companies want to play catch up, simple as that.
xXSkirmichXx's Avatar - Comment posted on 06/22/2009 15:02
xXSkirmichXx
@Ronsauce: well the thing is that you NEED a peripheral like the Wii show us (Nunchuk) for Basic movements such as Walk, Action, Jump, etc. you just can rely on something like motion sensing for movement. Natal SEEMS like a nice idea but in practice is pretty lame, ok i give it to you, when the girl was driving the car with the invisible handweel it was neat but then i came down to reality, how she was Gassing? how she was braking? if the game makes it automatically you will loose immersion and wasnt the whole point of Natal to gain it?? from Natal and the PS3 Proposal i will choose the PS3 one since it was more tangible and practical

PS: and yes it is made for actual Hardcore gamers since you can find yourself using a flashlight (3D Shades awesomeness) using a gun (Precision was indeed greater than that in the Wii nevertheless i need to try Wii+ it wouldnt matter if they keep realying on the stupid sensing bar) at least having the PSEye gives a lot of actual precision and the glowing sphere gives and advantage over Natal in low light situations
Arkaen's Avatar - Comment posted on 06/25/2009 16:31
Arkaen
Sony's e3 [prototype!] motion controller demo was better than xbox 360's Project Natal demo. Anyone else remember what the bottom of an avatar's shoe looks like?

WaBam!
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