I hardly ever even play online but the fact is that these people are just greedy money grabbers who have no right to be basically stealing from used gamers for NO FUCKING REASON!
Argh!
MUHAHAHAHAHAHAH
Oh man.. I sort of love this. It's not that I'm purely a sadist (as I think online passes are a GOOD thing or, at the very least, not a BAD thing), but I am beginning to get a sort of twisted joy out the cycle of bad editorialism, sensationalistic coverage, and rage filled comments from whiny, spoiled "gamers" who would rather steal or buy used than make a contribution to the industry.
WAH WAH WAH! MY GAME REQUIRES ME TO ENTER DIGITS BEFORE I CAN PLAY ONLINE! I HAVE SUCH GREAT 'PRINCIPLES' THAT I WILL NEVER GAME AGAIN!
Hmm. Seeing as I already pre-ordered and paid in full it's not a huge deal to me either way, but it's interesting to me that EA has tried to usurp Activision and the MW series in every conceivable way and yet it is Activision that is able to support the largest multiplayer game series of this generation by NOT supporting online passes. If EA had to copy something from the MW series, I wish it was theit stance on online passes.
LOL Brilliant!!! :D
I actually want to end every sentence with "Poor EA" from now on.
Technically speaking, they are pleasing their customers. If you buy the game from them, you get the online pass. If you buy it used from someone who had already used the online pass, you don't have it. However, if you buy it used, you aren't really a customer of theirs. You become one when you buy an online pass.
So, yeah. They are pleasing their customers. You guys just have a really dumb idea of what the term customer implies.
While the whole online pass conecpt could be done better, this isn't just EA looking for short-term profit (although it's probably that aswell), its also about the developers actually making money not just to maintain the servers, but to feed their kids, have a house and all that...
People who defend online passes as necessary are uninformed at best.
"its also about the developers actually making money not just to maintain the servers, but to feed their kids, have a house and all that..."
The industry is worth $60 billion (est.) this year, and according to current growth models, it will be worth $70 billion by 2014. The industry is not hurting. It is, in fact, thriving in ways no other entertainment medium is, during a time where the economy is terrible. There is no "poor developers" argument to be made.
I think, at the end of the day, whiny "gamers" simply have no idea how money works. They think that more money in "greedy, evil corporate hands" is just money that disappears or evaporates. That money doesn't do any good! It just goes back to the video game developers, and what did THEY ever do for gamers? Well.. you know. Besides making all the games we love, which are the entire reason for our gaming community to begin with.
The fact of the matter is that more money going to game developers means: 1. More games, 2. Riskier games (if they can assume 10% higher profits on average, they can greenlight games that otherwise wouldn't be greenlit), 3. Potentially, cheaper games, although I don't want to get into a big technical economics argument here.
However, when you buy used, money goes to GameStop. Not to the guys who actually MADE the game you supposedly love as a "gamer." What does GameStop do with it? They open more upscale pawn shops.
Anything that leads to more money going to developers and less to GameStop is GOOD for the gaming industry.
And, before you all bitch at me that I must be rich to buy new.. no.. I just look around a bit. Used CheapAssGamer or SlickDeals or SOMETHING and buy new games for like half the God damn listed price. Used games are like 5 bucks off. Actual sales give you far greater savings than that.. and some of the money still goes to the programmers, artists, musicians, writers, and game designers who worked hard to make a product you enjoy.
Yep. The industry is in such good shape that developers never go out of business; producers never close up shop; and games are never skipped because of worries over profit:cost ratios.
Yep. More money to the industry just disappears down a black hole. Because, you know, that's how economics works.
(LOL!!!!)
"There is no economic need for online passes, the thought that a strong used market harms the new market is laughable."
I guess if you just SAY the used game market has no impact, then it has no impact, right? Because thinking about it for more like 5 seconds makes it seem damn near obvious that used games hurt the industry.
Whatever. Keep being a parasite on the gaming industry. I just wish you would stop acting so God damn preachy about being parasites.
A strong used market is a sign of a strong new market, they are inherently tied to the exact same market forces. You cannot make a case that the used market is hurting anything in light of the astronomical growth the gaming industry has undergone in the last half decade.
There is zero proof that Gamestop harms the industry, and taking a single look at their anual revenue report proves how much money they contribute directly to the gaming industry at large, as well as consumers. There are better choices, for sure, but your assessment that Gamestop is harming the industry is flat out wrong.
"He justified this with the false argument, "Because servers cost money, and used games don't make developers any money." "
It seems as though you're ignoring the second half of the guys statement about used games not making developers any money, because that part isn't false lol At least the guy was (somewhat) honest about it.
I know you think you are making a point, but what you are suggesting goes against basic economic principle. You have nothing but anecdotes, none of which have any real basis in fact whatsoever, while the numbers speak for themselves.
I implore you to provide any evidence backing anything you've said. Anything at all, because the industry itself has not provided any, and havent so much as tried to.
Again, you're showing that you don't understand the first thing about economics. Just because the gaming industry is healthy overall doesn't mean that bad things don't have repercussions. If the gaming industry could be sure about a 10% higher profit on each game, for example, then you would see more games developed, higher budgets on games, and RISKIER games developed. You know all that whining about repetition and lack of originality in games? Sequelitis? That's driven largely by the kind of industry we have. If there was a bit more assured profit, there would be a bit more risk-taking. Not a LOT more, but probably enough for some interesting games here and there. You could also save a few studios who were on the border between successful and failure.
"There is zero proof that Gamestop harms the industry, and taking a single look at their anual revenue report proves how much money they contribute directly to the gaming industry at large, as well as consumers. There are better choices, for sure, but your assessment that Gamestop is harming the industry is flat out wrong."
Again, what exactly is your argument? Used games are blatantly harmful for the industry.
Anyone who buys used is a potential new game customer. Used games are far closer to "lost sales" than pirated games because you have clear evidence of intent to purchase.
The only argument that really stands about used games is that they somehow finance new game purchases. I highly question the impact of this, but, even if it is true, the world would be better off without used games. Why? Because, if used games really have that impact, it should lead to less new game sales. The result of this would be quicker drops in prices and (potentially, in the long-run) lower new prices to begin with.
Why is that strictly better? Again, because ANY DOLLAR THAT GOES TO GAMESTOP IS A DOLLAR THAT DOESN'T GO INTO GAME DEVELOPMENT!
I also love the figures you toss out nonchalantly. From what I gather, the U.S. console market is around 8-10 billion dollars a year. GameStop's used game revenue, however, floats around 1-2 billion dollars a year.
Yeah.
What the hell are these "basic economic principle" you mention?
Here's a basic economic principle: one dollar cannot be in two places at one time.
Any dollar in Gamestop's hand is a dollar not in the hands of game developers.
Listen, I've repeatedly made a long argument for why used games are bad. If you want the full economic model, please check my C-Blog on the topic.
I have YET to see a GOD DAMN ARGUMENT from used game people other than blanket assertions that used games don't hurt the industry.
Many of these same people are anti-pirating crusaders, which is HILARIOUS! If anything, used games better fit the bill of "lost sales" than pirated games. Why? Because used game purchasers have undoubtedly demonstrated intent to purchase and are simply not going to repurchase it new. Pirates of games never demonstrated intent to purchase and, often, are still willing to actually buy the game in the future.
By that metric, used games are worse than piracy. But, of course, there is this nebulous counter-argument based on.. economic principles? Perhaps you can convince me by showing me these principles?
ROFL
The problem with you're "developers are going out of business" statements is that you took a fact and disputed it..with I'm not even sure. The problem with the video game industry right now is that the Devs don't get enough of the money, while EA, Activision, etc eat it all up. Then close their studios.
And also technically, if you buy NEW at gamestop, all that $60 goes to them. They bought the game for like $50 and they keep the $10 profit. When they run out/low, then they'll buy more copies from the publisher, but it's still their money to spend. That's true for every retailer.
and honestly, I'd rather spend $50 on a used copy of a game I can return from a store than $30 I can't from some guy online. I usually buy my games new, but I'll go used if it's a title I'm unsure about.
The server can't just wipe out inactive accounts, since that will piss off those who just stop playing for quite some time.
But last I checked, profile data is minuscule and the GB/dollar ratio is very small. The storage space used by the profile is most certainly NOT worth $10, and if it is, they need to fire their programmers.
Perhaps you should consider that the alternative is often a new copy that no longer gets put in the tray. When a game is sold back and bought used it keeps it in active circulation longer which means more server load over the lifetime of the disk. You fucking dolt.
You make zero sense in your arguments, but I'll humor you in the possibly vain hope you learn something
Your assessment that the industry would make more money without used games is conjecture at best. Again, there is no proof that used games hurt the industry, and there is plenty of anecdotal proof that they help. If you want the numbers, I'll provide them for you.
"Used games are blatantly harmful for the industry". Again, if you want numbers, I would be more than happy to provide them. It is not like it is hard to find Gamestop's annual revenue reports.
"The only argument that really stands about used games is that they somehow finance new game purchases. I highly question the impact of this, but, even if it is true, the world would be better off without used games. Why? Because, if used games really have that impact, it should lead to less new game sales." -- This goes against how a used market actually works, and I'll give you an example in a second. As far as your doubt as to whether or not this has an impact.... you guessed it! I'll provide actual numbers if you want them.
As for that example. In the last few years, the new car market tanked. When the new market became unhealthy, the price of a used car skyrocketed to the point where used vehicles became nearly as expensive as new ones as demand started outpacing supply. As a result, the used market tanked. Now that the new market is rebounding, the used market is becoming healthy again. The point is that you cannot have a strong used market without a strong new market, the used market lives and dies by the health of the new market.
"I also love the figures you toss out nonchalantly. From what I gather, the U.S. console market is around 8-10 billion dollars a year. GameStop's used game revenue, however, floats around 1-2 billion dollars a year." -- Again, if you want the numbers, I will pull them up. They are not at all hard to find.

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