Namco Bandai comments on Pac-Man 3DS save-slot
Last week, we found out that Pac-Man & Galaga Dimensions for 3DS had become the first game to copy Capcom's controversial single-save scheme, whereby the cartridge comes with one block of data that can never be erased. Namco has since confirmed this, and said ... very little to justify itself.
"There is no way to erase the save from within the game itself without misusing the hardware, causing corruption," a company rep told Shack, promising dire consequences for anybody who wants to have some control over a product they've paid money for.
The company believes that its solo save slot isn't an issue, however: "It takes a very long time to get high scores on all the games to fill up the rankings as each game is a stand-alone title. [Each game] would take an average person 8-10 hours depending on skill level to max out. With 6 games, that's 60+ hours to fill up everything with good high scores."
Unlike Capcom, Namco has not addressed used gaming at all, which I feel betrays the publisher's intentions. This is the reason why I personally won't be purchasing this game, despite originally having plans to. I feel too strongly about the importance of the used game market to support something that so directly attacks it.
Namco Bandai explains Pac-Man & Galaga Dimensions 'save schemata' [Shack News] Setup email comments
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