By my definition, any time a new game in a series rejects technological advancements and changes in "mainstream" gaming trends, that's a rebirth. Final Fantasy IV: The After Years, Mega Man 9, and of course Konami's own ReBirth series on WiiWare are the best examples, while Bionic Commando Rearmed, TMNT: Turtles in Time Re-Shelled, and New Super Mario Bros Wii don't quite fit the bill.
Trying to win over new gamers with polygon-based graphics and techno remixes isn't what a rebirth is about. A true rebirth can't do anything to remind the player that they live in the age of the polygon. Instead, the game must transport the player backward, allowing them to feel like they've traveled ten, twenty, or even thirty years into the past. If you don't feel "born again" into a prior era of videogame history, then you're not playing a rebirth game.
This is the sort of thing I think about when I'm driving in my car or waiting for my bread to toast. I don't think about the economy, or my cholesterol level, or my receding hairline. I think about which videogames could best help me forget about all that "grown-up" garbage. Hit the jump for the games I think could best do the job.
[Note: I finished writing this post last week. The fact that more than a few of the games here can also be found on Jim's Ten classic games that didn't age well post is entirely coincidental.]
Mortal Kombat
For the record, I've never really liked Mortal Kombat. There are many reasons for this: the characters all having the same normal moves, the over-reliance on shock value, the crappy animation, and the god damned block button are just a few of the the things that alienated me from the most popular games in the series. I never understood why anyone would ever play Mortal Kombat II over Super Street Fighter II. Actually, I believe that the Mortal Kombat II craze was the very first time I looked at what most gamers were playing and thought, "What the hell do you see in this trash?", a thought that has crossed my mind many times since.
Well, now that I'm a bit older, I've grown to appreciate the first three Mortal Kombat games and the Big Trouble in Little China aura they give off. Seeing people in ridiculous costumes fight each other really is fun, just in a tongue-in-cheek way that I was too serious to understand when Mortal Kombat was actually popular. Since the series has gone the way of the polygon, it's really lost a lot (if not all) of its plucky, ridiculous charm.
Mortal Kombat ReBirth could do more than just bring back FMV stupidity. It could also work to make right a lot of the things the original motion-capture games did wrong. They could make every character play differently from each other this time, as well as improve the fluidity of the animation, and add more kick-ass monsters like Goro and Montaro.
Seeing a semi-fit dude in a spandex and Ray-bans punch a man with metal arms squarely in the balls made a lot of kids happy in the mid-90s, and I think it could do the same thing for the youth of today.
Donkey Kong
The time is now for Nintendo to put out an all-new, all old-looking Donkey Kong game. Well, the time was actually a couple of years ago, when The King of Kong was at the height of its popularity. That doesn't mean it's too late to harness the newfound appreciation that the film has brought to the hard-as-hell, high-score-hungry days of Mario's past.
I have to admit, a little part of me died when Donkey Kong Country came out. It didn't look, play, sound, or feel like the real Donkey Kong. I'll never be able to say for sure if those SNES games are any good, because their misuse of the Donkey Kong name will always sour my perception of them. Even the newer, more true-to-their-roots Donkey Kong games like Mario vs. Donkey Kong lack that certain Donkey Kong charm.
Donkey Kong on the Game Boy is what I'm talking about here: sprite-based graphics; linear, puzzle-like levels; and mercilessly tough difficulty. Make it look more like the original arcade Donkey Kong, throw in Donkey Kong Jr. (both brown and pink versions) and Stanley from Donkey Kong 3, then put it on WiiWare/DSiWare, and Nintendo could make millions of "lapsed gamers" like Steve Wiebe very happy.
Monkey Island
How are you guys liking those new Monkey Island games? Better than nothing, right? Well, how many of you can say that you prefer the way the game looks to the first three games in the series, or the recently released The Secret of Monkey Island: Special Edition?
Well, for me, the series started to lose its thunder soon as polygons and voice acting entered the equation. The polygons lacked the life and beauty of the sprites, and as for voice acting, well, I generally don't like it when my videogames talk to me, and Monkey Island 4 was no exception. Not only would a new sprite-based, non-voice-acted Monkey Island game appeal to hundreds of thousands of ex-fans of the series who consider sprite-based Guybrush to be the only "real" version of the character, it would be cheaper to make and easier to distribute than the Monkey Island stuff that Telltale is making now.
Anyone who has played the WiiWare ports of Tales of Monkey Island can attest to how much a bad port can break a Monkey Island game. Go sprite-based and subtitled, and a new Monkey Island could easily fit on every modern console, from DSiWare on up.
Metroid
Peoplehave been asking for a new home-console-based 2D Metroid since Super Metroid came out. Metroid Fusion was nice on the GBA (and the GameCube's GBA player), and Metroid: Other M looks promising, but they both sort of miss the point. Super Metroid showed the world how amazing it can be to explore an intimidatingly large, mysterious, beautiful, and dangerous world made of 2D sprites. This is an experience that can only happen in videogames. 2D sprites, when viewed on a big screen, can be like a piece of minimalist art in motion, like an animated mosaic come to life. Super Metroid's Samus sprite, with its quiet, haunting standing animation, was one of the first games to show me how powerful 2D graphics could be.
That's not even mentioning how much better 2D platformers play on a big screen, allowing for a larger, more interesting field of play and the ability to see exactly how close you are to the things you're jumping off/on. A slightly shimmering, pixel-perfect jumping 2D Metroid game on home consoles could be a huge deal. If done right, Shadow Complex would pale in comparison.
Metal Gear
Here's the thing: I just want more Metal Gear, and I want it to be less than 50% cut-scenes. I've come to terms with the fact that no 3D Metal Gear game is ever going to give me that. As everyone knows, Kojima consistently uses the Metal Gear games to make interactive CGI movies now. They're great movies, too, but I still want Metal Gear games I can play.
There is also something to be said for the special old-school-meets-new-school experience that the good (meaning, MSX) 2D Metal Gear games provided. Combining Pac-Man-style hide-and-seek with Zelda-style arsenal building and puzzle solving, all with a Hollywood action film twist, was a stroke of genius. There's nothing quite like observing the battlefield from up on high, being aware of the placement of every enemy, and guiding 2D Snake against impossible odds through a veritable minefield of traps, jerks, search lights, and freaks.
Finally, I miss the 2D illustrations in the classic Metal Gear codec talks. We've already seen Sean Connery and Sylvester Stallone in past 2D Metal Gear conversations; I wonder who we would see today. Matt Damon? Owen Wilson? Barack Obama?
Man, it would be so kick-ass to see an MSX-style sprite of Barack Obama giving shit to Solid Snake, then treating him to a tasty burger at the end of the game.
Final Fight
With the success of Castle Crashers, 2D beat-'em-ups came back to the forefront of the gaming world. That's why it's so weird to me that Capcom has yet to do anything with the Final Fight franchise. The last two games in the series, Final Fight Streetwise and Final Fight Revenge, both sold poorly and kind-of smelled, so perhaps that's why Capcom hasn't touched the stuff since. That would be crappy logic, though, as neither of those games were co-op beat-'em-ups, and they both featured ugly 3D character models that did nothing to appeal to longtime Final Fight fans.
Good Final Fight games are about witnessing well-animated, highly detailed sprites beating down a horde of unreal, unintentionally funny interpretations of American street gangs. Doing this kind of thing with a diverse roster of playable characters, two-player co-op, and a deep fighting system wouldn't hurt, either.
Really though, it's the sprites that I care about the most, which brings me to the last entry on the list.
All Capcom game series
Really, any Capcom game ever made could use a ReBirth. I don't care if we're talking obscure series like Captain Commando, or games that haven't even been in 2D like Okami -- they could all use a dose of Capcom's unmatched skill at sprite artistry.
Ask any aspiring sprite artist and they'll tell you that outside of the Metal Slug series and a few other select games (like some of those mentioned above), all of the truly top-class 2D sprite-based games were created by Capcom. Everything from the simple iconography of the early Mega Man games, to clean-but-vibrant work on the early CPS-1 games like Strider and Ghouls and Ghosts, to the silky-smooth, bursting-with-imagination stuff like Darkstalkers and Street Fighter III -- Capcom spent over twenty years as the reigning king of 2D game artistry.
These days, I can't remember the last time Capcom put all their muscle in a 2D sprite-based game. Though Mega Man 9 was a great start, and the DS Mega Man games are decent, they just aren't the same. It doesn't have to be that way. I'm thinking that Capcom could once again make waves with all-new, retail-quality, sprite-based titles.
As of the past couple years, 2D graphics are officially out of the doghouse. King of Fighters XII, Braid, Muramasa, BlazBlue, the previously mentioned Castle Crashers, and countless other 2D games are currently making money. Hell, I can't remember the last time a 2D sprite-based game didn't make money. Fans of the genre are so loyal, and often, so desperate for a new sprite-based game, that they'll buy any of the sort they can get their hands on.
The audience is there, Capcom; you just have to tap into it. I mean, can you imagine a new Viewtiful Joe game with Street Fighter III-quality graphics, or a 2D Resident Evil that plays like Castle Crashers?
Okay, now imagine it with good graphics and gameplay, and you'll get my point.
2D sprites are awesome. They have powers that can't be found in other forms of art. It took a little while for the shine of polygon-based graphics to quit blinding people to that fact, but it seems that the public can once again see how great a sprite-based game can be. I just hope that today's game developers figure that out sooner rather than later.
That RE beat-em up looked good. I could definitly see that as something I'd be willing to buy as DLC.
Was FF4:AY any good? Still debating on that one since it's so expensive.
Also, I think we're entering an age in which snes/genesis style graphics are on the rise again. Seems with all the crap we're fed via flash games and facebook apps, those games are able to be experience a sort of renaissance.
...Did I see Dr. Manhattan in that MK character select screen?
Anyways, good read, I'd definitely love to see more big-name sprite-based projects. I'd probably kill somebody for an old-school styled Mega Man X revival.
Agreed on a true 2D Metroid Rebirth, Shadow Complex already pales in comparison to Metroid and Super Metroid. However I'm much of a fan of good 2.5d remakes, Bionic Commando: Rearmed is amazing (TMNT:Turtles in time re-shelled, not so much), I would prefer to see Metroid given the loving treatment that game got than an oldschool throwback like Mega Man 9.
You know, MK vs DC is actually quite good and manages to recapture what made MKII so great. And unlike EVERY FUCKING OTHER FIGHTING GAME actually has a decent story mode.
I still play Super Metroid on my SNES every year at least once or twice the full way through, hoping somehow it's going to be a brand new game for me to experience. It isn't. But it's still so goddamned satisfying. Maybe I'll just have to play through Shadow Complex again and pretend its a new, good Metroid.
Jonathan: If new Monkey Island games looked like old Monkey Island games, they would have a hard time selling it to new customers.
Sure, WE would buy it, but would people who have never heard of it?
I feel your pain, and I do agree about the polygons, but personally I kind of liked the remade graphics in the Monkey Island remake that I payed 10 bucks for on my 360.
Viewtiful Joe was perfect with it's 3D art and 2D plane. I don't think sprites could get the message across any better than what Capcom did.
I also don't think Mortal Kombat died after the 2D era. Deception was a surprisingly good fighter, albeit one with a limited move set. It may not have tournament legs, but that didn't mean you could slam random buttons and win. I played like a lesser version of Virtua Fighter, but gave you a crap ton of extra stuff to mess around with.
I also have to ad that I really enjoy Monkey Island's voice acting. Adventure games are amazing, but its hard to get into a lot of older ones when there is simply text scrolling that I cannot control. It often times stays up for too long and leaves me wondering, "C'MON, MOVE!!!" I then forget what I read and usually miss the point of the conversation.
Still, you do make some great points. A lot of newer gamer series could use a rebirth to get back to their original roots.
I thing you are a good editor, I like reading your articles and the point of view you bring to the site. I quite enjoyed this article as well, some great ideas going on.
BUT
"They're great movies, too, but I still want Metal Gear games I can play."
I thought that this was something trolls said. The "long cutscene" gripe is a perfectly acceptable problem to have with MGS games. But things like "interactive movies," and "MGS is my favorite movie" need to stop. They're juvenile.
Sorry I made such an angry comment. I'm a rabid MGS fanboy.
But like I said earlier, this is a good article. Seeing the budget that gets pumped into some modern day games being redirected fully to an all 2D sprite based project has the potential to be amazing.
While I don't mind adventure games talk (although, I do find Guybrush's voice annoying and unsuitable), I agree that Monkey Island should be 2D.
When Telltale formed with the vision of making point & click adventure games, what possessed them to hire 3D graphic artists? Adventure games have nothing to gain from being 3D and never have looked that good when they are.
I also that RE beat 'em up looks terrible, but it's mostly just the animations.
Agreed, except for VJ. One of the best things about VJ was the 2.5d cel-shaded look of it, making it sprite based would lose the charm of it. Also go back and play the original, shit still looks pretty damn good these days.
Having played viewtiful Joe on the DS, and being gobsmacked by the brilliance of it, one with the same graphic style as the megaman games on the DS would be great. In fact on the DS, such a game would work brilliantly, and on the PSP.
However, I don't think it would translate well to consoles if such a sprite-based graphics style was used. Playing one on the PS2, it is one of the few, SF4(PS3) being another one, that traversing a 2d plane with 3d graphics felt absolutely natural. By making it sprite based, that feeling of '3Dness' would be gone, and I daresay the devs of the game worked so hard on making the game look as it is.
One of the main selling points of viewtiful JOE was the blending of 2d and 3d, it was focused on in the game play as well and only god knows how long they perfected the play style and mechanics of the game. Simply put, when you think of 3d on a 2d plane, the thought of 'it can't work' might enter your head, it certainly did mine when booting up VJ 1 on the ps2, but 2 hour later it was one of my most loved games of all time, still is. I think that was one of VJ's main strengths, that that it could bring two dimensions together so well, that you forget what the game tries to do and enjoy the great gameplay, that's the mark if a great game. Being in sprite form would lose some of the magic, IMHO.
Great article dude, it would be wicked to see a MGS in sprite form!! :)
i for one would love to see a blaster master rebirth. or river city ransom. with all these recent games using RPG elements we could use a good RPG beat-em up.
@Phoenix Gamma: Totally - Zero Mission was actually awesome. It returned to the non-linear exploration of Super Metroid but kept the stellar graphics of Fusion. Granted, Zero Mission is now several years old and Metroid could STILL use a 2D rebirth, but still.
Hilarious - I just got into an argument with someone who insisted that Nintendo was the company that ignored beloved franchises more than anyone, and when I retaliated with a list of Capcom games that Capcom refuses to bring back, he replied with "I've never heard of those games."
Kids these days.
As for Capcom, they never were big on sprite making to begin with. People always mocked how lazy they were, and for good reason.
@ my previous comment
I guess I should qualify that - as soon as Capcom started making 3D games, they were no longer big on sprite making. It makes me think that they never were big on sprite making and only saw it as a necessity for making games in the 8-bit, 16-bit and early 32-bit generations.
As soon as 3D came along, the dropped 2D like a rock.
I respectfully disagree, good sir. The only games that need a Rebirth are Metroid and Viewtiful Joe. (Viewtiful Joe should keep the normal art)
FMV games ala MK are (thank god) signs of an era long gone, don't bring back that time when everything looked like balls. ReBirths aren't a good idea, as it allows developers to be lazy like with Mega man 9. Konami has done a very good job with these ReBirths, but I fear others would try and make a buck off of Nostalgia (TMNT: Reshelled). I would prefer If more developers took the Taito route of making their series EXTREME.
Jonathan! I second a Donkey Kong "rebirth"!
Since the success of The King of Kong I've been hoping an HD remake would be in the works. Also the anniversary of the game is coming up in 2011... Hmmm.
If it does happen I hope the core game play remains intact, only the graphics need a "rebirth". =)
A remake of sorts has to have crossed the mind of super, psycho genius Miyamoto.
I agree wholeheartedly. I`m thinking the future is definitely bright for 2D, both in the Rebirth vein, and in the all new vein. The Final Fight idea is awesome. I think they could also do a sweet, sweet 'modern', swish 2D version of Final Fight, with a lot more moves (like Streets of Rage 2). Here`s hoping that idea percolates down to Capcom employees from the collective conciousness soon!
Making sprites is very expensive thats why sf4 was done in 3d. And a reason of why kof12 had so many characters and moves missing. Hell even blazblue doesnt use sprites per se. Also you cant compare how many copies a sprite based game sells with a 3d game , 3d games will always sell more.
I dont like it but sprites will be used less and less and we will remember street fighter 3 and garou as the games with the best sprites.
Viewtiful Joe just needs a new game, full stop. The end of the second game dropped a twist that still hasn't been addressed, and all we've had since was the kind of rubbish Brawl-like PSP/GC game, and the DS spin off which is brought down with the fact that only two enemies can be on screen at once.
If only Clover hadn't shut down.. A current-gen Joe could have been as hectic as its fantastic predecessors..
@ Discarded Couch Sandwich- Yeah, honestly, I would take a new Viewtiful Joe anyway I could get it, sprite based or not. The character looks extremely cool in Tatsunoko Vs Capcom, it almost hurts to see him stuck in a two-on-two fighting game.
If Capcom can make a new Okami, maybe there's hope for VJ too. I'm still mystified that Capcom just ditched the character, especially after four games (two of which were pretty successful) and a TV series.
@ Ammoelf3- Well, compared to the original 2D games and Ghost Babel, the 3D Metal Gears just have longer, more plentiful cut scenes. You can't deny that.
I'd love it if we could get both kinds of Metal Gear (Solid and regular), because I actually love the MGS cut scenes. I just want my cake and to eat it too.
@ Xzyliac- I'd love more of those games too, but I don't think any of them were originally sprite based, were they? Jet Grind Radio did have that sprite-based GBA port, but I'd much rather see an new 3D game in the series than something like that.
@ Wintersocks- Well, according to Chuchoyei, making 2D sprites is more expensive than making 3D graphics, so it's not lazy to do a good ReBirth game.
That said, I'd also like things to get EXTREME. Perhaps A SUPER REBIRTH EXTREME could be the best of both worlds.
Sonic *might* do well with a Genesis-y ReBirth, and I certainly wouldn't mind an old-timey powered-by-SCUMM-and-iMUSE Monkey Island or even Sam n' Max (although originally Sam n' Max had voices, and they worked!). I'm all for a skillful revival of the exclusively 2D genre that's falsely advertised as "bygone" or "backwards". 3D is fine and good with cinematic elements or not, but 2D isn't just the previous stage or evolutionary step in making videogames; it's an art style, and it can teach a lot about how to make a game fun.
@ dwolfwood- FF IV:AY is only good if you really (and I mean really) love FF IV. It does very little to introduce you to the characters, the story is meaningless when take out of context of the first game, and the battle system is a little bit broken.
That said, as a piece of interactive FF IV fan-fiction, it's fantastic. I enjoyed from beginning to end.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006