Techland has issued a patch for the console versions of Dead Island which should be live by the time you read this post. If it's a level cap, someone's inevitably going to want it raised; players can now progress up to level 60, assuming the desire to raise stats flows through their veins.
Some of the other highlights include quest/reward fixes, improved network stability and performance in co-op play, instant item pick-ups, no more weapon crates lacking rewards, additional blueprints for weapon mods, and more. Sounds like quite a bit of welcome improvements.
New patch for consoles [Dead Island Blog via Joystiq]
Gameplay improvements
- Level cap raised to 60
- New blueprints for weapon mods added
- Infected damage reduced
- Infected no longer interrupt player attacks
- A series of improvements to subsequent playthroughs implemented:
quest XP rewards adjusted;
XP rewards for challenges adjusted;
in subsequent playthroughs XP is awarded for all quests completed in co-op
- Purna’s ammo carrying capacity increased by 50%
- Character state from a save game can now be loaded when using the Start from Chapter option
- New balancing option added: enemy levels can now be adjusted independently for each co-op player
- Players respawn with more health
- Picklock skill level required to open a lock is now clearly indicated
- Improved rewards in weapon crates
- All weapon crates now contain rewards
- Kick ability balanced, now requires stamina
- Items can now be picked up instantly; this is reflected in adjusted animations
Fixes and interface improvements
- Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
- Fix: equipped items no longer swap mysteriously after drinking an energy drink
- Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
- Fix: loot from dead enemies is now always identical for all co-op players
- Fix: Purna no longer finishes her Fury with fists equipped
- Fix: map tracking after death
- Fix: zone info in the quarantine zone (City of Moresby)
- Tweak: respawn point selection is now smarter
General
- Improved stability and network performance in co-op
- Quest and reward fixes implemented
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Some things seem like a problem like kicks now requiring stamina but overall I'm really impressed with the post release support, even if this patch was a little while coming.
Any word on whether or not the throw-attack weapon dupe trick still works? If they removed that I will definitly put off the update for a little while.
lol
Kick ability balanced, now requires stamina
BURN IT WITH FIRE
Sick! I'm gonna update and enjoy some this before Skyrim comes on Friday. Very interested and excited about second playthrough adjustments and gameplay mechanics like those fuckin infected.
I believe this patch has been available for pc for some time. I dont know, I can't keep em straight.
Anyways my wife and I will love these fixes on our second playthrough.
only if they contain stuff that is usually sold as DLC like maps.
also 1 thing i hated, cant tell if its what they fixed in here. is if you use a med kit and the try to attack it keeps using med kits. so being attacked while using one then tryo to defend yourself you just keep wasting med kits instead of attacking.
also raining level caps is the dumbest thing ever, why not just make games that you can level up to 99 from the beginning. why are they ever capped in the first place?
might.