hot  /  reviews  /  video  /  blogs  /  forum

New console patch for Dead Island bumps the level cap

11:00 PM on 11.09.2011 // Jordan Devore
  @DtoidJordan

Techland has issued a patch for the console versions of Dead Island which should be live by the time you read this post. If it's a level cap, someone's inevitably going to want it raised; players can now progress up to level 60, assuming the desire to raise stats flows through their veins.

Some of the other highlights include quest/reward fixes, improved network stability and performance in co-op play, instant item pick-ups, no more weapon crates lacking rewards, additional blueprints for weapon mods, and more. Sounds like quite a bit of welcome improvements.

New patch for consoles [Dead Island Blog via Joystiq]

Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
    quest XP rewards adjusted;
    XP rewards for challenges adjusted;
    in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

General

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented



 Reblog (or) Blog Reply

Jordan Devore, Managing Editor
 Follow Blog + disclosure DtoidJordan Tips
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.


destructoid's previous coverage:
Dead Island


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -