9:23 PM on 01.15.2007
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Niero
The ever-delayed three year RTS project Command and Conquer 3: Tiberium Wars seems to finally be headed our way at the end of March. C&C 3 promises to usher in the next visual leap in RTS, just as Warcraft 3 did a few years back -- permanently raising the bar for 3D RTS with its insanely detailed environments and character models. In my mind, this game represents the next big leap.
The game is also slated for the Xbox 360; an odd choice considering that complex RTS games are best played with a keyboard for the purpose of macros and quick multitasking. The solution? A configurable sidebar that lets you command your units. We're looking forward to the final build to see if it actually works. We hope so -- check out the amazing graphics in the screenshots below.
This beckons an age old debate ... can RTS ever really get any better than StarCraft?
LAUNCH GALLERY (5 IMAGES)
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Starcraft and Warcraft are ghey, so... the answer is yes.
I think Supreme Commander will win the best RTS just because Total Anihilation was amazing but I dont really like how long its going to take to move your men across the map...
So I tried LOTR:BFME II's demo (one hell of an acronym, no?) because it's by the same developers and runs under the same engine. The controls work surprisingly well - with a few quirks - and I hope companies aside from EA adapt this system so I can play RTS games without needing an insanely powerful rig.
SupComm on 360 == badass.
I'm really interested in both, as I like to consider myself an RTS sage. But if I had to pick one, I would choose SC, because it's less similar to previous games.