As a general rule, you never know if a new game will be any good until you've played it. No matter how great a game's pedigree, how good it's pre-release promotional material makes it look, or what the gaming press has to say about it in previews, any game could still dissappoint. Any game, except for Blast Works. If you have ever loved a 2D side scrolling shooter, you need to buy this game, case closed.
Why?
For starters, Blast Works contains not one, not two, but four complete shooters in one package. More importantly though, Blast Works allows for literally endless levels of customization. If you buy this game and hate it, it's your own fault for not designing an awesome enough ship and a level to play it in. I know the first thing I'll be doing when this game drops on May 1st is make my flying Mr Destructoid "ship", an ED-209 boss, (link NSFW due to extreme violence towards Mr Kinney), and a co-responding level for them to exist in. All my pent up deviant shmup fantasies will finally come to fruition.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
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After seeing you avatar Y0j1mb0, I now know I also have to make a Pai Mei "ship" as well. But I'll be basing mine on his original [urk=http://www.youtube.com/watch?v=XJDUMyVHu6w&feature=related]"Fist of the White Lotus"[/url] design, because I'm independent.
Holy crap. I've played Tumiki Fighters, and this looks very similar to it (and includes it, I see). I think that it'll be worth it just for the WiiConnect24 functionality. I wonder if you can adjust the bullet spreads and whatnot. I'm sure that the game probably used BulletML, so I suppose that the bullet patterns and spreads could be controlled with simple sliders.
While customization is nice, I don't want to have to go through the trouble to make my own levels for my awesome creation. The levels should already be awesome enough to support my imagination.
I'm not entirely sure what's going on in half of that video but this looks kind of like the Wii version of Little Big Planet.
Different genres, of course, but the success of both is going to hinge on the enthusiasm of the community and the ability of the developer/online component to keep up with the community.
I want this game to thrive but a few things worry me:
1) As it's not a first party Nintendo title, it's very likely it could fall through the cracks of the Wii populace.
and 2) The online distribution system needs to be strong if this game is going to get as big as it could be, and we all know how Nintendo is with online concerns.
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Link for Fist of the White Lotus intro Here.
Yes please!
and last I heard it was just a Tukimi-fighters port!
WANT.
http://www.asahi-net.or.jp/~Cs8K-Cyu/bulletml/index_e.html
As long as you keep moving right and shooting things. :)
Jesus man I need to get my hands on this. That's just excessive.
Different genres, of course, but the success of both is going to hinge on the enthusiasm of the community and the ability of the developer/online component to keep up with the community.
I want this game to thrive but a few things worry me:
1) As it's not a first party Nintendo title, it's very likely it could fall through the cracks of the Wii populace.
and 2) The online distribution system needs to be strong if this game is going to get as big as it could be, and we all know how Nintendo is with online concerns.
This game could be pretty sweet. I wish I didn't suck so hard at these shooters, but my imagination is truly endless.
I have to get that one.