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The developer blog for EA's Dead Space has a couple of little interesting new details in regards to the game. First up on the game end, it's revealed that there is going to be no cut scenes in the game at all. The entire story is going to be told in the game through live scripted events. There are also going to be video and audio logs spread through out the levels, which makes me think of BioShock's story telling system. Glad to see that's really catching on. The team is currently working heavily on the story aspect of the game. I really want to hear all the temp voice acting that's they're listening to right now. It has to be so hilarious. 

We're also given some small details on the animated feature and comic side of Dead Space. I don't know about you, but I just love it when additional stories are given to a videogame through other mediums (i.e. Halo, Tomb Raider, etc).

There's also some talk about cake that's flavored with caramel, butterscotch, buttercream, frosted chocolate, and mayonnaise hybrid thingy. It sounds gross, but it apparently isn't. Oh and hey, it looks like Chuck Beaver wants you all to harass him on the blog. Go leave some questions about anything in regards to the story, comic, and animated feature if you have any. Who knows, maybe they'll reveal to us some new details.  








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21 comments | showing # 1 to 21
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CWal37's Avatar - Comment posted on 04/17/2008 23:49
CWal37
The Metroid Prime series are some of the first more recent games I can think of where you can find the logs if you want the story, I'm surprised it's taken this long to catch on. It was integrated really well in those games and Bioshock too, I hope it works here.
ElfShotTheFood's Avatar - Comment posted on 04/17/2008 23:58
ElfShotTheFood
System Shock 2 had audio logs also.
CWal37's Avatar - Comment posted on 04/18/2008 00:01
CWal37
@ElfShotTheFood
Yeah I figured there would be at least one PC game that I didn't know about. I didn't have a computer until last summer, so I'm kinda out of the loop there.
Cheeburga's Avatar - Comment posted on 04/18/2008 00:02
Cheeburga
Moar bioshock similarities eh?

As if his helmet wasn't enough..
slapme7times's Avatar - Comment posted on 04/18/2008 00:08
slapme7times
lol... I think it's looking good. Needs a little moar though hahahha.
Mr Lazy's Avatar - Comment posted on 04/18/2008 00:42
Mr Lazy
i also remeber doom 3 having numerous audio logs scattered through out its game
GuitarAtomik's Avatar - Comment posted on 04/18/2008 01:33
GuitarAtomik
I actually know someone who is working on this and he's pretty excited about the build he played. Let's just say it has limbs that are severable at multiple joints, and giant tentacle kills. It's going to be a complete gore fest.
Dan CiTi's Avatar - Comment posted on 04/18/2008 02:34
Dan CiTi
This just keeps getting better and better.
sbshootme's Avatar - Comment posted on 04/18/2008 02:54
sbshootme
I'm happy that it catches on, too. However I have to agree that calling it "Bioshocks storytelling system" is a bit misplaced, even the 1994 Shock used (audio*)logs for giving the player the possibility of piece together what exactly happened before he woke up.
*well they were audio in the cd-rom version, on the floppy version it was plain text of course)
KaL YoshiKa's Avatar - Comment posted on 04/18/2008 03:56
KaL YoshiKa
@ Guitar Atomik

Gorefest..!? Oh hell if they're vaguely huminiod I'll have to import..stupid Australia...!

Really looking forward to this game since there's not been enough decent Sci-Fi horror (Run Like Hell..was not..good). Though between this and the new Alien game should be set for Sci-Fi horror for a bit..yay.
Jetsetlemming's Avatar - Comment posted on 04/18/2008 04:07
Jetsetlemming
I think my sarcasm detector exploded.
Josh Wanamaker's Avatar - Comment posted on 04/18/2008 05:24
Josh Wanamaker
sbshootme said it first, damn it. I'll say it again!

The audio log storytelling mechanic originated in the Looking Glass Studio's System Shock. It is not an original idea thought up JUST for Bioshock. It was also used in the superior System Shock 2. Fortunately, since Ken Levine and the majority of the SS2 people also worked on Bioshock, it can easily be considered as following up using an already proven mechanic.

Mr Lazy
Doom 3 is obviously id's attempt at remaking System Shock 2. It's pretty plainly an homage to Irrational's best work. It just happens to be not as good, and take place on Mars with a bunch of demons running about. If you liked Doom 3, you simply must play SS2.
brad drac's Avatar - Comment posted on 04/18/2008 06:05
brad drac
+1 "system shock did it first"

Game is looking pretty awesome alright, but I'm so fucking pissed off at EA about the rock band cuntasstry that I'm just not getting hyped about this.
Elandarex's Avatar - Comment posted on 04/18/2008 06:05
Elandarex
Speaking of Doom 3's audio logs, I seem to recall people pretty much universally detesting them. Of course, it's only natural that they would be the in thing since Bioshock made use of them.

Being serious though, audio logs used in the manner in which Bioshock employed them is lazy storytelling, regardless of how good the story being told may be. I loved the atmosphere in Bioshock, and am hoping I will love the atmosphere in Dead Space, but the audio logs in Bioshock really kind of lessened the game's impact for me because they just feel extremely contrived and are about as feasible as classified corporate secrets being discovered in a shack in the middle of a park in Raccoon City, if you catch my meaning.
TrailerParkJesus's Avatar - Comment posted on 04/18/2008 06:38
TrailerParkJesus
Why do I keep confusing this game with Alone in the Dark? These companies need to work harder on making more distinguishable titles I tell you hwhat.
Holyetheline's Avatar - Comment posted on 04/18/2008 08:35
Holyetheline
Severing at multiple joints? Sounds great.
harrmonica's Avatar - Comment posted on 04/18/2008 09:20
harrmonica
Why do I keep confusing this game with Alone in the Dark? These companies need to work harder on making more distinguishable titles I tell you hwhat.

huh??? ones set in space, the other in central park. one is called dead space the other alone in the dark...what's so confusing?
king3vbo's Avatar - Comment posted on 04/18/2008 10:18
king3vbo
Mmmm this game looks so good
Holiday's Avatar - Comment posted on 04/18/2008 10:50
Holiday
Word is this ain't Angelina's first visit to the Tea Garden.

*nudge-nudge* *wink-wink*
AgentD's Avatar - Comment posted on 04/18/2008 10:59
AgentD
Came to make a system shock reference, saw that it's been done, making a post anyway.
mix's Avatar - Comment posted on 04/18/2008 12:39
mix
Can't wait to try this one!
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