The final Brinkvideo in its "Get SMART" series explains how command posts, turrets, mines, and disguises can be used for battlefield control.
Turrets in particular can be very effective when placed in strategic positions, as I noticed in a multiplayer session at gamescom last year, although I bet players will get good at using the SMART controls to circumvent turrets in no time once the game is released next week.
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch.
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This game seems very interesting, and very different from traditional first-person shooters. I love the atmospheric look and the music is sounding very good so far. I can tell they were influenced by Mirror's Edge, which is a good thing.
Huh, I like the idea of the indestructible turrets. It's a blunt, forceful way to circumvent spawn camping. Though I'm sure some players will figure out a way to circumvent that circumvention.
Oh..one other thing..the "r" in "smart" seems kind of unnecessary. I mean, terrain on a manmade floating city is anything but random, somebody would have conceptualized,manufactured and built the thing,right? That doesn't sound random to me.. I guess it just sounded better than "smat". But that's what it should be;smart movement over terrain
@ salamagogo Yeah except the city is crumbling, stuff is falling over, containers are randomly stacked on top of each other. So yes, random still works.
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Damn, face palmed hard haha