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 Archaic Sealed Heat (or ASH, for short) is Hironobu Sakaguchi's first foray onto the DS. While we've heard nothing of Mistwalker's newest game at E3, Famitsu, tried and true, has a scan or two and a smattering of information -- just enough to whet the appetite without anything definite to latch onto. Even worse is that there seem to be a few conflicting reports.

ASH revolves around Queen (Princess?) Aisha, whose castle has been burned to the ground by the Archaic Sealed Flame. Those who have been touched by the flame turn to ash, although their souls and memories remain. As Aisha explores her world trying to unravel yet another ancient mystery, she will join up with the reanimated ashes of those burned by the flame. There also appears to be a time-travel element to the narrative.

Hit the jump for more info and new scans.

By all accounts, the game will be a graphical powerhouse, using CGI and pre-rendered visuals to narrate battles and FMV sequences. A recent Famitsu article says that the CGI sequences will be used in narration, and that, during battles, the upper screen will show the party and its stats and the bottom will feature enemies. On the other hand, an early preview notes that players will use the bottom screen to control the party while the top screen uses pre-rendered visuals to animate the battle as it happens.  

However they will be implemented, ASH's übergraphics will be tucked snugly into the DS's first 2 Gigabit cartridge, paving the way more games of grander scope, even more mystery (!), and graphics that may move past "cute kids with bubble-heads."*

In any case, the battles will take place on a grid system (à la Final Fantasy Tactics Advance), between enemies and teams of three. Sakaguchi calls ASH a "team tactics" game with heavy RPG elements. I call it "on my list for this holiday season." If you're as intrigued as I am, then check out this teaser site, where you will find pretty music and absolutely nothing else.

*Just kidding, Final Fantasy III. I love you.

[Via Jeux-France, NeoGAF; Big thanks to BlindsideDork!]

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Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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7 comments | showing # 1 to 7
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Justice's Avatar - Comment posted on 07/12/2007 15:50
Justice
This looks pretty epic
Arugala9's Avatar - Comment posted on 07/12/2007 15:51
Arugala9
Looks really good.
Chibi_Zero's Avatar - Comment posted on 07/12/2007 16:05
Chibi_Zero
2 gigs? how much larger is that then the average DS game?
Anyway, those scans look pretty nice. I can't wait to hear more about the game.
Justice's Avatar - Comment posted on 07/12/2007 16:08
Justice
Haha the largest ds game out is about 138 mb
That should put things into perspective
Chibi_Zero's Avatar - Comment posted on 07/12/2007 16:09
Chibi_Zero
I mean gigabit... We really need an edit button.
Joseph Leray's Avatar - Comment posted on 07/12/2007 16:32
Joseph Leray
2 gigabit is 250 bytes. 8 bits = 1 byte.

I took that info from NeoGAF, btw.
BlindsideDork's Avatar - Comment posted on 07/12/2007 17:02
BlindsideDork
2 gigabits =

268435456 bytes
262144 kilobytes (KB)
256 megabytes (MB)
0.25 gigabytes (GB)

This comes from unit conversion site
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