In a recent interview with Three Speech, Lead Game Designer for Naughty Dog (Uncharted, Jak and Daxter) Richard Lemarchand said that the studio has only utilized “30 or 40 percent” of the PlayStation 3’s power. The comment was made in reference to how Naughty Dog utilizes a set of developer tools called “Edge” and how the “phenomenally powerful” cell processor works. Basically, Lemarchand feels that Naughty Dog could get more out of the PS3 SPUs in the future as they continue to build on Edge.
That’s why we think we’re probably only using 30 or 40 percent of the power of the PS3 right now, and there’s this great, untapped potential. All third-party developers can get the Edge libraries for free and are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years.
I’m not terribly familiar with developer technological babble, but I do know that
Uncharted: Drake’s Fortune looked amazing when released. I still enjoy physics in it. If taken at face value, to know that Naughty Dog could only be utilizing that much power means that we’ll be seeing some amazing things in the future for the PlayStation 3. Let’s just hope the power won’t be wasted on a
Crash Bandicoot game.
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
37 comments | showing # 1 to 37
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
I think thats something the companys just want the consumer to think. If you always think your console can do more than what they are showing... I would imagine you would hold on and wait for more. If they just put it all out there and said "This is all it can do" people would move on to bigger and better things. I see it as a tactic.
Also, I agree with Robin... if they can push more out of it Uncharted 2 is going to be even more amazing, which is really hard to believe.
I heard the 360 only uses 1%. Look at me, I'm marketing!
Doesn't Uncharted run at 30 fps? If they had so much power left, why isn't it running at 60?
let's say if they were to use "60-70%" processing power. They wouldnt be able to keep the game at a steady pace of 60fps this early in the stage. to get a game stable enough using that much power would require a bit more time in development before you would see the game running like that, but I think for a game looking as good as uncharted and running 30fps is incredible. I'm sure they probably got it running at 60, but then they probably had to remvoe some stuff to keep it going at a steady 30. it's a give and take. it's much easier to get a beautiful running game at 30 than at 60. especially for a small-medium sized group like naughty dog.
How is that not how it works? Is there some "power % unit" that I'm not aware of and everybody agreed about?
You want your currently 60 fps game to be stable instead of dropping down to 30? Use tighter LOD. Make sure your particle and FX budget stays in line when it comes to the ms budget. There are plenty of ways to control it, and it seriously isn't as complicated or magical as claimed.
What I'm reading here is that they deliberately wasted cycles. Of course, they wouldn't do that... So why the blatant lie? You can't put a percentage on potential. Want to use the ps3 at its full potential? That gives you a screen filled with flat-shaded triangles and little else. Anything remotely resembling a game will demand a drop in efficiency. As more progress is made in the development of a console, tricks are learn to boost efficiency, but you'll never reach some kind of magical "power percentage used". If you're not doing that, you're doing it wrong.
@glandseck
Just because you CAN make it run at a higher frame rate, doesn't mean you SHOULD. Uncharted simply isn't the type of game that requires that sort of speed or pacing.
Why wouldn't the game benefit from 60 fps? I find it quite the contrary; the animation is beautiful, and cutting your framerate by half suddenly limits how many frames can be used. Think of it like the difference between an animated tv show versus it's movie adaptation. More budget goes into inbetween'ing, the overall movement looks better.
You don't need to have a racing game to benefit from higher framerate.
As someone currently working on a PS3 title, I can tell you: No.
One of the major problems with making games on the PS3 (consoles in general) is that it's basically impossible to use '100% of the processing power,' because it's all over the place. Consoles have massive bottlenecks that have to be gotten through. So Monosylabik wsa quite correct in stating that using the whole thing will give you less frames.
Think of it like a big facility building tanks. They have two conveyer belts doing so, and the finished tanks drive out the (sole) doorway. They could fit more conveyer belts, but then they'll have dozens of tanks trying to get out, and not enough room to actually do so. So they sit there idling (frame rate drop analogy) and wasting power.
But I don't think it's fair to say that on a practical scale, most games are using the equivalent of 35% of each SPU's potential because of threading issues. Even if it were the case, it's certainly not fair to claim that it's something that developpers will some day reach.
Facts are facts, though:
You have an SPU dedicated to FX and you have free cycles? Up the particle limit.
You have extra ram left after everything is loaded up? Add an extra texture LOD, or better yet, bring down the automatic key reduction epsilon / compression for the animation. Better result, no waste, none of this "35% power" bull.
I don't even understand why Naughty Dog would discredit Uncharted so much. What they did was wonderful and it's inaccurate to say that it wasn't elegantly engineered... Even if they are the ones claiming so.
I'm out!
HOLY FUCKING SHIT!!!
Thank you for the analogy, very nicely done. What options are available to circumvent these bottlenecks? Because otherwise, I can't see anyone squeezing any more than this alleged 30-40% out of the PS3.
Glandseck may be just right, but what brings down PS3 is RSX, Nvidia's middle finger to Sony. e.g. So you could have cloth simulations on all characters on screen instead of just Nathan Drake if they improved on their physics engine, but they probably wouldn't be able to push more vertex onto the scene, because RSX is quite limiting, and possibly the bottleneck of PS3.
Maybe cell could simulate 100K balls with full physics, but if you can only show the 10K balls to RSX, that untapped 90% potential of Cell means little.
This may be true but bears no relevance to legitimate game development. This video at quakecon with Carmack talks about the ps3 as a development machine in detail. Watch this and decide for yourselves.
[url=http://www.gamevideos.com/video/id/20047[/url]
@Emrah
Exactly! You can't claim that you're only using 35% of resources when the RSX is fully loaded, which is arguably the most important part of the hardware (well, anyway, for most games)
"You arrogant fool! I'm only at 40% of my true power! Give me two more years and I will power-up to at least 70% of my potential! HAAAAAAAAAAAAAAAAAAAAAAAA-"
Get Sony's cock out of your mouth. We don't fucking care that you cream your pants every five seconds over the power of PlayStation 3. If you can do better, then do better. Stop fucking talking about it and fucking do it!
Well, to ppl who know anything about parallel programming see the irony of that statement is unmistakable.
There's generally understood system of determining performance gain through parallel processing (like the cell); Amdahl's Law. It states that If F is the fraction of a calculation that is sequential, and (1-F) is the fraction that can be parallelised, then the maximum speedup that can be achieved by using P processors is 1/(F+(1-F)/P).
In other words, in games not everything can be split into 6 parts to be processed. Just like you cant take 9 women & have a baby in 1 month. There are things which need to run in a single thread; then there are things which need to run sequentially. There are also added costs from parallisation in the form of time to create/manage/coordinate/combine parallel threads. As well as redundant memory allocating because of each thread needing access to it's own virtual bank.
for example in the matrix_mul demo for Fedora 7 which supports PS3's interpretation of the cell, you can see the theoretical computational rate jump 70-80% with each doubling of cores, but if you take into account the time to manage the paralleisation you can see that the real time to calculate only drops from 322 seconds on a single SPU to 280 on 2, & 260 on 4. 2 is 17% faster than 1; & 4 is only 7% faster than 2.
realistically, if they got even 50% of the code parallelised that's some seriously impressive programming. But saying "only 30 to 40% of the PS3s power"; as if to insinuate that approaching 100% is even remotely feasible is a serious bending of the truth. imho
somehow that cleared EVERYTHING up. seriously.
You guys are looking to much into this.
When they say 30-40% of the power.
There not trying to get all tech on us.
They NEVER said 30-40% of the CPU cycles or even the raw tera flops.
When they say 30-40% there talking to the average joe that knows jack shiz about hardware. And mean 30-40% of what they see as possible with the PS3.
I mean when has any new console been MAXED out in ability within the first 2 years?!?!?
NEVER thats when!!!
Look at 1st gen PS2 games then look at the last GOW.
BIG DIFF!
So when they said 30 or 40%, I was actually expecting less. Anyone who has read and UNDERSTOOD IBM's paper on CELL can testify to what im saying. The PS3 has a long future ahead of it even with the bottleneck.