I understand what you're saying, but i like the way those two sentences stand out so well.
Although, why wouldnt you??
It may be asking too much, but please please PLEASE include more articles such as this amongst all the Wii rip-offs and PS3 bashing. This is the kind of stuff that makes video games great.
Unfortunately, I feel as though if the game did move into the realm of realism it would lose all its impact because it would be demoralized by the mass media and never gain attention for what it deserved, providing a socially adept and jarring critique on the world at large. Instead, it would just be a "killing simulator" that was "too real for little Jimmy to know the difference" whether ir ever caused any real violence or not. But, then again, such are the sad times we live in.
killing someon cause they named a teddy bear a certain name
is stupid
if i had a NUKE
Other than that, to me it felt entirely like any other COD game or any FPS with bad guys. Point, shoot, progress, checkpoint reached, repeat. I still missed a lot of IED's, proper ambushes and militants with actual tactics and brains instead of dumb, scripted Arab npc's. Basically I missed everything that makes Liveleak great, although the AC-130 was awesome.
I still hope that Haze will deliver on its promise of social-political commentary. It will have to go a long way beyond what they've shown so far.. In the meantime, I hope someone will make a decent COD4 type of game where you are not the westerner. I want to shoot whitey dammit!
I do think that games have room for social relevance, but I also think your type of keenness and insight is in the minority, Anthony. Not everyone's going to do some deep thinking after they tear through an exciting war game. I haven't played Call Of Duty 4, so I should probably reserve judgement until I do. Your description of the game was excellent; my interest has been piqued ever since I heard it was removed from WWII.
I believe they chose a blank good vs evil situation to avoid contraversy here in the US. This isn't Rockstar here, so you'd be looking at politicians pointing at this game, calling it "unpatriotic" and a "morale-killer" for the troops, and whatever other garbage they throw around to justify the war in Iraq.
Maybe the next step in war FPS games is, as you said, an ambivalent grey area in the field of warfare.
Please return all 4.0 and 5.5's to the main office or have them replaced with our signature 7/10's.
PSS. So was Assassins Creed.
PStriple. But Bioshock got GOTY award?
PSSS...S. Naruto wasn't better than all three mentioned above.
PSSSSSSSSS. Rev Ant is racist against games carrying Ass in the name.
I was all set to lay into you for coming down on you Rev for coming down on COD4's lack of a relevant plot, but you build a solid defense for your assertions. I don't agree with you entirely; the narrative's lack of commentary wasn't a sticking point for me. The fact that Infinity Ward chose to move away from previous real-life combat scenarios for this latest game is an excellent point, but there's a strong argument to be made of course for the relative value of a fictional story.
Games don't necessarily have to make us think or look outside the escapist box in which they tend to reside, but COD4's FPS "death" and AC-130 levels (I agree 100%) certainly prove that they CAN in much the same way that BioShock's "would you kindly" twist did.
Whenever I find myself pondering issues such as this I'm forced to remind myself that video games are still an emerging art(!!!) form (screw you Ebert). It wasn't until 30 years or so after the birth of film that sound came into the picture; true color (i.e. not painted) came even later. Who knows which developments will mark the continued evolution of gaming as the years go on. I truly believe that, over time, the foundations upon which interactive storytelling is built will become one of the dominant artistic forces in our culture for the expression of important themes and ideas.
Definitely will give this one a shot though...just so long as that video of the bombing run does NOT have that shitty music in it.
Fiction is not an automatic irrelevance. Would you say the same of BioShock's utopia-gone-wrong criticism or the emotional pull that Shadow got from people, just because they're fictional?
CoD4 is about the most relevant game to come out this year, regardless of backdrop.
Having played about half way through the game, I was finding my self more and more, empty, as each level progressed.
the black and white of the game was more jarring to me then any other part, and thats with how jarring the player deaths were (intro, nuke, etc). I think it reached its peak when I was in the AC-130, and just like you said, found it identical to the video that we've all seen from real life that leaked sometime earlier this year.
Just recently I went and saw the new film by Brian DePalma, "Redacted", which tells the story of a US Army squad that mans a checkpoint in Iraq. They're descent in to chaos as the mind numbing bordem and then stark horror of the war effects them, and what the real nature of war is when the very thin line of command authority collapses.
COD4 makes "war" look easy, in terms of moral justification, and your sentence in this review about this is how George W Bush must see war strikes it on the head exactly.
I continue to load up COD4 multiplayer (Hardcore mode is awesome), but I'm having a real hard time playing Single Player with the weight of its story having a big impact on my ability to process the visceral parts of the game.
I'm actually extremely surprised this game hasn't gained any traction in the media with its extremely detailed level of violence and hyper-justified position on using violence to solve problems. Though with its "RA-RA America Kill the Jihad" theme, I guess its ok to kill brown people...
As a new member, I just want to say your treatment of the recent Gamespot firing, combined with this review have made me create an account, and I'm adding destructoid to my daily list of sites to visit.
PLEASE continue to deliver reviews of this caliber, that actually address the nature of games in our society. COD4 represents a perfect example of the dangerous line that can be crossed. Those of us who are sane enough to recognize it as a *GAME* and those of us who use it as justification for acting out in violent ways. If a game like COD4 can go by with out being TALKED ABOUT for its content, then we have no justification as a society for being angry about games like Manhunt and any of the others that get censored or put in the media spot light.
For the record, I'm anti-censorship, and would never suggest a game NOT be made because of its content. Just that it be consumed intellegently.
Thank you for actually DISCUSSING this game. And not just saying it rules cause its well done. (which it is, just... a-morally)
While I agree wholeheartedly with the first half of the article (those moments were some of the most intense and disturbing sequences I've ever experienced), I have to disagree with the "social irrelevance" section.
Part of the difficulty of setting the game in Iraq is the actual nature of the conflict. Not being a traditional war (and COD4 being a traditional FPS), the conflicts portrayed are very different situations. The Iraq War (barring the "shock and awe" invasion) is not characterized by massive gun battles like we see in this game. To have a traditional shooter set in the current conflict, there would need to be tremendous liberties taken, which in turn would detract from the realism of the game and soften its impact.
I think that the scenario it presents us does present a pretty anti-war message, and not just due to the sequences you described in the narrative brilliance section. In the middle east sections especially, I felt a pretty sick feeling in my stomach during many of the set piece battles. Indiscriminately killing so many people in such a realistic setting is a disturbing experience, and I think the way the game frames everything is pretty remarkable.
Another great aspect of the storytelling is the personal nature of the story. You really don't feel like some big macho killing machine (unlike say, Gears of War). Most of the sequences make you feel like you are just barely trying to survive and hoping your squadmates do the same. This is important, because most modern fps' don't focus on surviving, but on killing. There is a distinctive defensive aspect to this game which forces the player to think about the situation in a much better way than a heavy-handed anti-war story.
I personally don't think games have reached the level of storytelling needed to exactly portray the Iraq War, but I think that COD4 did the best job possible at portraying these sorts of current events.
This probably didn't make much sense, but that's my two cents
Call of Duty 4 changed that, and for me, bring English, it helped me identift with the plot line that little bit better.
There were so many stand out moments within the game, the ones already pointed out, but also quietly making your way through Pripyat, crawling through the fields in your Ghilli whilst the enemy is slowly searching for you, that was probably the first time a game has actually made me nervous about being caught, as with Metal Gear, you always knew that you could run off and hide, this, there was no option but to tread incredibly carefully.
Also, the only other games that I can think of that have had a "proper" death that either, A) effected the story line, or b) effected how you approached the game were probably Silent Hill (the beginning where you believe Harry has died, only for it to have been a dream) and Final Fantasy VII, the obvious one being Aeris' death, but also when AVALANCHE are caught and imprisoned shortly before Weapon attacks, I was highly concerned that I'd lose every member of my team that had been captured.
Thanks, but no thanks... Call of Duty 4 got it exactly right. I have no interest in "playing" a game set in an ongoing, politically-charged war. I play games to escape the everyday, not to be lectured about it.
(we shouldn't humbly await acceptance either)
Oh and EternalDeathSlayer, Chavez is far from the worst of them and is the subject of some nasty propaganda right now. Plus, if the domestic politicians/media don't get videogames, imagine how they may be percieved in Venezuela by a nervous regime that has experienced the blunt end of America's foreign policy before..
But i digress
It's not the sole act of fiction that makes it irrelevant -- it's the fact that COD4 says one thing and does another. BioShock, Mass Effect, and Half-Life make entire stories and universes behind them, without necessarily claiming to reflect the reality of a specific era or location: they strive for realism, in many senses, but their stated narrative goal has nothing to do with recreating real life.
Call of Duty, on the other hand, operates under a pretense of (within reason) expressing what war is really like -- the quasi-realism precedent was set up by CoD 1, 2, and 3, and Call of Duty 4's mission statement is right there in the title: "Modern Warfare."
If Call of Duty 4 wanted to be about real warfare of a certain era, as the other CoD's were and as the title promises, then to throw its story away on a completely absurd "terrorism hunt" scenario which shares nothing in common with reality (as the game has promised it would) is to suck an immense amount of relevance out of the plot.
Threepwood:
I think that were the setting to be changed to the Iraq War, we'd have to see a total change in the gameplay style...which could be immensely interesting in and of itself. Rather than engaging in straight-out gunfights, ambushes could come from everywhere, your enemies would look just like civilians, and there's no clear objective outside of survival. It'd make for a pretty unusual, iconoclastic experience, but I feel like we could be ready for that.
I also don't buy the grayness of morality in the conflict in Iraq. From what I've read I'd say there's plenty of absolute good and plenty of absolute evil.
But if they were looking for political and social relevance, I think they should have done something completely different. It is not necessary to focus on the actual Iraq war. The player would suffer a massive blow if, after playing through the game, it was discovered that there were no nukes... just a game of power in which you were a simple pawn.
That would be a win, in my humble opinion.
I think it's something that would be better handled by an indie game or new franchise at this point (well, politically it could probably only be created as an indie game).
I definitely think it would be an interesting experience, but the only way I can see it working is as something other than a shooter. I could see it working off of an improved mass effect system, with the dialogue more of what was promised originally (being able to actually interrupt people etc.). I also think one of the biggest barriers to the game would be scripting, as I think a scripted experience such as the COD games would hamper the effect. I also don't think competitive multiplayer would really be possible without some questionable moral choices (and I dont mean that in a good way), which would also probably prevent the game from being under a COD banner.
I'm also not sure most gamers are ready for (or interested in) this sort of thing yet. I think the way COD4 handled the situation was very diplomatic and sly, wrapping up these thought-provoking half-real scenarios into a fun shooter that everyone can enjoy.
i was angry at the end of the game. i thought it was perfect, but i felt like i should not have survived. i thought infinity ward had done the best job of conveying that there are no winners in war, and i was really hoping everyone would just be D-E-D at the end of the game. damn, i'm morbid.
its dangerous, and contradictory as well. they want to portrait war as a bad thing(they do this intentionally, contrary to what rev thinks), yet they paint it black and white, confusing us normal human beings who has functional brains.
the question would be would it sell? it might to those who are older and wish to get some kind of moral thinking out of a game, but for younger audience (who obviously get their hands on a game whether or not it has an M rating on it) might not get such deep ideas and won't fully enjoy the game itself.
i loved call of duty 4. the gunship level was by far one of my favorite parts of it solely because it was almost exactly like other real videos i had seen. but with all the points that you've made, the game triggers an entirely different level for me, so thank you for making me actually think about what I'm doing.
In real combat i don't think there would be a narrative, theres so much noise and shit going on, and your ears ring like bells because of all the adrinline.
I haven't read through the comments yet, but I am planning on it. there are just some long responses so it is gonna take time, i look forward to the rest of your guys' thoughts on the game.
On a side note, I'm stuck on the sniper level on "Hardened." I'm at the part where you have to place the injured MacMillon (sic) on the grassy area next to the Ferris wheel and fend off the enemy until "Big Bird" arrives. I can survive up until "Big Bird" touches down, but get killed as soon as I pick up MacMillon to bring him to the chopper. Any suggestions?
Also, if anyone has the 360 version and is looking for someone to play online with, my gamer-tag is Ascythopicism.
Also, it really was scary how similar those two gunship videos were. Even down to the "do not fire on the mosque/church."
I'd like to see a game where the realization is made that these "terrorists" are really fighting for their freedom or that their extremist religious hatred for the west is a product of the west's meddling in their affairs in years past. They're not just "crazy arabs." Sure the extremist views of Islam are pretty terrible (just like any other religious extremist view) but did they just decide one day that they hate the west? Could it have been a psychological evolution that began with western countries treating them atrociously and therefore the "extremists" adapted their hatred of the west into their religion?
Anyway, I'm sick of killing evil terrorists in games.

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