*New Breath of Fire 6 screens show a sliver of promise
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New Breath of Fire 6 screens show a sliver of promise

5:00 PM on 12.28.2013·  2 minute read   ·  Wesley Ruscher
0

Mobile/browser based entry ditches tradition for 'touch controls'

I like to be mister optimism when it comes to games...even games that are slated for mobile and browser based platforms. But I've had an extremely hard time believing that the sixth entry in the Breath of Fire series is going to deliver an experience that will make me proud, once again, of Capcom's beloved role-playing franchise. 

Recently, a bevy of new screens have hit the Internets showcasing a little combat, some village building, and some quite lovely -- and adorable -- concept art. Not enough to gather a full impression on, but hey it could be always look worse. 

On top of the new screens, first details of the game's story and gameplay have emerged. Thanks to a breakdown over at NeoGAF, we now know combat will feature: no complex command menus, fast and intuitive touch controls, timing based combos, and party members will be AI driven. 

Additionally, the game will ditch the predetermined hero Ryu -- a staple of every other past entry -- to allow players to create and customize their own character.

As for story, what's there again does hint that maybe all isn't lost with Breath of Fire 6. A thousand years has passed since someone last held the power of the dragon. There's now a new evil empire -- the Schwarz Empire -- that attacks the main character's village, and -- from what I can only assume -- typical RPG melodrama ensues. 

Who knows, maybe this will all turn out quite well. Then again maybe this will be a microtransaction nightmare. Though as it stands right now the game is only destined to grace Japanese shores. 

 

カプコン、完全新作『ブレス オブ ファイア6 白竜の守護者たち』の最新情報公開 ― 戦闘システムや世界観が明らかに [Inside-Games]

 


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#Breath of Fire #browser games #Capcom #Japanese #mobile #Role-Playing Games
 
 
 
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Wesley RuscherFormer Contributor // Profile & Disclosures
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