Shooting around with Irving felt solid. The game features EA's Ignite Engine for the physics and though there wasn't any player on player contact, simply dribbling around felt well grounded and tactile. Mapped to the right analog stick was a a sensible series of moves -- up to stutter step, back to dribble behind the back, and so on.
In addition to these moves, star players will have unique, special move sets activated by holding L1 in concert with left analog flicks. All the moves can be linked and you can turn up into a shot at any moment rather than getting yourself stuck in a fancy animation. Shooting itself at this time didn't seem to go beyond holding square and praying. I tried to time shots as NBA 2K has gotten me accustom to and it didn't appear to make a difference.
NBA Live 14 is still a ways out, but competition is what drives sports games to be good, so hopefully EA can turn this once yearly franchise back into a solid product that can go one on one with NBA 2K.
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