It seems like that's the only "safe" way to buy a game these days.
It's unbelievable that paying customers aren't able to play the full game even after buying new!
Now I understand why I didn't get an Animated Series Batman Skin on Release but my cousin did! I didn't know this was going on! Thanks Jim for posting!
The reason I find it unacceptable is simply because I am adamant there must be a more elegant solution than stuffing shit in boxes. There's a fucking proof of purchase right on the back of the box! Why isn't that the default pass code? Why don't games cost $50 new with the online component an additional $10 online? Anyone lacking internet access isn't going to need that online component anyway.
Scraps of paper with codes is so last century.
I know what you guys mean, Catwoman was MADE to be in the game, shes a huge part of the story! Even with trophies... Its very sad to see that people cant even play the damn game they paid for without the internet or stupid codes... (I feel that they should have fixed her controls though, I beat the game and her missions took me way longer than batman's because she gets around the city about as fast as someone in a wheel chair!)
That's EXACTLY what I was afraid of. I ended up canceling my pre-order because I was convinced that not being able to redeem the Catwoman content was going to be more than just a loss of "extras".
Anyways, this is probably my thousandth comment on this whole arkham city debacle, so I guess I'll give it a rest for a while. Like I said earlier though, I am most likely going to buy this game used because 50 dollars is the absolute max amount I will pay for this game, because I can't actually play the catwoman missions, and obviously they value those missions at 10 dollars, so unless they drop the price very soon, they aren't getting my money.
Unfortunately, the only thing that can be done about any game with unlock codes/online passes is to not have bought it in the first place, which is what will send the strongest message to ensure that these goddamned things disappear.
Arcades have always been a low cost of entry way for people to play games and with the console industry doing everything in its power to alienate low income gamers, does anyone think this could spark a new arcade resurgence? Just a thought.
Publishers just need to learn how to implement it better. Let potential purchasers know as early as goddamn possible; don't tease exclusive stuff as integral to the game without context. Have the code be scratch-off on the back of the box itself, or on the shrink-wrap covering the box. That would be much better than having a code in the box, where it could get misplaced or stolen.
On the other hand, we as gamers need to realize the effect used game sales have on new ones. Especially in today's market when you can buy used games just about anywhere. Yesterday at my college bookstore, I bought a used copy of Bioshock 2.
...come to think of it, where DID GameStop get those codes?
I understand multiplayer games are different because you want to get on there and play with your friends and at least have a chance of competing online. However for a majority of these games, I never want to go online in the first place.
absolutely you can do something about it, stop buying games that ahve online passes. as a collective, which is what the gaming community should be viewing itself as, we totally have the power to make this all stop. BUT that means that you are not going to get to play this game.
how awesome would it be if we as a gaming hive-mind, decided that we would pirate any game that uses online passes. i am not for stealing or pirating usually, but i can get behind it if it is used as a tool to say to the developer/publisher "look, we want your game, we want what you are selling, but we are not going to be taken advantage of in order to get it."
Wait about six to twelve months and buy the inevitable "Game of the Year"/"Super"/"Ultimate" edition that includes every bit of DLC on the disc.
You know, the way games SHOULD be released? Completed? What a foreign concept in the modern game industry. Place has gone to hell in a ham sandwich.
BATMAN!
I actually agree with most of what you said, although the obvious reason that they don't use the proof of purchase on the back of the box is so that people don't just write down those codes while at the store. That does give me an idea though to case out those gutted copies at gamestop...
"The fact of the matter is that the gaming industry is the only media industry where used sales can have a significant impact on new ones.
On the other hand, we as gamers need to realize the effect used game sales have on new ones."
I think your comment best exemplifies how one sided most people see this issue. The fact that gaming has a prominent second hand market may mean it cannibalizes sales from the new market (there is, of course, no real proof of this), but it is also the only form of media where a consumer can easily get instant monetary value for their items. The overwhelming majority of that money is recycled back into the industry, which is another aspect of the gaming market that most other second hand markets do not enjoy. This all works in the favor of the consumer, which increases consumer buying power (to the tune of a whopping 12% of Gamestop's net sales, for example), which creates game sales, both used and, according to Gamestop's numbers anyway, more often times, new.
We do indeed need to understand how the second hand market effects new game sales. With the only available somewhat solid evidence pointing almost entirely in the "the used market benefits the consumer greatly, which does indeed benefit the industry at large" direction, I'm not sure how anyone could make a solid statement to the contrary.
That said it still is utter fucking bullshit that this is happening.
All the codes worked perfectly.
Devs -"Everyone must buy new!"
Printing Press -"Uhhhh, we ran out of ink...and then we ran out of paper..."
Luckily mine came with one, with a code printed on it, and the code worked. Considering I got mine through Amazon, I'm pretty happy I didn't get a skin if they're having problems with those too. Got a comicbook I could have read on the web (since it was originally released there) and $10 to put towards Christmas.
Any way, like I said I got mine through Amazon, is there any signs that point to certain copies going to certain retailers got screwed up, or is it an "across the board" sort of thing?
That is the most informed and relevant post on this subject that I have seen. It's the answer to this whole debate. Thank you. Now can we stop with the online pass articles?
@Jim: Your penchant for firebrand rhetoric is getting the better of you. Manufacturing errors have little to do with redeemable codes. It's likely not WB or Rocksteady's fault, but the fault of the company charged with assembling all the copies.
Seriously, though, that's fucked. I don't care what their reasons are for having online passes, it's fucked, and here is just another reason why.
He wrote them down on a separate piece of paper and they worked fine though. So yay!

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