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Neutral karma, not in inFamous because no one cared about it photo

After coming to grips with Fallout 3’s dreary world, I decided that I wanted to straddle the Karma line; to make no choice according to a plan. But my journey with moral ambiguity ended quickly after I watched Megaton turn to ash. At that moment I knew I was a bad guy and there was no sense in doing anyone a favor.

And now that I think about it, I’ve never been able to hover in a grey area. In Lionhead’s Fable II I was a nice guy through and through. In Bioware's Knights of the Old Republic I practiced a Sith’s emotional intensity and recklessness.

During a recent chat (via PlayStation.Blog), game director Nate Fox said that during development, Sucker Punch decided to kick their morally neutral option in inFamous. As it turns out, players didn't bother with it.

“We had [neutral karma] initially, but we found that people wanted to be really good or really evil,” Fox said. “No one cared about the middle.”

Interesting. The thing that I can’t manage to do is something they found their target audience didn’t enjoy. So, I ask you: do you care about neutral karma? Have you ever tried? Is there a point to having neutral karma in a videogame?








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40 comments | showing # 1 to 40
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Saint Demon's Avatar - Comment posted on 05/21/2009 02:12
Saint Demon
I never usually bother with Neutral Karma. Occassionally, I will make a bad decision when I've been playing a good character, but I've never been unconsistant one way or the other. The reason, I believe, is that there is no special benefits or ending usually for being neutral. Also, from a psychiatric perception no one wants to be the average guy in a game. We either want to be the hero or the villain. After all, most stories come from an average guy getting super abilities and deciding whether or not to be good or evil.
thisissami's Avatar - Comment posted on 05/21/2009 02:19
thisissami
definitely one or the other. sorry i'm drunk now so nothing more thoughtufl than that out of me.
greeneggsnsam's Avatar - Comment posted on 05/21/2009 02:31
greeneggsnsam
I think of neutral as a normal person, bad as an evil one, and good as a goody-two-shoes who everyone talks disparagingly of behind their back.
Caster Tr0y 357's Avatar - Comment posted on 05/21/2009 02:32
Caster Tr0y 357
i usually start out good, and then i stop caring about doing favors and end up being a bad ass for the rest of the game.. it's way more fun to walk around and destroy everyone..

fable 2 was a prime example.. i started out the epitome of good, and then about 2/3 through the game, i just didn't care anymore.. and after i took out fairfax, i went through all the towns slaughtering people..

anyone else do the same?
GameraTheGreat's Avatar - Comment posted on 05/21/2009 02:32
GameraTheGreat
What's he fighting in that pic and how does it exist? NEway...I never understood why game makers simply don't craft more games about villains. I would love to play as Vader (only - and not young pussy Vader either) in a game....or Dracula feasting on the necks of delectable ample bosomed dames (ha-ha-I laugh at my own insanity- I know that one would sell based my own perv factor!). Comic Villains are even more interesting....I would love a game about Dr. Doom and Latervia....or Magneto (a bit cliché but still an interesting game and plot it would make)...all it would take is one well made game with a good story and we could return to the Wrath of Kain glory days and be done with this, "Which direction will you pick?" gameplay crap.
Wedge's Avatar - Comment posted on 05/21/2009 02:32
Wedge
That's a shame, I've tried getting neutral karma in games, but all that ever means is balancing "good" and "bad" acts instead of actually ever having neutral options. So ultimately there is never a "neutral" story path to take, which is pretty disappointing.
10BobMarleys's Avatar - Comment posted on 05/21/2009 02:33
10BobMarleys
The morality system in Infamous is kinda spoiling the fun for me. How can I have fun blowing up the sandbox when the game turns me red and makes me ugly as punishment?
StevePharma's Avatar - Comment posted on 05/21/2009 02:33
StevePharma
Fallout 3 has this ridiculous Perk which gave you speech bonuses if you remained at neutral Karma. However the game is very binary with its choices, just like inFAMOUS with the exception that Sucker Punch didn't bother with a neutral Karma system. I remember when I was collecting the trophies for bad good and neutral karma, I leveled up just before the required level for the trophy. Then I checked my karma-level and adjusted it up/down respectively by drowning bums in pure water or stealing Three-Dog's kitchen-appliances while he was sleeping. That's not very immersive is it? :-P

I like the fact of a neutral Karma system because it's the most objective standpoint one can take in a quest, instead of the sometimes over the top goody too-shoes or evil approaches. But I think the main problem in videogames is that the middle road never rewards the player as much as the extremes do, so maybe if devs changed that more players would choose to become more neutral in their playstyle
VisMortua's Avatar - Comment posted on 05/21/2009 02:52
VisMortua
I'd love to play as neutral, seems more natural to me really. The only issue is that developers don't give the one who plays neutral shit to do, no benefits as polar opposites good and evil get. You just basically have to choose to be mediocre, not amazing. So give us something good for once in neutral and you'll see people play it. Seems pretty obvious.
bermensch's Avatar - Comment posted on 05/21/2009 02:52
bermensch
I've never bothered with it for the simple reason that there are rarely any benefits to it. Sure Fallout 3 let you get special perks and companions, but nothing that wasn't countered by a perk for evil or good.

I think neutral karma will work when a game comes out that actively tries to make it work and make it useful, and well succeeds at it.
shinryu's Avatar - Comment posted on 05/21/2009 02:55
shinryu
Well, no "grey side" Jedi ever got much on-screen glory. But I think a game that gave the player a viable middle ground would be very interesting. In KotOR I usually picked my path depending on the powers I wanted, and it was very entertaining to see the characters’ reactions to all the twisted things you could do (and some were really, really evil), but there wasn’t much point to playing half and half. In BioShock I found the whole thing a little too simplistic and devoid of real in-game consequences (in the end it all boils down to different amounts of ADAM and/or rewards, the script doesn’t even change that much apart from the ending movie). Come to think of it, Deus Ex pretty much nailed it. You could effectively pick the best course of action depending on the situation (and, if you wanted, your fictitious moral inclinations), and not have to deal with some fabricated good/evil counter. Man that game rules.
Seth338's Avatar - Comment posted on 05/21/2009 03:07
Seth338
Funny i have played Jade Empire about fifty bajillion times, same for both fables. But i have NEVER played neutral karma. I never found it as fun as the extremes.
TheToiletDuck's Avatar - Comment posted on 05/21/2009 03:13
TheToiletDuck
What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"
kamu's Avatar - Comment posted on 05/21/2009 03:15
kamu
Achievement unlocked > Fence Sitter

JustLikeBuck's Avatar - Comment posted on 05/21/2009 03:32
JustLikeBuck
I would love a fleshed out Neutral Karma, but I also know that this is basically what every game without a Karma system offers. To be the gritty generic anti-hero has been done to death.

I often find myself leaning towards being good in games anyway, having to make an effort to be bad (or just pissed off).

Oddly I was mainly a dick head in GTAIV, because I would kill the characters that annoyed me the most (given the choice), even if it turned out to be the "Wrong" decision. Still wonder what it would have been like to have PlayBoy's Penthouse, but he was going to help kids and that, whereas the other guy was a washed up ass hole with no respect for the people keeping his business alive whilst he was away... jerk.
Theos's Avatar - Comment posted on 05/21/2009 03:39
Theos
As far as Fallout (the only game I've ever tried neutrality in) goes, I went through a game as good first, then bad and only then did I try out the neutral karma option (if there even is one, which there isn't for a lot of quests). I think the neutral path is nice to have, but no one ever really gives you a neutral option. You can do something nice, you can be a prick, but the neutral options usually consist of not doing anything.

While it's nice to have, I never thought it was much fun. I won't miss it in this.
Wanyal's Avatar - Comment posted on 05/21/2009 03:51
Wanyal
Since when was being neutral fun or rewarding?
Chronic Logic's Avatar - Comment posted on 05/21/2009 04:15
Chronic Logic
Hey, as long as you paid for the game, you might as well play the entire game including every path taken. If there's a good and bad ending for the games, I'll play it twice to get both of them.
ArrestedDeveloper's Avatar - Comment posted on 05/21/2009 04:15
ArrestedDeveloper
"So then because thou art lukewarm, and neither cold nor hot, I will spue thee out of my mouth." See, even God thinks this no neutral karma thing is a good idea.
Emrah's Avatar - Comment posted on 05/21/2009 04:34
Emrah
How can you be neutral? How can there be a neutral decision? By not intervening??

1) Save people from the gang -good
2) Slaughter the people along with the gang -bad
3) Watch the gang slaughter the people? - neutral?? sounds bad to me
4) Watch the gang slaughter the other gang -boring
Demiath's Avatar - Comment posted on 05/21/2009 05:02
Demiath
I don't bother with neutral alignments in games, and I agree with the Emrah and others that there can't be a properly "neutral" perspective. You can be a morally ambiguous person who does some bad and some good stuff (like most people in real life), but unless you sit in a cave somewhere during the entirety of your time with the game and thus refrain from doing anything at all you can hardly be "neutral".
shinigamiDude's Avatar - Comment posted on 05/21/2009 05:05
shinigamiDude
Being Neutral in Suffering:ties that binds give us Zero extra abilities.
So,why bother :D
Vrynix's Avatar - Comment posted on 05/21/2009 05:22
Vrynix
I used to always go for neutral, in the sense that sometimes I might help an old lady cross the street and sometimes i'd rob her and shove her in front of a car.
But a lot of developers seem to have the same mindset that players don't really bother with with it. Morality systems have become something that adds replay value. Effectively it's not a choice but a problem with a "optimal" answer.
I doubt we'll get something where you have a lot of morality options and it impacts the gameplay in a meaningful way anytime soon. Maybe a system like the old RPGs with the 9 alignments based on D&D(lawful good, chaotic evil etc.) is still only suited for tabeltop gaming as it stands.
lubczyk's Avatar - Comment posted on 05/21/2009 07:00
lubczyk
I'm not saying that everything has to be black and white, good or bad but how can there be a neutral choice? I believe in the middle path method, but most of the things we do have good and/or bad implications.
Black Nexus's Avatar - Comment posted on 05/21/2009 07:40
Black Nexus
I can't recall me being nuetral in a game that has given me a choice. Either I'm a champion of justice or an evil overlord.
themizarkshow's Avatar - Comment posted on 05/21/2009 07:53
themizarkshow
I stayed fairly neutral in a few games because of either indecisiveness or because there was a reason to do so. But in a game like Infamous, I think I'd want to be either really good or really bad... so maybe the lack of neutral BS will be good.

After all, how many "neutral" decisions do superheros really face?
tmwlrd's Avatar - Comment posted on 05/21/2009 08:04
tmwlrd
The concept of being neutral in a video game is impossible, as the game applies its own objectivity on what good and bad are. Even if you're not playing with the express intention of being really good or really bad, ultimately you will come out either or, because your own morals affect how you play the game and the choices you make will become manifest in your character.

The good karma/bad karma is set: it won't change. If all of a sudden you come to the conclusion that shooting a child in the face is okay, perhaps even good, and you choose to echo that moral assertion in the game, you will still be bad, without doubt, because the Capital Wasteland does not agree.

The only way to be absolutely neutral would be to land dead centre i.e the karma scale would have to be 1-11 with 5 being your absolutely neutral point. Any leaning on either side would make you good or evil anyway, so what’s the point? There’s no such thing as neutral with a leaning towards good – that’s just ‘good, but not brilliant’.
LukienAkeela's Avatar - Comment posted on 05/21/2009 08:11
LukienAkeela
I'm usually good, an only good. KOTOR was the only game I played as both.
Gen Eric Gui's Avatar - Comment posted on 05/21/2009 08:29
Gen Eric Gui
I took the Neutral path in SMT: Nocturne. I thought it was the better ending of the 4 normal ones.
Arttemis's Avatar - Comment posted on 05/21/2009 08:49
Arttemis
I have to agree with themizarkshow; I doubt an openworld sandbox game is going to feature a robust enough system that really allows for a full moral spectrum. You're playing the game to use your powers, so you will end up using your powers for either good or evil.

RPGs such as KotOR, Mass Effect, Oblivion, etc have much deeper consequences as well as a far more varied selection of choices themselves.
CelicaCrazed's Avatar - Comment posted on 05/21/2009 09:23
CelicaCrazed
I'm either a good dude or a bad dude. Neutrality is for pussies. I cannot freakin' wait for this game!!!
PersonalGaming's Avatar - Comment posted on 05/21/2009 09:42
PersonalGaming
I'm a good guy.
DinnertimeNinja's Avatar - Comment posted on 05/21/2009 09:49
DinnertimeNinja
Neutral is mostly just a worthless put in to show a more fluid-like good-to-bad system. After all, if you simply went one or two karma points past the "good" line and were suddenly though of as "evil" that wouldn't make much sense now, would it.

Also, you get jack squat for being neutral, so why would you ever WANT to be so?
NostalGeek's Avatar - Comment posted on 05/21/2009 09:56
NostalGeek
That's an interesting question.

For me it depends on the game but I try to be neutral sometimes. Which usually involves the "no BS" dialogue option. Being neutral though is mostly fine for dialogue and most option but when big choices come along where it's clear cut that there is no neutral ground then you have to make the choice and can't remain Neutral (kinda like real life in fact). And unless the plot is really well written or you have a very good reason, it's hard to justify nuking a city only to save a village an hour later....

That said in Fable I was good because the world was so friendly and fun it just felt right.
In KotOR I always play Sith first but I've noticed that the games seem to be made for a specific alignment. The first one seemed tailored for Dark Side whereas the Sith Lords was underwhelming as dark and better as light.
In Mass Effect I was mostly neutral-good. I played with the military theme in mind.
In Planescape Torment I was mostly Neutral as it was possible for most of the game.

anywho yeah I like neutral but it needs to be very well supported in the game to work.
Peteru's Avatar - Comment posted on 05/21/2009 10:02
Peteru
Don't care so much.

Though, it's the best if it's neither good, bad nor neutral - just consequences with mixed amounts of these.

BTW Neutral is just minding one's business and I believe most people in real life are neutral.
@Emrah
Calling the cops would be neutral for normal person. For casual game hero - helping is neutral! They don't have to sacrifice anything to help. They take no risk, easily steamrolling through the gang, and may possibly get some favours/money out of this. It's just a good deal to do it - so no good Karma.
silvain's Avatar - Comment posted on 05/21/2009 10:03
silvain
Again, it's just a lack of imagination. Morality games only offer lawful good and baby eating as choices, mixing those two randomly doesn't really make sense emotionally.
Reien's Avatar - Comment posted on 05/21/2009 10:35
Reien
Why did you post a picture of Force Unleashed?
soulmonarch's Avatar - Comment posted on 05/21/2009 11:14
soulmonarch
I find it difficult, in general, not to play a saint in a game.

Playing an evil (or even neutral) character in a game takes an active effort on my part. My natural tendency is to go rushing off to save the children or pull cats out of trees to help people, frequently for no reward. I don't mind a morally grey path, but I find it to be less rewarding (psychologically.)

I liked Mass Effect's choice of "Renegade" or "Paragon" routes. It changed the standard good/evil choice into a lawful/chaotic choice, which was lots of fun for me.
Darren Nakamura's Avatar - Comment posted on 05/21/2009 11:46
Darren Nakamura
I've never tried it. I usually go good no matter what.
Holyetheline's Avatar - Comment posted on 05/21/2009 13:47
Holyetheline
Neutral Milk Hotel is more like it.... but seriously I like being very evil in games since I'm so nice IRL!!!
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