An early build of Command & Conquer 4 is being shown to media in sunny California. As the early survey suggested, there’s a lot of new in this next iteration of the now-classic RTS series. It has a persistent leveling system that works across every game mode, including skirmishes with the AI. Earning experience points is as simple as shredding the opponent’s troops, but there’s something fresh within the structure of the game: traditional base building, harvesting and turtling is toast.
According to the 1UP preview, the game features a Battlefield-like structure. Tiberium relay nodes dot the landscape. Controlling these is the key to gaining resources and the reason for the game’s new class system. Also, there's no point in trying to anhilate your foes' bases as is C&C tradition. The game has player respawns. Like Battlefield, it's all about capturing and holding a position the longest amount of time.
It’s a new game, folks, with new ideas and a gorgeous early sci-fi look. We’ll definitely be keeping our eyes trained on this.
[Update: Just a tiny bit of clarification thrown in there.]
LAUNCH GALLERY (7 IMAGES)
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I'm looking forward to the change, any change, it needs that something extra if this is going to be the last in the series. I would die if it had sup com's zoom out function! I've grown up playing the what, 15 game series, so I dont mind some different.
"I for one don't like this"
"i want to see a lot more before i judge it"
Looks like you already did...
WHACKITY SHMACKITY DOOOOOOOOOO
Oh man that was a good joke, I kill myself.
Anyway, love the old sci-fi look. Goodnight folks!
I'm with you man! I love building up some uber defence before doing anything.
Hopefully this is good as I wasted $36 on C$C Red Alert 3 I played ONE game with my buddy online, as we both bought it, and after the game against the AI I have no touched in since.
C&C Tiberium was good.