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OK, I finally want this game. It's been a long time coming, but thanks to this new trailer, I'm finally sure that Dead Rising on the Wii will be fun. I can still see why some die-hard Dead Rising fans will consider this port to be useless, but for people like me that prefer Resident Evil 4 to just about any other 3D shooter ever made, Dead Rising: Chop Till You Drop is starting to look mighty fine.
Dead Rising on the 360 was a great interactive zombie movie, but was in some ways it was lacking as a videogame. Dead Rising: Chop Till You Drop on the Wii definitely wont be as good in a zombie movie sort of way, but as a game it may be the better choice. It's the little adjustments to the original; like how you no longer need to scroll through an obnoxiously slow real-time sub-screen in order to switch from guns to melee weapons and how the new camera never works against you; that have me feeling so hopeful.
The real kicker is the zombies at the end of the video. If Capcom plans to make up for the decrease in zombie-count by occasionally making the game's zombies a real threat (instead of just so much meat standing between the player and an important appointment with a Ving Rhames look-a-like), then there is no question that Dead Rising: Chop Till You Drop will be exactly what I was hoping for; a dirtier, faster, punk rock cover of the awesome original.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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Did Dead Rising always have so many sound effects straight out of RE4? I didn't remember that...
No, those sound effects are new (to Dead Rising). The 360 version's sound effects, at least for the guns, were way different.
Um...lol wut?
"occasionally making the game's zombies a real threat"
You mean, going against the game's pacing and feel?
Are we watching the same video? This looks like it's shoehorning in Resident Evil 4 where it doesn't belong and ruining the intentional design choices of the entire game.
C wut I did thar?
Sorry, Jonathan... I loved RE:4, and I don't see the point. I also think that the end bit will end up a mini-game. Quest end? Indeed.
Like I said, if you loved the original Dead Rising, then this game will not be for you.
@ Vonneuton- No need to apologize. And you might be right about the mini-game bit. Come to think of it, they had a similar mini-game in Resident Evil: Umbrella Chronicles.
Still looks fun though.
So you would accept putting RE4's design into just any game and expect it to magically make it better? The removal of time constraints will only serve to the lessen tension and fear of the original game, detracting from a more accurate "what would you do in a zombie invasion" scenario. Planning will go out the window, since you'll be able to do whatever you want; "Just take your time shnookums," is what this new game says to me.
And the loss of a mall full of zombies is a significant damage, since once again, part of the experience was feeling hopelessly outnumbered, yet still crashing through the hoards to rescue one survivor, then defending that survivor as you race back to safety. Adding in RE4-style controls and camera looks like just a concession to make fighting small groups of zombies seem more interesting than it actually is.
I just feel like they're fixing problems that people complained about who didn't realize that the original was about realistically planning how to save the most people, then learning from your mistakes on multiple playthroughs to advance farther. I somehow doubt they'll be fixing the legitimate issues with the game, like allowing combat while Otis speaks or beefing up survivor AI so they aren't half-retarded.
tl;dr: This is RE4, but in a mall and with slow boring zombies. If you want another RE4 experience, you should wait for RE5 this spring instead of supporting a developer ruining a carefully crafted different type of game.
So you would accept putting RE4's design into just any game and expect it to magically make it better? The removal of time constraints will only serve to the lessen tension and fear of the original game, detracting from a more accurate "what would you do in a zombie invasion" scenario. Planning will go out the window, since you'll be able to do whatever you want; "Just take your time shnookums," is what this new game says to me.
And the loss of a mall full of zombies is a significant damage, since once again, part of the experience was feeling hopelessly outnumbered, yet still crashing through the hoards to rescue one survivor, then defending that survivor as you race back to safety. Adding in RE4-style controls and camera looks like just a concession to make fighting small groups of zombies seem more interesting than it actually is.
I just feel like they're fixing problems that people complained about who didn't realize that the original was about realistically planning how to save the most people, then learning from your mistakes on multiple playthroughs to advance farther. I somehow doubt they'll be fixing the legitimate issues with the game, like allowing combat while Otis speaks or beefing up survivor AI so they aren't half-retarded.
tl;dr: This is RE4, but in a mall and with slow boring zombies. If you want another RE4 experience, you should wait for RE5 this spring instead of supporting a developer ruining a carefully crafted different type of game.
As for your analysis of the original Dead Rising, it's very well put. Let me tell you (in brief) why the parts of the game that worked for you didn't work for me.
For starters, if I were in a real zombie invasion, you know what I'd be scared of? That's right; zombies. I wouldn't be scared to miss an meeting with some sexy blonde office-worker to talk about an old man. I wouldn't be scared that I wasn't going to be able to save some total strangers in time to meet some arbitrary videogame goal. I wouldn't be trying to get a scoop. I wouldn't be looking at my watch.
I'd just want the zombies to not kill me. That's the feeling that Dead Rising lacks. After the first hour, I was never scared of a zombie, or even a horde of zombies, ever again.
If Capcom makes this port right, then one or two hits from a zombie and you'll be dead. These zombies need to be deadly. If they aren't, if the zombies are few, and easy to kill and do no damage to Frank, then you'll be right; this port could suck.
Then again, we'll have the new zombie dogs, birds, and fat security guards to contend with as well, which will break up my other major issue with Dead Rising: monotony. Killing the same zombies over and over again got to be like eating an endless pile of Chicken McNuggets. It started off so fun, then just got to be like work, until you just want to stop.
You know your zombie game's design is flawed when it's actually a relief when [spoilers] cult members and elite forces dudes show up to try and kill you [/spoilers]. That should be a moment of dread, not a moment of "Thank god you guys showed up! These zombies were boring the crap out of me!"
And don't even get me started on the boss fights, and how the game's aiming system made them a total chore.
Oops. That was suppose to be brief. Sorry.
Lets just say that you have further cemented my understanding of why Dead Rising fans are understandably disinterest, or even annoyed, with this port's existence, but that I'm still psyched for it.
Alright, I suppose I can't argue against that. Granted, I found more fun in trying to balance ridiculous schedules while subconsciously avoiding zombies (i.e. I stopped attempting to kill every zombie I ever saw) and pull off crazy achievements to unlock bonuses, but I can see where you're coming from.
Also, those annoying boss fights aren't annoying at all with the Mega Buster. :)
Those tunnels look so empty compared to the 360, the zombies are all equally spaced out in a strange way.
M$? Seriously? I just lost every ounce of respect I had for you.
But its funny seeing you make excuses for shitty games, Chop Till you Drop should be right at home with the rest of the garbage on the Wii.
Dead Rising's zombies were placed there because they're typically something that's supposed to be scary, and the message of the game was that humans were the real bad guys. They were the ones that ended thousands of lives, killed other living human beings out of their own distrust, and planned to nuke the city just to cover up the mess.
The fact that you (and Capcom, unfortunately) want to turn Dead Rising into Resident Evil 4 2: Dead Rising Wii Edition is sort of saddening. They really aren't even the same game any more.
I am glad that it looks like they fixed, or at least changed, that fucking Otis fight, though. By far the most ridiculously overpowered boss in the game.
Necros: doesn't seem like they did improve the survivor AI, in fact at the start of the video they seem to be standing to attention while they get attacked. Wait, the zombies just seem to be ignoring them for the most part.
Also, lol @ the end. Bunch of zombies bum rush Frank and fall over, then he falls over and it flashes up 'Quest End'. I hope that's not what happens in the finished game.
Just because you didn't like aspects of a game doesn't make it flawed. You enjoy your RE4: Mall Edition.
Also, the 360 version makes you constantly choose between helping people and taking pictures of them getting mutilated by zombies. That's an ingenious way of delivering the "zombie movie message" ("who are the real walking dead, us or them?").
So yeah, like I said, Dead Rising 360 will always be the better interactrive zombie movie, but I still think this Wii port may be the the better videogame. In a perfect world, we'd get them both in the same package, but for now we get them split in two.
@ Kyousuke- "M$" is just an abbreviation, nothing to get huffy about.
Plus, they have money. What's wrong with that? I wish people had reason to call me "J$".
@ Necros- I look forward to you getting to play Dead Rising 2, hopefully in the near future.
But, it's not looking too shabby anymore. Sure, there's still a severe lack of an overwhelming zombie population...but honestly, should we have expected the Wii to handle what the 360 can?
Thinking about it now, it's cool to see Capcom finally giving the gamers who only have a Wii a mature game. It's also cool that, while they have to take away some things, they are adding other features.
Last thing...I thought Frank wasn't carrying around his camera in other videos? Did they add it just to show you that, yes, he's a photographer, but no, he isn't going to take pictures?
I'm still on the fence about this. I want to like it because I liked RE4 and the original version so much. But I just don't know. The two games were good for very different reasons, but because of that trying to mix them feels awkward.
I'll just have to wait for more info.
DON'T TOUCH THE BALLS.
@ Everybody- The more I think about it, the more I think that Capcom is shooting themselves in the foot by having this game star Frank West and having it follow the exact same scenario as the original. If this were a side-story staring another random person trapped in Willamette Mall at the time of the zombie crisis, I think this game would get a lot less flack.
If they were to do that, they should go all the way and give the game a different title.
Dead Rising isn't even close to an interactive movie, and I haven't even heard someone try to make that claim. At least people can try to pull it off with games like MGS4 since it's so cutscene heavy, even though people who try to call it that are talking a load of horseshit. Indigo Prophecy is an interactive movie. Dead Rising has damn fun gameplay elements, which is why people like it. I've played runs through where I just absolutely skip the story and run around for 6 hours killing zombies as I please until the chopper comes and saves me. Unless you want to generalize all story-based sandbox games as interactive movies and lump GTA4 in with it too.
As for my "Dead Rising is the ultimate zombies movie" idea, you have to remember that "movie" does not equal "story". Most zombie movies have no real story, and instead are all about atmosphere and tone (and feeling like it's ok to slaughter countless people because they've been turned into zombies). That's what Dead Rising on the 360 in a nutshell, a interactive zombie experience.
What Dead Rising on the 360 is isn't about is videogame design. Classically, a videogame's worth is measured by how many different kinds of enemies the game has, how many types of strategies the player must employ in order to beat those enemies, that sort of stuff. By those standards, Dead Rising on the 360 was a flop. From beginning to end, you you could pretty much use the same strategies to kill most of the enemies in the game, because from start to finish, you spend most of your time killing the same old zombies.
Imagine if in Super Mario Bros 3, the only enemies you fought the goombas; Hundreds of goombas all standing between you and the end of the level, and when you start the next level, all you get is the chance to fight more gommbas.
That's how Dead Rising on the 360 feels. It's a game that gets by on atmosphere and tone that comes from filling the screen with hundreds of zombies, and not on videogame design elements like level design and enemy variety. If it weren't for the fact that it's zombies your fighting, most people wouldn't have even played the game.
Just imagine Dead Rising with robots instead of zombies. Would you still have played it?
I don't have a clue where you're going with this movie thing. You're kind of contradicting yourself. You say Dead Rising is the ultimate zombie movie experience and that zombie movies are about atmosphere and tone. Zombie movie atmosphere is generally horror, isn't it? But you also said that the enemies aren't very scary because they're pathetically easy to kill, and that you fear the timer more than the zombies themselves. How's that creating an atmosphere of horror?
"Classically, a videogame's worth is measured by how many different kinds of enemies the game has, how many types of strategies the player must employ in order to beat those enemies, that sort of stuff."
Oh, I did get a kick out of this. So Grand Theft Auto games are pretty shitty because there's only one type of enemy: humans? I had always measured the worth of a game by how much fun you had by playing it, not by how many big numbers it can throw at you to explain its versatility. And that was why I loved Dead Rising. It was fun to mow down hordes of helpless zombies with the lawnmower. It was fun to suplex a zombie or rip its stomach out. It was fun to chop them in half with a battle axe or a katana. The story was solid and the survivors and missions were a challenge to balance, and when you did, the game rewarded you with free time to just go massacre a slew of zombies.
No, I wouldn't play a Mario game with only goombas if all I could do was jump on them, but if I had some other way to mass murder them it would make the game interesting.
You're right, the biggest appeal to the game was the zombies. Would you play the Wii version if it was robots instead of zombies?