In an ironic twist of fate (controlled by EA), the Wii version of NBA Jam goes from exclusive title built from the ground up to partial, timed exclusive to the watered down multiplatform version. EA, you might want to take a look in the mirror. You're becoming more like Activison... you know, the evil empire of the video game industry.
Personally, I don't care that the Wii version of NBA Jam doesn't feature online play. The game had more than enough content from the get-go to make me want to buy it (and I still will) because it is going to be awesome. I don't even care that the game went multiplatform, except for the part where it was announced in a deceptive way.Quite frankly, it is clear by now that any third-party company is taking a big risk by choosing to release a big and exclusive core Wii title. So I don't blame EA for wanting to keep NBA Jam as an exclusive title on that platform.
EA has simply gone and given gamers who own another console besides the Wii a good reason to not buy the Wii version of the gam given how it is now the gimped version. It's going to be a contributing factor in potentially lower sales of the Wii version.
I don't blame the developer as it seems to have been just as dumbfounded as the rest of us by such a late development decision by the higher ups at EA.
NBA Jam will be the very first video game I will have ever bought from EA.I plan on enjoying the hell out of it and I am grateful that the game was even released on the Wii at all. I just wish everything outside the development of the game wasn't so ridiculously mishandled.
Way to go EA, you had your best shot at the Wii (the only EA title exclusive on the Wii that anyone actually gives a shit about) and managed to fuck it all up a few days before its release, now go and start whining about poor sales on the damn console.
If there were any sports franchise that has what it takes to be a hit on a Nintendo console, it would be NBA Jam. The simple controls and the pick up and play arcade gameplay could potentially be a bridge title that appeals to Wii's core and casual user base. It could still be a hit thanks to the ignorance and lack of caring from the casual crowd of gamers (let's face it, most of them probably wouldn't even know if NBA Jam offered online play or not).
Heck, it seems like NBA Jam is the only one or possibly one of the very few titles by EA to not offer online play. EA's excuse for the lack of online play was due to how the developer claimed that if it couldn't get the Wii version to ruin online play in 60 fps, then the mode wouldn't be offered. I just wonder if the real reason is because EA wanted to put the development team to work on rushing the development of the multiplatform release of the 360 and PS3 version of the game out in time for the holidays. EA would use online play as an exclusive excuse to try to appeal to 360 and PS3 gamers (given how much the gamers of those platforms value online play) as a way to justify the downloadable purchase of NBA Jam without the remix tour as a bundle deal with NBA Elite 11.
Skipping on the Wii version for this reason will only happen if all these factors come into play:
* You own a Wii and either a PS3 and/or 360 (otherwise you're getting it for the system you have).
* You want this remake of NBA Jam (or you wouldn't care which version has what).
* You prefer online play inclusion to not having it included (or online would not be relevant to your purchase).
* You actually follow gaming news to a degree that you have actually heard about this development (or you might not even know that the HD versions will have more features than originally planned).
Street Fighter would be one, Bomberman another and among them?
NBA Jam.
So thanks for enabling the shut-ins there, EA.

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