hot  /  reviews  /  videos  /  cblogs  /  qposts

Naughty Bear: Panic in Paradise
 BLOG ABOUT THIS

Review: Naughty Bear: Panic in Paradise

5:00 PM on 10.16.2012 // Jim Sterling
  @JimSterling

Paradise Lost

Of all the games I never expected to get a sequel, Naughty Bear was pretty high on the list. Not only was it a bottom-shelf title from a studio not exactly known for its long-running franchises, it was pretty underwhelming. A below-average game that everybody expected to be a below-average game.

Nonetheless, Naughty Bear: Panic in Paradise was announced. Wisely deciding to relegate itself to the digital space, this cheaper -- but more substantial -- sequel at least seems to be worth giving a chance. After all, clearly the studio believes in the property if it wants to do it justice with another crack of the whip. 

Oh wait, no ... it just wants to do more of the same. Sigh. 

Naughty Bear: Panic in Paradise (PlayStation Network, Xbox Live Arcade [reviewed])
Developer: Behavior Interactive 
Publisher: 505 Games
Release: October 9, 2012
MSRP: $14.99, 1200 Microsoft Points

Naughty Bear: Panic in Paradise is pretty much identical in concept to the original. This time around, the ever-cuddly bears have booked themselves into an island resort for a tropical vacation, and once again decided not to invite the titular Naughty. As ever, Naughty is unhappy with this arrangement, and decides to punish his peers in a variety of violent and murderous ways. 

The original game's conceit was amusing on paper, but the charm soon wore off. With a sequel that does nothing to expand the core premise, Naughty Bear doesn't even have the initial humor to work with. Paradise jumps right back into familiar territory, as Naughty murders bears in the same fashion he did last time. He sneaks up on victims and uses environmental objects (many of which are just cloned from the original) to skewer, burn, or otherwise mutilate them. Weapons can be used to beat or execute enemies, and traps can be used to injure, distract, and terrify. Committing atrocities in front of crowds can eventually drive victims insane, make them attack each other, or inspire suicide. 

All of this is pretty much copied and pasted from the first title, though some effort's been made into adding a lot more content. Naughty Bear can now disguise himself, Hitman-style, by dragging bears into the woods and stealing their clothes. There are also quite a few weapons that can be used against the do-gooders, which would have been excellent save for the fact that most them behave identically to one other, and use the same execution animations. There are more bears to slaughter, bigger maps, and a fresh leveling system in which individual bits of armor and weaponry gain experience in a fashion similar to Infinity Blade. Naughty can now wear costume pieces for his face, head, torso, arms, and legs, all giving a boost to his stats.

These additions, however, are merely surface-level enhancements implemented to create the illusion of something bigger and better, and do nothing to fix the game's core problems. It takes only a few minutes to work out that, no matter what weapon you use and however the environment's exploited, you're still essentially repeating one vaguely funny joke, told badly. What's worse, it's a joke the original game already drove into the ground. You can only burn a bear's face on a barbecue a certain amount of times before it stops having any sort of emotional impact, and all that "impact" was spent by Behavior Interactive two years ago. 

There are over thirty stages, each featuring a key bear that must be "punished" a certain way. Some need to be killed with specific weapons. Others must be defeated while Naughty's wearing a certain costume. Others require more complex feats, such as getting other bears to attack it. The unpredictable, barely-functioning NPC A.I. can make more involved punishments a nightmare, and it's fairly common to spend a long time setting things up in a level, only for the target to die the wrong way and render all your hard work wasted. 

As more targets are unlocked, Panic in Paradise also starts exploiting itself to drag out the running time, forcing you to replay other stages to obtain specific costume parts, or giving you such vaguely defined instructions that you'll spend ages working out the requirements through trial-and-error. If you're the kind of gamer who judges a title almost exclusively by how long it is, you'll be pleased to know that there's enough content to keep you occupied for quite a while, more so than many PSN/XBLA releases.

I'd had too many instances of bears either getting themselves killed in the wrong way -- or the incorrect execution occurring due to my not being stood in the exact desired place -- to want to slaughter all of the 30+ targets, however. After hours of just doing the same painfully boring crap over and over, it's just too much. 

No matter how many ways Panic attempts to switch up the fundamental idea, there's no escaping that, for all its hours of gameplay, it never changes. Sure, you might need to approach some tasks with a little more care, or there might be certain new enemies who can't be grabbed and executed by traditional means, but no matter what the challenge is, you'll still end up watching the same unfunny kill animations, setting the same bear traps, and throwing the same generic teddy at the same generic cactus. Any problem will be solved by simply working out which solution of the ones you've already used needs to be tried again in that particular instance. 

As if that wasn't excruciatingly dull enough, Naughty Bear's successor frequently crashes. I've had to restart the game, often halfway through a stage, no less than four times due it freezing on me. Given the lack of checkpointing and the fact that some missions rely purely on luck, having a successful mission suddenly lock up is soul-wrenching. Other problems include poor framerate and simply bad graphics regurgitated from the first tile. It's not exactly a technical wonder. 

When I reviewed the original Naughty Bear, I said that it always remained the same, and I called it a tame, bland, badly animated, and completely unpolished attempt to be clever that fell completely on its face. I said there was no incentive to keep playing, what with every weapon being used the same way and every contextual kill being a short, dull, anticlimactic disappointment. All of this applies to the sequel. Absolutely all of it. Perhaps even more. 

Paradise is one of the most pointless sequels in existence. Some may ask what I'd been expecting, given that it was a downloadable title. I don't know, but maybe I expected that if Behavior was so intent on giving us another Naughty Bear, it had something new to say. Something it felt it never got right in the last game. Something ... something not rubbish. Could the Studio have really been so sure that the original game was good, that it was worth doing twice? I am not sure a word exists for such a level of delusion. 

Naughty Bear: Panic in Paradise is every bit as mediocre as its prequel, with the added grotesquery of laziness, exploitative padding, frequent glitching and the beating of a dead horse that had already reduced to battered mulch the last time around. I don't know why this sequel exists, outside of a cynical cash-grab or a frankly ridiculous belief that the original was almost perfect and could get away with trying the same trick twice. Both circumstances are unforgivable. 

No game about a psychopathic teddybear should be this dreadful. 



THE VERDICT

2.5

Naughty Bear: Panic in Paradise - Reviewed by Jim Sterling
Painful - This game made me feel actively disgusted most of the time. Like a disease. It might not kill you, but anything is possible.

See more reviews or the Destructoid score guide.

Jim Sterling, Former Reviews Editor
 Follow Blog + disclosure JimSterling Tips
Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

RadicalYoseph avatarRadicalYoseph
I ate vanilla ice cream and didn't put on any chocolate syrup. Now wondering if that was racist whitewashing #thanksjed.
Jiraya avatarJiraya
The cat dragged in some action figures !
[img]http://i.imgur.com/6Cu2Asg.jpg[/img] [img]http://i.imgur.com/qMFDAw3.jpg[/img] [img]http://i.imgur.com/RPUraY8.jpg[/img] [img]http://i.imgur.com/51DLqjh.jpg[/img]
Dr Mel avatarDr Mel
There's a Custom Soundtrack folder in MGSV. I can't think of a better thing to put there than the old episodes of podtoid I've been running through lately. I'll be fultoning guys and Holmes will be puttin' on mesh tank tops. Perfect.
Shinta avatarShinta
MGSV Pro Tip: Turn your brightness down to 0. It actually makes the view distance for the guards correct, and doesn't make nighttime the best option for you every single time. When guards shoot flares in the sky, the lighting looks like Dragon's Dogma.
Pixie The Fairy avatarPixie The Fairy
Proof I listened to too much Weird Al growing up: I really do hear "Living in America" as "Living with a Hernia."
Nic Rowen avatarNic Rowen
I've been playing a shit ton of Heroes of the Storm recently. It's my first MOBA and I'm SHOCKED at how much fun I'm having. Anyone else into it? Would love to get some games in with Dtoiders.
Script avatarScript
I would wait for a chance to play the game by myself, but I just have to know. Is David Hayter in MGS V in any way? Please no spoilers.
Rad Party God avatarRad Party God
Guys, serious question... How can I make D-Horse to poop?
gajknight avatargajknight
Goddammit @ FullmetalJ, you have poisoned my mind with...whatever the hell this is.[youtube]https://youtu.be/wv0iUKb80C8[/youtube] It's so, so catchy. Go suck a baguette. And thanks :3. Yes I have listened to all of it.
Niero Desu avatarNiero Desu
That time when Mr. Destructoid went to Vegas [img]http://i.imgur.com/hYEQG7z.jpg[/img]
SirDavies avatarSirDavies
As someone who hasn't played the MGS series at all, should I play it by release date or story order?
Vuster avatarVuster
Been watching a good friend play the Metal Gear game on twitch soon. I will say I can understand the appeal 100% and Kojima knows how to make a great piece of work. I think will hold off on a new pc and get this if this keeps up!
FlanxLycanth avatarFlanxLycanth
So I can plug any headphones I want into my PS4 controller. If said headphones have a mic, will it work in chat?
ScreamAid avatarScreamAid
Gee whilikers, guys. I might just explain where I've been and what I've been up to while I've been gone. That'd be a good topic for a c-blog getting me whipped back into shape, right? I'ma try to write more, so expect more of me in the future!
bloma avatarbloma
Just bought Fez for xbox 360. Playing it on my 58 inch plasma. What a beautiful game.
OrochiLeona avatarOrochiLeona
So there's a chance more MKX characters are being revealed today. Now, I'm not saying you *should* cross your fingers and say a prayer for me to get my waifu Sindel just, y'know, it would be monstrous of you to make me cry with your lack of love & support
StriderHoang avatarStriderHoang
Just so you know, I've been a Huge subscriber for a few years but I thought I had until the end of September to cancel it. So I've opened an inquiry for the refund, which is on tinypass' end of things by the way.
techsupport avatartechsupport
I once posted that Total Recall was the best movie ever made. I would like to make note that Starship Troopers is a close second. Carry on.
Mike Martin avatarMike Martin
I put too many peppers in my sausage and potatoes. My asshole is on fire. I want to cry when I wipe. But it was good.
OverlordZetta avatarOverlordZetta
One glorious Japanese twitter user made a custom LBX of one of my favorite Kamen Riders: [img]http://i.imgur.com/yp1oraHm.jpg[/img] It's like getting peanut butter in chocolate but with small robots and spandex banana men!
more quickposts


Contest!


destructoid's previous coverage:
Naughty Bear: Panic in Paradise


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -