Quantcast


Muramasa: The Demon Blade confirmed for Wii-exclusive release photo

I may feel a little dejected about the recent news of Muramasa's release delay (we won't see it until 2009), but it's sincerely difficult to get too blue when you see art and screenshots like the ones in the gallery. It also helps to get press releases that XSEED and Marvelous Entertainment have brewed in regards to the title, and hey, will you look at it -- it's going to be exclusive to the Wii in North America.

The title will be shown at this year's Tokyo Game Show, so I'd wager you can expect more detailed impressions from Destructoid's attending team soon enough. I can't wait to hear some hands-on impressions of the gameplay, but I definitely wonder if the difficulty will be as high as Odin Sphere was, or if the RPG format will take an alternate approach. Would you want Muramasa to be as challenging as Odin Sphere was?

[Via Kotaku -- Thanks, Joe]

October 2, 2008 - Game publishers Marvelous Entertainment USA and XSEED Games announced today that the highly anticipated title, Muramasa: The Demon Blade (known in Japan as "Oboro Muramasa Youtouden"), is currently in development and will be released for the North American market. A unique, highly stylized action RPG (role playing game) videogame, Muramasa: The Demon Blade will ship in North America in 2009, exclusively for the Wii.

"Muramasa: The Demon Blade is an incredibly special title," stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. "From the team that created the critically acclaimed Odin Sphere, Muramasa features a stunning visual look and palette that will be embraced by gamers world wide. We're pleased to continue our relationship with XSEED Games to bring such an anticipated title to the massive North American gaming market."

Jun Iwasaki, President of XSEED Games, shared Mr. Wada's sentiments. "Gamers are already excited for Muramasa. The game has already been included in many 'must-have Wii games' lists. We feel this enthusiasm will only continue to grow as gamers learn more about the mysterious 'Demon Blades, and have the opportunity to experience the life of a ninja warrior."

Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokogawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits - and the Dragon and Demon Gods as well.

Featuring hand-drawn 2D art reflecting the heritage and tone of the storyline, Muramasa: The Demon Blade transports players into a little known mythology, envisioned by the creators of the critically acclaimed Odin Sphere. Players take on the role of a male ninja or female kunoichi, utilizing their ninja prowess to traverse the clever side-scrolling levels that feature vertical progression as well as the traditional horizontal stage advancement.

Muramasa: The Demon Blade is currently in development by Marvelous Entertainment and Vanillaware exclusively for the Wii, and will be unveiled at the upcoming Tokyo Game Show in Japan (October 9-12). The game will be co-published by Marvelous Entertainment USA and XSEED Games in North America and is expected to ship in 2009.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

14 comments | showing # 1 to 14
prev next

nilcam's Avatar - Comment posted on 10/06/2008 10:40
nilcam
The RPG elements and challenge level would be fine, but the game needs to be less laggy than Odin Sphere was. The controls need to be more fluid and accurate.
BulletMagnet's Avatar - Comment posted on 10/06/2008 10:41
BulletMagnet
I vaguely recall hearing that this game would be more action and less RPG than Odin Sphere was, but this was some time back, so that could be debunked by now. As for the difficulty, Odin Sphere was no walk in the park, certainly, but it did offer several difficulty levels to cater to gamers of varying skills, so if this title does the same I won't complain.

I have no immediate plans to buy a Wii, but when this comes out I'll still have to buy it and put it aside until I get one. I simply cannot allow an opportunity to support Vanillaware to pass by - now if only someone would localize the Princess Crown PSP port.
Bramenjam's Avatar - Comment posted on 10/06/2008 10:54
Bramenjam
I actually did not feel that Odin Sphere was particularly difficult. And I felt it was easier to level up than most RPG's by mixing the right ingredients in the cafe. So all in all, I hope it's exactly like Oding Sphere.
Terror Player's Avatar - Comment posted on 10/06/2008 11:27
Terror Player
Odin Sphere wasn´t difficult per se, but rather lengthy in the way it almost required to upgrade your health for the final book. Yet its narrative was beautiful and compelling, and the artwork and execution of gameplay made it one of the most original games for that year. Most important, it came out just on my birthday.

As long as Muramasa is every bit as good as Odin Sphere was, it should be one of the greatest Wii games EVARR. More so if it sports the option for watching the story in order... gets me every time.
SyntaxError's Avatar - Comment posted on 10/06/2008 11:35
SyntaxError
I want this game real BAD. Too bad I have no Wii.

I too did not find Odin Sphere particularly challenging, though I did have to grapple with the battle system for about a few hours in. Also, as nilcam said, it must have less lag. I still have nightmares fighting a certain queen of the underworld (an incredibly busty queen of the underworld/skeleton).
ceark's Avatar - Comment posted on 10/06/2008 11:40
ceark
::sigh

guess I really really have to drop for a wii now.
DinnertimeNinja's Avatar - Comment posted on 10/06/2008 11:49
DinnertimeNinja
I liked Odin Sphere a lot until it forced me to start from SCRATCH at the beginning of each chapter. Always having to reobtain items and extra bag-slots was stupid and really took the enjoyment out of what was an otherwise awesome game.

And frankly, I thought the game was pretty easy. Just level if you can't beat something. And the multiplication-combo items you could make were crazy powerful, so once you knew how to make and use them, the game kind of just became a button masher.
comtruise's Avatar - Comment posted on 10/06/2008 12:12
comtruise
Odin Sphere was interesting, but then it got repetitive way too fast. There wasn't too much else besides going around and slashing baddies to death. and the level design was non-existent. I just hope this game is a lot more varied.
guermogamer's Avatar - Comment posted on 10/06/2008 12:20
guermogamer
love the Katsushika Hokusai inspired level with the octopus tentacles... kinda takes me back to astal on the saturn...

3d is getting there slowly, but amazingly gorgeous 2d...

for the win indeed...

for the want! ... i do

for the wait.... can't be helped
KMCC's Avatar - Comment posted on 10/06/2008 12:38
KMCC
I thought Odin Sphere's difficulty was very well designed, and very unique, if that makes any sense.
I would like to see this be a difficult game, but in that logical, learnable way Odin Sphere had.
Rainbowblack's Avatar - Comment posted on 10/06/2008 12:45
Rainbowblack
This game looks beautiful, why cant we get a next gen hi-def hand drawn game JUST LIEK THIS

imagine...
SyntaxError's Avatar - Comment posted on 10/06/2008 12:49
SyntaxError
And frankly, I thought the game was pretty easy. Just level if you can't beat something. And the multiplication-combo items you could make were crazy powerful, so once you knew how to make and use them, the game kind of just became a button masher.

Unlimited Pow + Shadow Form for Oswald = PAIN!!!
DarkSaint76's Avatar - Comment posted on 10/06/2008 14:11
DarkSaint76
I'd like a little more platforming this time. Otherwise, it looks excellent.
Brian Szabelski's Avatar - Comment posted on 10/06/2008 15:10
Brian Szabelski
I'm intrigued, but do require more info. This is the kind of game I could play for hours if done right, though.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!