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Muramasa: The Demon Blade interview/hands-on time photo

I've shed no small amount of drool over Muramasa: The Demon Blade, and it was one of the games I most wanted to see at E3 this week. Anthony and Ashley spent some hands on time with the game in their chat log post, but after I talked to Ignition about the title a bit I settled down for a full playthrough of the demo for myself, interested to see if it would live up to my expectations.

Considering what a stunning looking game Muramasa is, it takes a few minutes to actually push yourself out of that state of awe and into the mindset where you can actually take a good look at the gameplay. About halfway through the demo, I stopped drooling and started to actually pay attention. Was I still havng fun, even though I had adjusted to the sensory overload? Why yes, yes I was. Follow me past the jump and I'll tell you a bit more.

Well, as you can easily see if you haven't been blinded in some natural disaster, Muramasa is really pretty. Not like girl next door pretty ... more like, you stare, drop your drink and make a fool of yourself pretty. That's ok -- after all, we could use more Wii games that are as devastatingly lovely as this (Fragile, ahem). On the other hand, we've all played a beautiful game at one time or another that was total dogsh*t as far as gameplay, and what I was hoping for from Muramasa was something equally as fun to play as it was gorgeous.

From the first moment you get your hands on the game, if you've played Odin's Sphere, you're going to feel like you're playing the sister equivalent of that game. Muramasa feels as if it will be a bit easier than Odin's Sphere was, but considering that this is a short demo, it's hard to say for sure. One thing I noticed quickly is that my character (I chose to play female, but you can play as a male too) moves very quickly, and it's fun just to haul ass. You can dash through the levels and miss a lot if you choose to, or you can take your time and find everything they have to offer.

Wii controls are what you'd hope for -- some movement is required, but there's no overt waggling or ridiculous excuses to make you leap around the room to play. I'm no fan of the Wiimote and nunchuk combo, but after a few minutes I forgot I was even playing with them. The music and atmosphere absorbed me quickly, and I was slashing my way through levels with a dumb grin on my face.

Another thing I noticed is that Muramasa seemed to have slightly less emphasis on fighting than Odin's Sphere, favoring more of a balance between talking to people, searching for objects (I jumped through the trees a lot) and combat. I liked this balance immediately. You also quickly find out that your swords can break, but luckily in the demo you happen to have quite a few on hand, so who knows if later down the line you'll have to be careful about what swords you use.

Finally, it was boss time. Fighting this guy consisted of jumping over him and slashing, a few special attacks, and changing my blade every minute or so because I kept breaking it on his thick skull. I have to say this is the only part of the demo I was slightly disappointed with. It didn't feel dynamic in the way I expected it should. What I mean by that exactly, I'm not sure ... did I wish the boss had a more varied pattern? It was kind of weird to have him just stand there. On the other hand, it's an early boss, so I'm not sure I can judge the entire game on this. After all, many a retro game boss was defeated just by slashing with a sword, and we never bitched about that.

What I took away from the demo was that I was still interested in the game and not willing to judge it on the one boss fight that felt a little off. The gameplay leading up to that point was a lot of fun. There's no way to really know until it comes out later this year, but I'd say Muramasa still holds enough of my interest to warrant a purchase.

LAUNCH GALLERY (11 IMAGES)
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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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31 comments | showing # 1 to 31
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tigerfangred91's Avatar - Comment posted on 06/10/2009 13:24
tigerfangred91
Damn, this is such a beautiful game. I wish it was on 360 since my Wii just died and I have no plans on getting another.
Wintersocks's Avatar - Comment posted on 06/10/2009 13:29
Wintersocks
That looks amazing. Day one for me
argon's Avatar - Comment posted on 06/10/2009 13:35
argon
I love how Mr. Destructoid casually crip-walks his way past Collett mid-interview Lol

also, agree with tigerfangred 100% since i have no intention of EVER picking up wii. Ever.
Tony Ponce's Avatar - Comment posted on 06/10/2009 13:50
Tony Ponce
Buy a Wii. Suck it up, babies.
Holiday's Avatar - Comment posted on 06/10/2009 13:53
Holiday
I'm sold. Looks like a must have for Wii owners.
Vanilla Gorilla's Avatar - Comment posted on 06/10/2009 13:55
Vanilla Gorilla
As beautiful as it looks... That seems to be its strong point. Gameplay wise, it looks a bit shallow. Button mashing is interesting for only so long.
Frohike's Avatar - Comment posted on 06/10/2009 14:01
Frohike
Well then I guess I'm a baby. I'm not buying a fucking Wii to play this game.
Tony Ponce's Avatar - Comment posted on 06/10/2009 14:05
Tony Ponce
Too bad, then. Keep asking for it to come to another console. Maybe it'll appear on a Vanillaware anniversary collection game disc (or downloadable?) in about ten years.
Monodi's Avatar - Comment posted on 06/10/2009 14:07
Monodi
@argon

Your loss.
BulletMagnet's Avatar - Comment posted on 06/10/2009 14:13
BulletMagnet
Apparently the Ignition rep doesn't know how to pronounce "grimoire" (or else I don't). Still, I'm just glad that someone's willing to bring this title Stateside - even if it's not perfect, I have to show my support for it.
PappaDukes's Avatar - Comment posted on 06/10/2009 14:13
PappaDukes
Oh sweet, this game still looks as amazing as ever.
ZeroTolo's Avatar - Comment posted on 06/10/2009 14:14
ZeroTolo
Does the game have some of the RPG elements that made Odin Sphere so fun to play, or is this just a straight actioner?
Colette Bennett's Avatar - Comment posted on 06/10/2009 14:43
Colette Bennett
@ZeroTolo -- As I said, looks like its balanced between action, talking to people and searching for items and such. I didn't see much, but RPG elements were present in what I did play.
Tubatic's Avatar - Comment posted on 06/10/2009 14:43
Tubatic
Gorgeous.

September. Right on!
Colette Bennett's Avatar - Comment posted on 06/10/2009 14:46
Colette Bennett
@ZeroTolo -- As I said, looks like its balanced between action, talking to people and searching for items and such. I didn't see much, but RPG elements were present in what I did play.
ZeroTolo's Avatar - Comment posted on 06/10/2009 14:53
ZeroTolo
Derp... guess I must have skimmed through that part. Thanks though. Looks like it could be a pretty solid game for the Wii crowd this fall if they're looking for something to fill in the gaps.
argon's Avatar - Comment posted on 06/10/2009 14:53
argon
@Monodi
Not really. I'm not losing any sleep over it; fuck a wii.
Dreamsower's Avatar - Comment posted on 06/10/2009 15:12
Dreamsower
Looking forward to this a lot, I loved Grim Grimoire and Odin Sphere. The video and write-up fleshed out what I understand of the game a lot more, thank you so much!
Cowboy TTop's Avatar - Comment posted on 06/10/2009 16:36
Cowboy TTop
Looks freakin superb, but still makes me wonder what Vanillaware could really do in 3D.

I'd love to see them try a 3D game, with the same kind of art direction etc, it could be great. There's no reason why they couldn't do both 2D and 3D games.
Corak's Avatar - Comment posted on 06/10/2009 16:50
Corak
I'm looking forward to it as well. Day one purchase most likely.
Deathofthedead's Avatar - Comment posted on 06/10/2009 17:03
Deathofthedead
MAN this game is pretty. I mean, every screen looks gorgeous, but the ones of the snowy creek and the waterfall with autumn foliage made me want to cry.

When I first played Odin Sphere I couldn't get into it, because I'd built it up in my head to be something it's not (I thought it was a SotN-style explore-athon). Once I played it again on its own terms I loved every second. Vanillaware's got a day-one customer in me forever.
glandseck's Avatar - Comment posted on 06/10/2009 17:22
glandseck
@Cowboy TTop
Screw 3d, it already has way more than its share of games. I for one am really glad that this is in 2d and it would probably lose a lot of its charm otherwise.
Oni's Avatar - Comment posted on 06/10/2009 17:27
Oni
I've been playing the Japanese version for about two weeks now and it honestly is every bit as amazing as it seems. The fighting is fun and hectic, the searching for stuff is pretty OK, the levels are absolutely amazing, and the boss battles are epic. I just wish I understood more than a handful of Japanese words.
Kyle MacGregor's Avatar - Comment posted on 06/10/2009 17:40
Kyle MacGregor
Between this and Fragile I'm getting so overjoyed about Japanese games getting localized I'm almost not still bitter about Fatal Frame IV. Almost.
lovemana23's Avatar - Comment posted on 06/10/2009 18:03
lovemana23
Fuck yes! Ive read many reviews of the Japanese version, and watched vids, and it appears the fighting is a lot deeper than just the initially simplistic button mashing - combos and skills become more important eventually.

I reckon this will be a classic. Just running through those levels slashing to some decent music is enough for me, i`m sold. SO gorgeous. Yay for 2D!
Stella Wong's Avatar - Comment posted on 06/10/2009 18:09
Stella Wong
I didn't get a good feeling when the rep you interviewed knew what she was talking about.. I got lost in her description of the game.

I've been playing the import since it came out, I enjoy every aspect about this game from the details to the characters, the beautiful music, the luscious backgrounds, and the game play.

This game is simply breath-taking, I already played the game, but I'll play it again when it comes out here in the US.

As for the swords breaking,once one breaks you have to wait till the meter is full to use them to their full extent again. They have a lil' triangular meter that fills up all the way slowly unless you go to the hot springs.

The bosses you encounter later will have a few patterns, the first boss is kinda blah in my opinion.

I'm also hoping they'll keep the controller scheme to be gamecube optional. I can't really play with the wii controllers too well for this one.
Dyson's Avatar - Comment posted on 06/11/2009 01:38
Dyson
Aw. I was hoping for this to be more 2D side scroller oriented, and less RPG-chatting to people oriented.
mixnebasuf96's Avatar - Comment posted on 06/14/2011 17:47
mixnebasuf96
When I first came, it would happen once and again that a blunt German cheap glucophage
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