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New app unscrambles Wii games into ISOs photo

We just received a tip about a new Windows GNU app today called the "GOD/WOD unscrambler" which allegedly reads raw data from a Wii game* and dumps ISO files to your PC for later mischevious use. Since there is neither a Wii emulator or a mod chip for the Wii, it is impossible to verify if the output is an elaborate ploy to drop a binary middle finger on your C: drive, but the Chilean engineering student Victor Muñoz is pretty damn proud of his software.  He's created very detailed readme files, released the source on GNU.  He compares the process to DVD ripping and has an unassuming little download link on his site. Do you feel a disturbance in the force, Reggie?  He should, because this kid apparently also has the balls of Kong. He blogged on it's simplicity:

Command-line example:

unscrambler.exe RZDE01.WOD “Twilight Princess.ISO”
GOD/WOD unscrambler 0.4 (xt5@ingenieria-inversa.cl)

This program is distributed under GPL license,
see the LICENSE file for more info.

caching seed 0100 ... caching seed 0700
image successfully unscrambled.
time elapsed: 481.00 seconds. 

*Update: To be clear, this app is not like the infamous DeCSS DVD Decrypter. To make a Wii ISO, you need to first modify the firmware of your DVD drive to allow Wii disks to be read. One commenter on Victor's site suggests using either Mastering hardware or modify your DVD firmware to disable ECD (error checking code). In other words -- the first step of the process is definitely not for n00bs. This app then descrambles that dumped file into the ISO. In other words, this program facilitates that second step if can get past step 1.

To be fair, what he's done isn't full blown piracy.  It's just accessory to the invevitable torrent Festivus ... aka SUCKS 2BU glimpse of the future.  Whatever your ethical take on it may be, it's obviously not for making brownies. We just hope he's smart enough to shred his Sony pay stubs when the non-existant Chilean anti-piracy task force comes a-knockin'. Oh no! But Niero, why must you suggest Sony has anything to do with this? I'm kidding, but he's also apparently coded a Microsoft Xbox security code dumper.  Someone buy this kid a PlayStation! Check out the Chile national anthem below.

[Thanks Startreker!]

/*
unscrambler 0.4: unscramble not standard IVs scrambled DVDs thru
bruteforce, intended for Gamecube/WII Optical Disks.

Copyright (C) 2006  Victor Muñoz (xt5@ingenieria-inversa.cl)

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include <stdio.h>
#include <string.h>
#include <time.h>
#include "ecma-267.h"

#define MAX_SEEDS 4

unsigned char b_in[0x8100];
unsigned char b_out[0x8000];

typedef struct t_seed {
    int seed;
    unsigned char streamcipher[2048];
} t_seed;


t_seed _seeds[(MAX_SEEDS+1)*16];

/* swap the endianess of a 32bit integer */
unsigned int swap32(unsigned int p) {
    return p<<24|((p<<8)&0xFF0000)|((p>>8)&0xFF00)|(p>>24);
}

/* add a seed to the cache */
t_seed *add_seed(t_seed *seeds, unsigned short seed) {
    int i;
        
    printf("caching seed %04x\n", seed);

    if(seeds->seed==-2) return NULL;

    seeds->seed=seed;
      
    LFSR_init(seeds->seed);

    for(i=0; i<2048; i++) seeds->streamcipher[i]=LFSR_byte();
    
    return seeds;
}

/* test if the current seed is the one used for this sector, the check is done
comparing the EDC generated, with the one at the bottom of sector */
int test_seed(int j) {
    int i;
    unsigned char buf[2064];
      
    LFSR_init(j);

    memcpy(buf, b_in, 2064);
    for(i=12; i<2060; i++) buf[i]^=LFSR_byte();
    if(edc_calc(0x00000000, buf, 2060) == swap32(*( (unsigned int *) (&b_in[2060]) )) ) {
        return 0;
    }
    return -1;
}

/* unscramble a complete frame, based on the seed already cached */
int unscramble_frame(t_seed *seed, unsigned char *_bin, unsigned char *_bout) {
    unsigned char *bin;
    unsigned char *bout;
    unsigned int edc;
    unsigned int *_4bin;
    unsigned int *_4cipher;
    
    int i,j;
    
    for(j=0; j<16; j++) {
      
        bin=&_bin[0x810*j];
        bout=&_bout[0x800*j];
        
        _4bin=(unsigned int *)&bin[12];
        _4cipher=(unsigned int *)seed->streamcipher;

        for(i=0; i<512; i++) _4bin[i]^=_4cipher[i];
        memcpy(bout, bin+6, 2048); // copy CPR_MAI bytes
        
        edc=edc_calc(0x00000000, bin, 2060);
        if(edc != swap32(*( (unsigned int *) (&bin[2060]) )) ) {
            printf("error: bad edc (%08x) must be %08x\n", edc, swap32(*( (unsigned int *) (&bin[2060]) )));
            return -1;
        }
    }
    
    return 0;
}

int main(int argc, char *argv[]) {
    int i,j,s;
    int ret;
    
    FILE *in, *out;
    
    time_t start;
    
    t_seed *seeds;
    t_seed *current_seed;
    
    printf("GOD/WOD unscrambler 0.4 (xt5@ingenieria-inversa.cl)\n\n"
           "This program is distributed under GPL license, \n"
           "see the LICENSE file for more info.\n\n");
    if(argc<3) {
        printf("%s input output\n",argv[0]);
        return 0;
    }
    
    in=fopen64(argv[1],"rb");
    if(!in) {
        fprintf(stderr, "can't open %s\n", argv[1]);
        return 1;
    }
    out=fopen64(argv[2],"wb");
    if(!out) {
        fprintf(stderr, "can't open %s\n", argv[2]);
        return 2;
    }
    
    for(i=0; i<16; i++) {
        for(j=0; j<MAX_SEEDS; j++) {
            _seeds[i*MAX_SEEDS+j].seed=-1;
        }
        _seeds[i*MAX_SEEDS+j].seed=-2;
    }
    
    ret=0;
    
    s=0;
    start=time(0);
    
    do {
        fread(b_in, 1, 0x8100, in);
        
        seeds=&_seeds[((s>>4)&0xF)*MAX_SEEDS];
        while((seeds->seed)>=0) {
            if(!test_seed(seeds->seed)) {
                current_seed=seeds;
                goto seed_found;
            }
            seeds++;
        }
        
        for(j=0; j<0x7FFF; j++) {
            if(!test_seed(j)) {
                current_seed=add_seed(seeds,j);
                //printf("caching at %x\n", s);
                if(current_seed==NULL) {
                    fprintf(stderr, "no enough cache space for this seed.\n");
                    ret=3;
                    goto finish;
                }
                goto seed_found;
            }
        }
        fprintf(stderr, "no seed found for recording frame %d.\n", s>>4);
        ret=4;
        goto finish;
        
        seed_found:
        
        if(unscramble_frame(current_seed, b_in, b_out)) {
            fprintf(stderr, "error unscrambling recording frame %d.\n", s>>4);
            ret=5;
            goto finish;
        }
        
        if(fwrite(b_out, 1, 0x8000, out)!=0x8000) {
            fprintf(stderr, "can't write to the output file, check if there is enough free space.\n");
            ret=6;
            goto finish;        
        }
        
        s+=16;
    } while(!feof(in));
    
    printf("image successfully unscrambled.\n");
    
    finish:
    
    printf("time elapsed: %.2lf seconds.\n", difftime(time(0), start));

    fclose(in);
    fclose(out);

    return ret;
}

ECMA 267 C

 

/*
unscrambler 0.4: unscramble not standard IVs scrambled DVDs thru
bruteforce, intended for Gamecube/WII Optical Disks.

Copyright (C) 2006  Victor Muñoz (xt5@ingenieria-inversa.cl)

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "ecma-267.h"

/* EDC stuff */
unsigned int edc_table[256] = {
    0x00000000, 0x80000011, 0x80000033, 0x00000022, 0x80000077, 0x00000066, 0x00000044, 0x80000055,
    0x800000FF, 0x000000EE, 0x000000CC, 0x800000DD, 0x00000088, 0x80000099, 0x800000BB, 0x000000AA,
    0x800001EF, 0x000001FE, 0x000001DC, 0x800001CD, 0x00000198, 0x80000189, 0x800001AB, 0x000001BA,
    0x00000110, 0x80000101, 0x80000123, 0x00000132, 0x80000167, 0x00000176, 0x00000154, 0x80000145,
    0x800003CF, 0x000003DE, 0x000003FC, 0x800003ED, 0x000003B8, 0x800003A9, 0x8000038B, 0x0000039A,
    0x00000330, 0x80000321, 0x80000303, 0x00000312, 0x80000347, 0x00000356, 0x00000374, 0x80000365,
    0x00000220, 0x80000231, 0x80000213, 0x00000202, 0x80000257, 0x00000246, 0x00000264, 0x80000275,
    0x800002DF, 0x000002CE, 0x000002EC, 0x800002FD, 0x000002A8, 0x800002B9, 0x8000029B, 0x0000028A,
    0x8000078F, 0x0000079E, 0x000007BC, 0x800007AD, 0x000007F8, 0x800007E9, 0x800007CB, 0x000007DA,
    0x00000770, 0x80000761, 0x80000743, 0x00000752, 0x80000707, 0x00000716, 0x00000734, 0x80000725,
    0x00000660, 0x80000671, 0x80000653, 0x00000642, 0x80000617, 0x00000606, 0x00000624, 0x80000635,
    0x8000069F, 0x0000068E, 0x000006AC, 0x800006BD, 0x000006E8, 0x800006F9, 0x800006DB, 0x000006CA,
    0x00000440, 0x80000451, 0x80000473, 0x00000462, 0x80000437, 0x00000426, 0x00000404, 0x80000415,
    0x800004BF, 0x000004AE, 0x0000048C, 0x8000049D, 0x000004C8, 0x800004D9, 0x800004FB, 0x000004EA,
    0x800005AF, 0x000005BE, 0x0000059C, 0x8000058D, 0x000005D8, 0x800005C9, 0x800005EB, 0x000005FA,
    0x00000550, 0x80000541, 0x80000563, 0x00000572, 0x80000527, 0x00000536, 0x00000514, 0x80000505,
    0x80000F0F, 0x00000F1E, 0x00000F3C, 0x80000F2D, 0x00000F78, 0x80000F69, 0x80000F4B, 0x00000F5A,
    0x00000FF0, 0x80000FE1, 0x80000FC3, 0x00000FD2, 0x80000F87, 0x00000F96, 0x00000FB4, 0x80000FA5,
    0x00000EE0, 0x80000EF1, 0x80000ED3, 0x00000EC2, 0x80000E97, 0x00000E86, 0x00000EA4, 0x80000EB5,
    0x80000E1F, 0x00000E0E, 0x00000E2C, 0x80000E3D, 0x00000E68, 0x80000E79, 0x80000E5B, 0x00000E4A,
    0x00000CC0, 0x80000CD1, 0x80000CF3, 0x00000CE2, 0x80000CB7, 0x00000CA6, 0x00000C84, 0x80000C95,
    0x80000C3F, 0x00000C2E, 0x00000C0C, 0x80000C1D, 0x00000C48, 0x80000C59, 0x80000C7B, 0x00000C6A,
    0x80000D2F, 0x00000D3E, 0x00000D1C, 0x80000D0D, 0x00000D58, 0x80000D49, 0x80000D6B, 0x00000D7A,
    0x00000DD0, 0x80000DC1, 0x80000DE3, 0x00000DF2, 0x80000DA7, 0x00000DB6, 0x00000D94, 0x80000D85,
    0x00000880, 0x80000891, 0x800008B3, 0x000008A2, 0x800008F7, 0x000008E6, 0x000008C4, 0x800008D5,
    0x8000087F, 0x0000086E, 0x0000084C, 0x8000085D, 0x00000808, 0x80000819, 0x8000083B, 0x0000082A,
    0x8000096F, 0x0000097E, 0x0000095C, 0x8000094D, 0x00000918, 0x80000909, 0x8000092B, 0x0000093A,
    0x00000990, 0x80000981, 0x800009A3, 0x000009B2, 0x800009E7, 0x000009F6, 0x000009D4, 0x800009C5,
    0x80000B4F, 0x00000B5E, 0x00000B7C, 0x80000B6D, 0x00000B38, 0x80000B29, 0x80000B0B, 0x00000B1A,
    0x00000BB0, 0x80000BA1, 0x80000B83, 0x00000B92, 0x80000BC7, 0x00000BD6, 0x00000BF4, 0x80000BE5,
    0x00000AA0, 0x80000AB1, 0x80000A93, 0x00000A82, 0x80000AD7, 0x00000AC6, 0x00000AE4, 0x80000AF5,
    0x80000A5F, 0x00000A4E, 0x00000A6C, 0x80000A7D, 0x00000A28, 0x80000A39, 0x80000A1B, 0x00000A0AL
};

u32 edc_calc(u32 edc, u8 *ptr, u32  len) {
    while (len--) edc=edc_table[((edc>>24)^*ptr++)&0xFF]^(edc<<8);
    return edc;
}

/* end of EDC stuff */

/* LFSR stuff */

u16 ecma276_ivs[]= {
    0x0001, 0x5500, 0x0002, 0x2A00,
    0x0004, 0x5400, 0x0008, 0x2800,
    0x0010, 0x5000, 0x0020, 0x2001,
    0x0040, 0x4002, 0x0080, 0x0005
};


unsigned short LFSR;

void LFSR_ecma_init(int iv) {
     LFSR=ecma276_ivs[iv];
}

void LFSR_init(u16 seed) {
     LFSR=seed;
}

int LFSR_tick() {
    int ret;
    int n;
   
    ret=LFSR>>14;
   
    n=ret^((LFSR>>10)&1);
    LFSR=((LFSR<<1)|n)&0x7FFF;
   
    return ret;
}

unsigned char LFSR_byte() {
    u8 ret;
    int i;
   
    ret=0;
    for(i=0; i<8; i++) ret=(ret<<1)|LFSR_tick();
   
    return ret;
}

/* end of LFSR stuff */
 

 

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Continue: More wii stories





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48 comments | showing # 1 to 48

Toneman's Avatar
Toneman at 12/21/2006 13:27
Longest page scroll ever?
Joseph Leray's Avatar
Joseph Leray at 12/21/2006 13:28
And it starts...
galagabug 's Avatar
galagabug at 12/21/2006 13:30
yarrrrrrrrrrrr!
MusashiX2's Avatar
MusashiX2 at 12/21/2006 13:30
cant wait for a wii modchip! nintendo is soooo gonna regret not making the wii discs those little mini-dvds like gamecube. at least its not like dreamcast, where the system played copies without modchips needed AT ALL.
Niero's Avatar
Niero at 12/21/2006 13:30
It's too soon! It's too soon!
Snaileb 's Avatar
Snaileb at 12/21/2006 13:32
What the fuck load of crap is that?! I dont understand what this means! I dont even know what it does! If someone would tell me and if Im intrested then I'll learn to..do...whatever this thing does... But damn!
JamesSorensen's Avatar
JamesSorensen at 12/21/2006 13:35
can't wait to burn wii games for FREE
JamesSorensen's Avatar
JamesSorensen at 12/21/2006 13:36
musashi: gamecube was modded too, just a mini dvd nothing special
Niero's Avatar
Niero at 12/21/2006 13:41
Snalieb: it allegedly removes copy protection from Wii games and puts them on a raw format you can burn back on a DVD. So if some other bright engineer can figure out how to boot these images, the floodgates open. Metaphorically speaking, this is like loosening the hinges before the kick down.
JamesSorensen's Avatar
JamesSorensen at 12/21/2006 13:42
yep, they always figure out how to copy the games first, then shortly to follow is a way to play the copies
Toneman's Avatar
Toneman at 12/21/2006 13:43
Now we just gotta wait for Swap Magic Wii.
jtruth's Avatar
jtruth at 12/21/2006 13:45
Other than using a proprietary or different format (small disks like gamecube or blue ray like PS3) how can game / console developers fight privacy? Would it be illegal for them to embed some sort of rootkit (that is enabled when the disk used illegally i.e. out of the console for which it was designed) so that the authorities are notified if someone rips/pirates a game?

Not saying I have any answers here.. but piracy will probably end up leading to countermeasures like this.
MusashiX2's Avatar
MusashiX2 at 12/21/2006 13:46
yeah youre right, JamesSorensen. but gamecube modding was much more of a pain than any other consoles. dreamcast just need boot discs, and then there were self-booting discs so that problem was gone. ps2 needed a modchip or you could go the HD Loader and SwapMagic routes. original xbox just needed a modchip or softmod and you could backup games onto a self-installed, bigger hard drive or use disc copies. psp has bigger memory sticks and ISO loaders. gamecube has some weird thing where you could stream the files from your computer to the gamecube but it didnt run at full speed. but i guess using the mini dvd just made it more of a pain in the ass. besides, there were only so many great games that were not on easier pirated systems... now if the wii is super easy to pirate, then that is very bad for nintendo. imagine all this hype for their new console followed by "dude, and you dont even have to pay for games. just do this..."
MusashiX2's Avatar
MusashiX2 at 12/21/2006 13:49
oh yeah, and the 360 has the dvd firmware hacks.

jtruth, the authorities do not care about console piracy as much as you think. they only care about the ppl who are selling the copied games and shit, not ppl who just keep it to themselves. they are more concerned with drug dealers and gangs roaming the streets. idk what the game companies have to do, maybe dump epoxy all over the motherboards like MS did a little.
Snaileb 's Avatar
Snaileb at 12/21/2006 13:51
Good explanation Neiro. Im really psyched for this. Im a tech geek and a nintendo nerd, but hot damn that made my head spin. Thanx again.

Some serious tech engineers need to figure this out mad quick.
Niero's Avatar
Niero at 12/21/2006 14:05
What I don't get is how it actually works on a hardware level. You'd think we would need some kind of optical drive inside a PC but I suppose a DVD drive might work. If anyone has the patience to try this and gets it work please let me know.
JamesSorensen's Avatar
JamesSorensen at 12/21/2006 14:10
musashi, gc was so easy, the streaming stage was crap, but mini dvd's are cheap and they had custom lids for full size disc, teh mod chip was like 4 wires, way easier than any good ps2 chip.... i dont count swap disc methods casue well that's just weak...

but ya wasnt many exclusive gc games worth pirating for people, so it wasn't widely done like the other systems
CaffeinePowered's Avatar
CaffeinePowered at 12/21/2006 14:19
Actually piracy or modding could be a good thing for the Wii, if I could play my entire library of old ROMs without having to wait for them on the VC, it would be a big sell to some people.

I know that some people bought Xboxes just so they could mod them and play pretty much every old system that they wanted.

Since Nintendo is already making money on the consoles themselves I dont see how bad it would be to give people more of an incentive to buy the system.
Cruds's Avatar
Cruds at 12/21/2006 14:22
I had a modded PS and every damn game available, can't say it made gaming that much better. Didn't really finish games anymore just popped in new ones all the time, if there is one thing I've learned from that it's that majority of game are utterly crap. I rather have a few games I like and just pay for them outta respect for the people who made them.
Niero's Avatar
Niero at 12/21/2006 14:27
I'm with on that. I think the piracy scene is made up of 10% dickheads who think it's cool to cheat companies out of their money, and 90% curious bastards that don't have access to good demos before buying and have been burned by stuff like $50 for Excite Truck, etc.
Aequitas's Avatar
Aequitas at 12/21/2006 14:31
[...] how can game / console developers fight privacy? [...]

Construct the best anti-piracy mechanism your engineers can devise, implement it, and budget thereafter for the fractional percentage of software sales that will be lost when it's cracked.

Piracy isn't going to stop, no matter how much money you throw at the problem. The more invasive your efforts to stop it, the more likely you are to seriously injure your public image (see prior Sony rootkit debacle).

Amusingly, from your quote, fighting piracy often involves fighting privacy. Heh.
Beautox's Avatar
Beautox at 12/21/2006 14:45
Muy Interesante; but like Niero said its too soon. I haven't even gotten a replacement wiimote since i broke mine attempting to throw a splitter in baseball, i kid i kid.
galagabug 's Avatar
galagabug at 12/21/2006 14:57
@caffinepowered
lots of hardware mfgs take a hit on thier consoles (xb360 orig cost close to $700/ea to mfg but still sold @ $400) planning on making up for lost revenue in software/hardware/live sales. so you ARE cheating the hardware mfg by stealing games.

@everyone else
whats up with that shady video that came out earlier in the week with what looked like the .tif overflow exploit used on the psp? combine that with this and the floodgates are open.

if the wii will run .exe off sd cards, they are in a world of trouble.

anyone who thinks piracy can't kill a system needs to take another look at the DC. hopefully they will get the wii into enough homes of casual gamers who can't tell an .iso from a .bin so that software sales don't take too big a hit.
Analog Pidgin's Avatar
Analog Pidgin at 12/21/2006 15:21
Ah, my countrymen!! You know, Chile was founded on the backs of pirates. It's a proud tradition.
RobTurboGA's Avatar
RobTurboGA at 12/21/2006 15:43
I'm with Cruds, I modded my PS1 back in the day...

Modding and ROMs aren't as cool as they sound. Most games are crap, and you spend all of your time haxxing, downloading and burning, and none of it actually playing the damn games.

I'd say a membership to GameFly is the gamer's best friend, not a mod chip.
Jelster's Avatar
Jelster at 12/21/2006 15:54
@Galagabug

Please explain the rampant piracy that made the 3D0 and Jaguar fail. Thinking the DC failed because of piracy is nieve at best. I remember when the boot disc hit, it actually caused a burst of interest in the system. This was after months of "experts" (i prefer the term arseholes) shit slamming the DC as being a failure, poor choice etc etc. I csaw a similar thing happen on the GC, guess we're lucky that machine made a profit otherwise Nintendo could have gone too!

So while rampant piracy is obviously bad I think piracy with a barrier of difficulty (modchip, finding isos, disc swaps etc) actually works in a positive manner to increase the userbase and so developer interest.

Think I'm full of shit? Think about how MP3s, Napster, P2P etc has change the entire music industry. All the fear mongering there has translated into what? I've yet to see a starving musician. Many other bands are now giving away their stuff for free because its cheaper to get the word out there that way.

Sure companies HAVE TO make money, we have to be resonable here, perhaps its worth considering that piracy is the ultimate word of mouth/viral advertising and if you figure that into a budget and make it just a little bit harder than average joe can be bothered with you'll make a nie comfortable profit (the game not sucking balls would also help).
MusashiX2's Avatar
MusashiX2 at 12/21/2006 16:04
just remember that it will always be the minority of console users that pirate games. im just really happy we are having a discussion about piracy, and some jerk hasnt come in here yet with the bonehead statement "its cause of piracy that games are $60!" no, its cause games are $60 that there may be a slight increase in use of piracy/interest in piracy as of late and in the near future.
galagabug 's Avatar
galagabug at 12/21/2006 16:23
@jelster
the dreamcast's demise was substantially different from that of the 3d0 and jaguar, the dreamcast had some AAA titles, several actually. it may not have been the only reason (ps2 release and success was ultimately the final nail), but it definately hurt its chances.
nightmareci's Avatar
nightmareci at 12/21/2006 18:03
This program is not for creating easy copies of Wii or Gamecube games. All this program does is take an already ripped disc image of a Wii or Gamecube game that is raw and scrambled, and unscrambles the image into a usable ISO. You'll still have to go through the hell of finding a way to make the raw image in the first place, which as of now, I have no idea how it can be done with Wii games, but is very possible with a Gamecube and broadband adapter with Gamecube games.
Jelster's Avatar
Jelster at 12/21/2006 18:29
Perhaps I'm wrong but I still recall a general downbeat feeling for the DC long before the bootdisc ever appeared. At that time it seems everyone cried out that this was the nail in the DCs coffin while it actually boosted the sales. I've own many systems where piracy was rife and they never met the fate the DC did, I'd probably go so far as pointing the finger and Sony's hype around the PS2 constantly stealing the DCs thunder or highlighting its faults and nobody calling them on the bullshit.

I miss the DC, I had some great times on there and the VMU was a genius device that I wish Sega would sell the patent on so we can have it implemented in a future console.
bhive01's Avatar
bhive01 at 12/21/2006 18:45
Yeah, this is a step towards piracy, but it is by no means a working option. Personally, I'd like to have a way to play ROM dumps of my legally purchased carts from the NES, SNES, and N64 games off of a SD card. Particularly, Blast Corp...

Mxyzptlk's Avatar
Mxyzptlk at 12/21/2006 21:00
Every time you pirate a Wii game, Baby Mario cries. He also cries every time he gets knocked off Yoshi's back. Touch Fuzzy, Get Dizzy.
Ishaan's Avatar
Ishaan at 12/21/2006 21:36
So, if someone were to burn Wii ISOs back onto DVD, would they use regular DVDs, or dual layered?
chasuk's Avatar
chasuk at 12/21/2006 21:39
First, Snaileb writes:

> What the fuck load of crap is that?! I dont understand what this means! I dont even know what it does!

Later, he writes:

> Im a tech geek and a nintendo nerd

Tech geek? Nintendo nerd I believe, but a tech geek wouldn't have needed elaboration on a subject that was already crystal.
warorface's Avatar
warorface at 12/21/2006 21:55
Ha Ha! Kiss my ass Reggie, our Country kick your ass because you sell us the Wii at 490 USD

warorface's Avatar
warorface at 12/21/2006 22:00
[Spanish On]
Comercial Cristal:

-Y El que se cago a nintendo con su wii?
-Chileno po
[Spanish Off]
newbster's Avatar
newbster at 12/21/2006 22:38
What the blogger fails to describe is how you modify the firmware of the DVD drive to read the optical disk in the first place. I assume that info is out there elsewhere. I'll try to track down more details
Jelster's Avatar
Jelster at 12/21/2006 23:26
@Ishaan
I would guess that the ISO could be burnt onto either type of DVD, disc space permitting. The hard part is to have the Wii accept a disc without the encrypted key to run the game.

Considering how well this form of protection stood up to attack (granted a weak attack) on the GC I doubt Nintendo thought to do little more than patch up the holes. With the firmware updates and a lot of online interaction planned for the Wii you do have to ask if its worth considering any kind of piracy as it'll no doubt prove to be as frustrating an exercise as the PSP where you either pirate or buy but rarely both.
Raponchi's Avatar
Raponchi at 12/22/2006 08:07
warorface lol!!! La llevamo! xD
Analog Pidgin: r u Chilean to talk about us like that??


Anyway... this's a big step forward to start the scene, many many ppl will be really happy xDDD
Lider's Avatar
Lider at 12/22/2006 09:58
This is good news. Believe it or not, piracy is the only way that people from some countries can have access the games that they love. Certainly, they could import the games, but it'll be VERY EXPESNIVE. So people prefer to buy an already expensive console and then, mod it so that they can ahve access to games. Simple as that. In the end, piracy helps in growth of the gaming culture around, making the companies realize that maybe there are other markets aside from North America, Europe and Japan that they can reach and maybe, release their consoles and games at these countries with a more affordable price. In teh end, it'll be win for everybody.
Niero's Avatar
Niero at 12/22/2006 18:57
Yeah no kidding. I have cousins in Cuba, they couldn't buy a video game anywhere even if they had the money. You have to pirate if you want to play.
Iceciro's Avatar
Iceciro at 12/24/2006 03:24
Knowing Nintendo, they'll probably just patch the holes with Firmware updates to the wii, and so you'll have the choice of either pirating games or going online.
SubOrbital's Avatar
SubOrbital at 12/24/2006 03:57
Piracy is stealing. If you're happy with stealing, go ahead and do it. But don't bother trying to rationalize the fact you're a thief.
Lockie's Avatar
Lockie at 01/02/2007 22:56
Maybe you cheap little fucks should pay for things you want... like SubOrbital said, don't try to convince everyone that what you do is not stealing. If you want to steal software don't ever complain when the quality of games turns to shit, cause companies won't spend the time and money in development to have it ripped off. Get a job and pay your way.
paranoid android's Avatar
paranoid android at 01/05/2007 16:18
I modded my XBOX so I could play Divx on it via streamed from my laptop. I did this so I could watch downloaded episodes of South Park and Family Guy on my TV. If anything, modding is helping me rip off these guys so I won't buy their Season DVDs.

As for games, I don't bother, the games are 4GB and I'd rather spend my time playing them than downloading them. As well, online options are usually prohibited on burned copies.

Plus, everyone is right: most games suck. I only buy about two or three new games a year. I can afford that comfortably.
Howler Foccacia's Avatar
Howler Foccacia at 02/24/2007 17:32
Back to the comments about causes of Piracy.. I am convinced that if game developers dropped the price of their games in the first place then most of the piracy would disappear overnight. I am in Australia and new games cost around $100. For a lot of people this is affordable but for many it is not. I personally am new to console gaming but have been playing Pc games for a long time and only purchased games once they hit the "classic" or platinum pricing of $20-40. If the new games where released at this price in the first place it would be uneconomical for people to bother modding consoles then downloading gb's of data and then burning.. and missing out on online abilities.. in the end this means instead of selling 100,000 copies of somenthing and having 200,000 illegal copies you have sold 300,000 copies. Its simple in my book
White Knuckles's Avatar
White Knuckles at 09/02/2007 12:13
I'm flat out confused =[ i thought i wasd smart
gamingbloghost's Avatar
gamingbloghost at 01/29/2008 16:42
I just use Game Copy Pro. So far it's worked for everygame I've tried to copy for Xbox and Wii. There's a few reviews and overviews on the net such as: http://copywiigamesguide.blogspot.com
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