I totally respect that. And that's another reason I love the game so much. Everyone I have talked to has had a completely different experience with it. :)
The first time I played, I lost two of my partners somehow, but it was my fault both times because I wasn't paying attention to where they were going. Now I'm always super careful to stay as close to my partners as possible.
In case you couldn't tell, I fucking <3 this game!
While in there I heard them chiming and chiming and wished I could have told them, "JUST A SECOND! I'M COMING! I'M WASHING MY HANDS!!" When I got back, they were sitting on the ground. I started chiming at them, as if to say, "Hey! Hey buddy! I'm back! Let's do this thing!" But instead I watched their body blow away like a pile of sand. They were gone.
NOO! Buddy! I was just taking a quick leak!! It was just a misunderstanding! But it was too late, I had already watched their body disappear. I don't know that I've ever felt loss like that in a game. Brilliant.
With this in mind, subsequent playthroughs become more poignant as you realise that the entire game your destination (the mountain with the light leading to heaven) is death. Your 'goal' is to die. Everything you do brings you closer to death, but you can enjoy the journey - and the people you share it with - along the way.
My experience was similar, I encountered 3 people in my journey and I tried to help them all. It saddens me that at the end I lost them, but I kept going.
Still hope to show this game to my friends and see how they will react.
I dunno who he was, but i can tell you, that at the end, while walking to the light at the peak; i wished a could make a gesture or something, just to say "Thank You" ;_;
Initially I felt rushed by my partners and wanted to explore on my own, but my second time through gave me an opportunity to help a lost wanderer make their journey safely, and that to me was a much more powerful experience.
Press start-- PS3 freezes during opening cutscene-- sit there a bit because the music is still going-- finally realize my PS3 has crashed and reboot-- try again-- get a little farther before another crash-- reboot and try again-- finally get to some gameplay this time, only to crash shortly after the title screen-- try one more time-- get to some monument thing-- crashes before I can find out what the hell it is-- desperately reboot and try ONE more time-- freezes during opening cutscene-- black out and wake up in a pool of someone else's blood-- give up and go play something else after chucking PS3 out the window.
And before anyone says anything, I take great care of my consoles. Glad that everyone else seems to be enjoying this game though. Fucking sony...
I solemnly made my way through the final ascension alone and just as I was landing on the peak a new companion (or maybe the same?) landed with me and joined me in passing through.
A nice feeling to put it mildly.
This 'game' is a true anti-depressant and transcendental adventure.
I hope this game sets a new trend in gaming. This new interpretation of the "escort mission" is one of the most refreshing developments in current gaming. There's something truly magical about being escorted through the game your first time through by a completely random samaritan. My compadre knew where most of the symbols were, and was very patient, even admiring the scenary with me.
It was a completely unique and original co-op experience, and one that I will never forget. I can't express enough how great this game makes you feel, from the sense of exploration to the pure joy of flight to the simple and powerful feeling of allegorical familiarity. How many games truly make you think about your own life and draw out emotion in this way?
To those disappointed with the game, you are certainly entitled to your opinion, and for you, your opinion is correct. I think that the fact that this game can resonate so strongly with some and not at all with others proves just how tied to emotions and humanity this game really is. I'd compare this game to Malick's "Tree of Life" in that some people can relate or become emotionally involved in the process of the journey, while others just think its boring and such.
As a side note, imagine if there was a fan outrage over the ambiguous ending of Journey. Thatgamecompany did not explain ANYTHING going on in this game, and left it completely open to interpretation. Its a matter of artistic intention, and if ME3 changes/updates/explains its ending to suit fans, they might as well admit they are striving to create a successful product for consumers and not art. that would give ebert enough ammo to write a few more disparaging blogs. Bioware needs to stand up to its fans and defend their art, unless it really is just a way to make money for them.
Also, I recommend playing through the game in one epic, surreal sitting. Trust me, most of you will... Enjoy "your" journey.
the main thing that surprised me about playing through it was the closeness I felt for my companion. It's not over egging things to say that at one point I was actually slightly in love with them as we trudged up the hill. Imagine my surprise when that one other player turned out to be seven over the course of my play time.
I didn't get as emotional with the co-op system though. It's basically drop in and out, except you have no control over who is playing with you. It is great how it forces cooperation rather than trolling but moved to tears? c'mon...
Perhaps I'm just dead inside.
And somehow this game more than any other PS3 game made me sad that in 5-10 or so years we'll never be able to play it again, show it to our kids/etc, so enjoy it while you can.
exactly my thoughts about wtf!? is happening in journey...
although, being rather pessimistic myself i put more emphasis on the death thing.
especially when i think back to the moment when i noticed the shooting star/traveling light - for me it was like these white parental figures are fueling some perverse interest with clueless travellers. i was sad in the end.

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