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Nadeo started working on ShootMania in 2005 - Destructoid




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ShootMania  



Nadeo started working on ShootMania in 2005


2:45 PM on 07.15.2011
Nadeo started working on ShootMania in 2005 photo



ShootMania has been in development for how long?! In a chat with PC Gamer, TrackMania developer Nadeo dished out new details about the mysterious first-person shooter.

"A whole experience system could have been implemented into TrackMania, but a game based on skill is more interesting for the people we like to play with," says international project manager Edouard Beauchemin. "With ShootMania, it's the same thing. It's based on skill. There are no RPG mechanics. We want to make it as pure as possible."

"It's going to be a pure run and gun game," he says. "Even for weapons -- we limit it to a few so you don't have to think about buying the right weapons at the start of the game. You'll come with a gun in your hand and you'll start shooting. It's got a fun spirit. You're not pretending that you're a sniper from the US army. You're there to enjoy your game."

Sounds intriguing, and given how well customization worked for TrackMania, I'm eager to see how it'll translate to a completely different genre. Also, the art style. Can't wait to see how that looks.

Shootmania in sixth year of development. Nadeo making it "as pure as possible" [PC Gamer] [Image]








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