Capcom is releasing a patch today for both the XBLA and PSN versions of Marvel Vs Capcom 2. It includes several console-specific fixes to improve stability, as well as a few universal changes. Perhaps most notably, Cable's Hyper Beam is no longer unblockable. Get your timing right, and the raep will cease.
For you purists out there, Capcom notes that this is a bug fix, and not a design change. A few other kinks have been worked out, such as Magneto's Tempest dealing incorrect amounts of chip damage. Even better, the game shouldn't crash anymore when two players enter a lobby at the same time on 360. The full list of fixes is posted after the jump if you're intersted.
All in all, this should make for a truer, more playable port of the game, which is lovely. Additionally, the 360 leaderboards will be completely reset on Friday, November 6th. It's going to be the Wild West of MvC2 out there, so if you had a formidable spot in the rankings, you'd better brush up your skills and get ready to go defend it.
From Capcom-Unity:
For both platforms:
- Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they seemed to be incorrect. Note, this was a bug fix and not a design change.
- Magneto's Tempest was dealing incorrect amounts of chip damage. Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage. Right now they either all deal 1 point of damage or they deal 0. Random has been reintroduced.
- Jin's lp, mp, Cyclone Hyper was not combo'ing correctly. This has been fixed so that it combos correctly.
PS3 specific fixes:
- The title will no longer crash most of the time when using the "Search for Match" function.
- Overall online stability has been improved, particularly when using headsets.
360 specific fixes:
- Occasionally, a users record will freeze or contain grossly erroneous ratings. This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match. For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are. ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much). This was the consensus from Unity members when asked if they wanted the boards nuked or not.
- The game will no longer crash if 2 users enter a lobby at the exact same time.
Wow. That must've sucked.
Also, the leaderboads on 360 were kinda borked. Good fix.
Justice achieved.
Does the leaderboard thing also reset the achievements that count ranked wins? I'm still slowly working on that 100-win achievement, but fuck it if I have to start over.
You and I need to sit down and have a beer sometime. Our viewpoints rarely diverge.
I hate the random freezes and shit on the PS3 version. I've been playing this heavily for a while now. I'm glad they fixed that Cable thing, I cannot count how many times I cancelled a dash and still got hit with the damn thing.
Topher, you got this on 360 or PS3?
If so, I think they should fix that. Lots of rage-quitters and last second dropouts are annoying. I should have way more wins than I do now.
The arcade's favourite most used arsehole.
The header image is what comes to mind now whenever I see gangsters/dropouts/cheaters playing MvC2 in arcades here now.....
@Char
That move isn't unblockable by any means. The problem with the PS3/360 version was that you had to be blocking BEFORE he shot in order to successfully block it. In the Dreamcast version, you have enough time to react to random AHVB. If this patch fixes the problem for real, you'll see a lot less random Cable wins and a lot more actual skill-based wins instead.
If anyone wants to play me on PSN, add me - same as username.