The demo took place on a plane and literally every character had that special something, that strangeness only Swery characters seem to pull off. When speaking to people, three dialog options are presented which can be activated by hovering your hand over one of them or talking out loud to the Kinect microphone. Our detective got in a fistfight with one of the more eccentric passengers and gameplay took the form of quick-time prompts that required the player to swipe with their arm to punch, block, etc. It seemed fine and shouldn't get in the way of the story, which will be the main draw from the sound of it.
"[Swery] wants to make it episodic because he wants users to have a choice and to purchase an episode [rather than a full-priced game] and he'd like to make the game so appealing that people would be willing to pay for [every episode]," said Noma, who translated for Swery. As a result, we can expect cliffhangers and the like to keep us engaged enough to follow through.
Based on what very little was shown, this looked like an adventure title. There are no right and wrong dialog choices, it seems, but certain ones will award more points than others. There's a scoring system in D4 -- the previously described brawl had a combo meter and everything -- which can be used to buy things like extra costumes.
I couldn't get a true sense for how linear D4 will be, but at least for the main story, players will be driven forward. That said, there will be a lot of optional side stories as well. "Depending on how you talk to these people, there will be different stories," explained Swery.
I'm not sure how to feel about all of this, but I'm excited, the more I think about it. If you are a fan of Swery's work, at any rate, D4 is going to be more of that. So long as he keeps making games, I'll keep playing 'em.
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